I just wanted to toss out a quick note here, with a longer post to follow somewhere down the road…I have server transferred Linedan, the titular Panzercow of this blog and the smiling (?) face you see in the banner above, from his 7 1/2-year home of Feathermoon-US over to another roleplay server, Sentinels-US. There he will be joining Portent Alliance to tank in whatever 10-man adventures they may face in the upcoming WoW expansion, My Little Panda: Friendship is Overrated.
All the rest of my myriad characters will be staying on Feathermoon. Beltar is still going to be killing things at a distance and getting into trouble along with the other “legitimate businessmen” of the Wildfire Riders, and my other three 85s have their own stories to tell and adventures to write. But as for Lin, well, I had an opportunity to shake things up and raid with some folks that I know from Twitter and have met in meatspace a couple of times and hit it off with, and decided to go for it.
So come tomorrow when the Mists of Pandaria finally part, the Panzercow will have a new group of compatriots to beat things up with. He leaves behind on Feathermoon 6+ years of awesome raid memories in Dissonant’s Softcore Raiders, The Anvil, and Doom and Blet, and hopefully will be creating new ones to add to that formidable stack.
You see me now, a veteran of a thousand psychic wars
I’ve been living on the edge so long, where the winds of limbo roar
And I’m young enough to look at, and far too old to see
All the scars are on the inside
I’m not sure that there’s anything left of me
Don’t let these shakes go on, it’s time we had a break from it
It’s time we had some leave
We’ve been living in the flames
We’ve been eating up our brains
Oh please, don’t let these shakes go on
Sometime in the early fall of 2005, a level 60 warrior walked into Molten Core for the first time. He was wearing a mixture of low- and mid-50s green and blue gear, maybe one or two pieces of Tier 0 dungeon set stuff, a few “of the” bits here and there. In his giant, three-fingered hands, he wielded a Fist of Omokk; in his backpack, a shield and some one-hand weapon infinitely worse than even the Fist. He was spec’d 31/5/15, back in the days of vanilla WoW when warriors occasionally tried a hybrid spec to off-tank while still doing DPS. He had been level 60 for less than two months, and existed in Azeroth overall for maybe six.
His player had taken him from Arms, to Fury, to Prot, and back to Arms, and now Arms/Prot hybrid. His player had no clue what he was doing. His player was scared and excited as he got on Ventrilo with 39 other people and headed toward his very first raid pull.
Last week, a level 85 warrior walked onto the top of Wyrmrest Temple for the fifth time and peered down at the fallen corpse of Ultraxion, Deathwing’s ultimate creation. He was wearing three pieces of Tier 13 armor, with a token for a fourth just placed in his bags. He carried a sword and shield torn from the depths of the Firelands. His average ilevel of the gear on his body and in his bags was 388. He was a dedicated, skilled Prot warrior, four years running, with a Fury offspec that he never used, because he was the raid’s tank on single-tank fights and shared duties with a longtime paladin friend on the tank-swap fights.
His player had played him for going on seven years. His player had a blog now, and had written guides about How to Be a Prot Warrior (even if those guides were one expansion old).
His player was miserable and burned out. And had been for months.
How did it come to this?
You ask me why I’m weary, why I can’t speak to you
You blame me for my silence, say it’s time I changed and grew
But the war’s still going on, dear, and there’s nowhen that I know
And I can’t stand forever
I can’t say if we’re ever gonna be free
Don’t let these shakes go on, it’s time we had a break from it
It’s time we had some leave
We’ve been living in the flames
We’ve been eating up our brains
Oh please, don’t let these shakes go on
I took a long and convoluted path through raiding over my years in WoW. In the beginning I had no intention of taking Linedan protection, I always wanted him to be a DPS warrior. But the downsizing from 40- to 25-man raiding in The Burning Crusade, and having to hook up with a friend’s Karazhan 10-man as a tank because The Anvil, my current raid, had no room in the two Kara groups they’d formed, forced me to take Lin tanky…and the rest is history, I guess. I grew to like it, then love it. And I was able to work my way back into The Anvil and hang on to a spot as an offtank through TBC and into Wrath of the Lich King.
In Wrath, the raid went from three tanks to four in a rotation system. There was tank drama as two different death knights came in at various times and moved into my raid role as #2 offtank. Hence the rotation system, so they could keep four tanks on staff. Despite that, I nearly lost my spot a couple of times and had to step my performance up. But the rotation also meant that I got to actually main tank some fights for the first time. And I was one of the two tanks the night The Anvil reached its crowning achievement, our lone Arthas 25-man kill.
Then the Cataclysm hit, in more ways then one. The Anvil fell apart as people headed to guild 10-mans and the officers, after five hard years of cat herding, burned out. Some of us formed two 10-man raids out of it, sharing some people but run separately one night a week, one on Wednesday and one on Friday. After just a couple months, though, the two raids effectively merged into one two-night-a-week, three-hour-a-night raid. With that raid, we moved through Tier 11 and 12 content.
It was partway through Bastion of Twilight/Blackrock Caverns that I began to notice that I wasn’t having as much fun in the 10s as I did in our old 25. At first I chalked it up to less activity on Ventrilo and a slightly higher level of sobriety (but only slightly). But as we slowly ground our way toward Cho’gall and Nefarian, the fun continued to lessen. Then I thought that maybe I was just bored with the instances, and that it would pick back up when patch 4.2 dropped and we got to go to the Firelands.
It didn’t. Firelands felt more like a slog than a fun way of overcoming challenges with friends. I began to come to a horrifying realization. After years of struggling and working to become a good tank, after finally achieving what I’d always wanted–a secure spot as a raid main tank–I was burned out. Just when I’d hit my goal, I’d lost the fun of it.
So I went to our officers–my guildleader Ghaar and our Chief Cat Herder Dorritow–and asked for a sabbatical. It would be the first true raid break I’d taken in over five years. They approved, and so partway through Firelands I took a month off to recharge my batteries, the first time that I’d ever not attempted to raid when I was at home and the raid was going on. And it helped.
But not enough.
When I came back, I fell back into my deepening spiral of burnout, made worse by the depression I’ve been flirting on-and-off with for years. I only logged on during the week to raid, not even logging on alts to roleplay or Lin to accept calendar invites. Instead of my old chatterbox self on Vent, I became more and more monosyllabic. I found myself crossing my fingers that we wouldn’t find enough people so the raid would be cancelled. When that tenth spot filled in, and the call went out to head to Firelands or Dragon Soul, I would sigh, shift in my chair, grumble a little bit, and head on inside. Things that I never gave a damn about before–turns of phrase, certain fight mechanics, etc.–grated on my nerves like crunk in an old folks’ home. My right hand was giving me low-grade chronic trouble on raid nights after a couple hours of hard tanking. The second the raid was over, I would hearth back to Orgrimmar and immediately log out of WoW and Vent with nary a “good night.” And I came to the dawning realization that this wasn’t salvageable.
I was done. My raiding days, at least for quite a while, were over.
But obligation and pride are tough things to overcome. Obligation, because I follow through on my commitments; me not wanting to be there didn’t matter, because the rest of my raid did, and therefore I was going to do what I always did–my best, whatever that was. I worked hard to make sure that my performance never suffered no matter how badly I felt, and I think I pulled it off, if I’m honest. Not to mention, these people are my friends, I’ve been raiding with most of them for years. If I couldn’t raid for me, then I would suffer through the burnout and raid for them.
And pride, because I had finally “made it.” I’d spent years falsely worrying that I was one step from being dropped from the raid every time I made a mistake. I watched death knights move into my tanking spot and shatter my confidence because I thought the raid officers had brought them in to replace me instead of supplement us. And through attrition and sheer dogged persistence more than anything else, I came out the other side as one of “the” two tanks in the surviving 10-man. It is a very hard thing to let go of that after years of struggle. I like being the main tank. I like being on point. I’m not the greatest tank in the world, never have been, never will be. But I do the job that’s put in front of me to the best of my ability, and that’s gotten me to tanking a fairly successful (5/8 normal) T13 ten-man, so I guess I’m not that bad.
Well, matters came to a head this week. There was no drama, no meltdown, no spectacular failure. Dorri simply came to me and said that the officers had noticed the shape I was in–it wasn’t much of a secret, as I’m a very bad actor–and that if I needed to drop out, I could, they could find another tank. And after we talked it out, I realized that she was right…that I was doing a disservice to myself and my friends in Doom and Blet if I kept digging myself into a hole and coming when I just wasn’t having any enjoyment with it. It can have a subtle, corrosive effect on a raid over time when someone is so obviously down and depressed about being there. I should know, I’ve seen it happen. And now they were seeing it happen with me.
And so, I made the hardest decision I’ve ever had to make in World of Warcraft.
The mighty Panzercow hung up his sword and shield.
You see me now, a veteran of a thousand psychic wars
My energy is spent at last, and my armor is destroyed
I have used up all my weapons, and I’m helpless and bereaved
Wounds are all I’m made of
Did I hear you say that this is victory?
Don’t let these shakes go on, it’s time we had a break from it
Send me to the rear
Where the tides of madness swell
And men sliding into hell
Oh please, don’t let these shakes go on
So is this the end of WoW for me? Not quite. While I’m done with the raid effective immediately, I’m going to give it a month before I decide whether to suspend my account or not. I haven’t had any desire to level alts so far in Cataclysm–my goblin is level 6, my worgen doesn’t exist, and my little dwarf tribute to the Tiny Angry Woman is only level 15–but maybe now I might. I still should log Beltar on more to RP with the Wildfire Riders. And it’s not like my game-playing schedule is empty outside of WoW. Old Republic, iRacing, Skyrim, Mass Effect 3 coming out on March 6…trust me, my leisure time can be as full as I want it to be right now. I’ll see most of my WoW raiding friends in Old Republic, and continue to follow WoW news through my hundreds of Twitterati.
And even if I do cancel my account and leave the game, it’s not necessarily permanent. Rumor has it there’s a mysterious island full of pandaren out there, and I’m fairly sure that when the Mists of Pandaria finally lift and there’s evil to be fought there, a certain very large cow in very heavy armor will be on the first boat heading that way. I don’t think Linedan’s story in Azeroth is quite done yet.
But even if it is, it’s been one hell of a ride. Seven years, 85 levels, and thousands of memories.
I figure the big guy deserves a little R&R well off the front lines. And, in the end, so do I.
The title of this post is a Latin phrase that means “thus passes the glory of the world.” (Sadly, I had to use Wikipedia to get that instead of my five years of high school Latin. Five years of memorization and translation and I can’t get past “Britannia est insula” anymore. Durp.) It’s generally used to mean “the things of this world are fleeting.”
It’s a phrase that immediately popped into my head, for whatever strange reason, when I read the announcement yesterday that The Anvil, the 25-man raid on Feathermoon that I’ve been a member of for the better part of five years, is shutting its doors permanently. The end of The Anvil came out of left field as a real shock to all of us; we already knew that the raid was having issues getting spun up for Cataclysm raiding, and that we’d probably have to drop back to two 10-mans from a 25 at least for now, and that we really didn’t quite have the people even to do two 10s at least in the immediate future. But to get the word that the officers had decided to pull the plug entirely was a stunner…and yet, looking in retrospect at the signs, it’s completely understandable.
The Anvil, you see, is something of an unusual raid. It originally started as a cooperative effort between three smallish Feathermoon RP guilds–the Thundering Hammer Clan, Noxilite, and the Prophecy of Shadow–to form a Molten Core 40-man raid in late 2005/early 2006. It was then, and always has been, a non-guild raid. It’s never been a requirement to be in a particular guild to be a part of The Anvil. The raid leadership team, originally under the baritone command of THC’s Malkavet, is a separate entity from the leadership of any of the guilds that may be involved (although most of the raid officers are also officers in their respective guilds).
From the start, The Anvil’s principles were pretty simple. We knew we weren’t going to be a server-leading progression raid, but we were going to come prepared and do our best. Raiding usually went two days a week, three to four hours a day. Roleplay was not required, but was allowed and would be respected. Real life came before raid life, since most of the raid’s members were young professionals, many with families. Using those simple rules, The Anvil went into Molten Core again…and again…and again, and eventually downed Ragnaros many times. (There are Anvillains that still won’t go to Molten Core even today because they’re so sick of it.) Then there was Blackwing Lair, with Nefarian eventually falling.
In Burning Crusade, The Anvil broke into a couple of 10-mans for Karazhan, then reformed and plowed through much of the 25-man content. Serpentshrine Cavern was eventually conquered, but not without Vashj holding us up for a month and a half. Kael’thas, sadly, didn’t get punked until after patch 3.0 dropped and mega-nerfed the fight. The raid also went 3/5 in Hyjal, and (after patch 3.0) 7/9 in one trip to the Black Temple. Sunwell? Nope.
But it was in Wrath of the Lich King where I think The Anvil really came into our own. Yes, we needed the 30% buff to kill Arthas, and we didn’t do it until mid-September of last year. Yes, it took us four months of hard work to get even that single LK kill. But what was great, as a grunt in the raid, was to watch us, as a raid, improve as we moved through Wrath’s 25-man content, from Naxxramas to Ulduar to Trial of the Trashless to Icecrown Citadel. As the fights got more difficult and technical through the years, we got better. We became less of a brute-force group (The Anvil’s early Molten Core nickname was “The DPS Raid,” because of how much we brought in comparison to healers and tanks) and more of a “kill the boss despite a log parse that’d make other raids laugh” raid.
So how did we go from the high of an Arthas kill to disbanding the raid in less than four months? A few reasons, I guess, plus some I’m sure I’m not privy to since I’m not an officer. The changes in Cataclysm raiding greatly favor 10-man raids. They’re simpler, easier to put together, much less strain on leaders, and now drop the same loot, just less of it. We lost several people who wanted to stick with 10-mans instead of the more chaotic 25. Another reason, one that has rankled me since it was announced, is guild achievements and perks. The cross-guild raid is apparently quite rare in the wider world of WoW, but there’ve been many of them on Feathermoon for some reason–we don’t find them unusual. However, with members scattered from several different guilds (or even no guild), our 25-man can’t provide any one guild the guild rep, guild XP, or guild acheesements that a straight one-guild raid can. Combine that with the fact that several of the component guilds in the greater Anvil circle of friends are now, or soon will be, capable of putting together 8 people to form the core of a balanced guild-focused 10-man, and that’s another strike against a cross-guild 25-man. Blizzard could have solved this with some sort of support for guild alliances, much as corporations in EVE Online can form alliances to gain benefits, but they said early on in the Cataclysm development cycle that guild alliance support was right out.
In the end, though, I guess the biggest reason is probably burnout. Some of our officer group have been in place for three or four years. That’s a long time to have to herd cats. There’s always some drama with a raid, even a laid-back one like ours, and it wears after a while. When you’ve been fighting through various 25-man dramas for a couple of years, and then you’re looking at a raid composition for Cataclysm that simply will not allow a 25-man, and then have to deal with shortages in various classes and splitting people into 10-mans and longtime raiders hanging it up due to burnout of their own and getting people geared up and ready…I don’t blame them for pulling the plug, honestly. It took a near-superhuman effort by our officers to get us through WotLK and get us that Arthas kill. They’re volunteers. They just want to play the game again. Who can begrudge them that?
Now, my personal views on the Anvil are well-documented on the post celebrating that Lich King-25 kill. It’s not just “a raid” to me, it’s a large extended group of friends that have given me the opportunity to transform from the terrible warrior who stumbled into Molten Core in mid-2006 to the reasonably competent tank who was on point the night that Arthas Menethil finally fell. Despite all the hard times, despite almost losing my raid spot a couple of times and having to improve to stay, despite all the wipes and struggles and late nights and mistakes, The Anvil has been a wonderful and awesome ride for me over four and a half years. Every Thursday and Friday night for a couple of years now, I’ve known where I’d be and what I’d be doing…sitting on Ventrilo with 24 or so other people, several of them drunk, listening to a cavalcade of “your mom’s face” jokes, our Chief Cat Herder‘s shouts of “Defile, MOVE!”, arguments about whether Batman or Superman was the better superhero, and all the rest. And now that’s gone.
It’s not all bad. At least two 10-mans, maybe more, are going to be forming out of the dispersion of the main 25-man. We still have our in-game chat channel and Vent, and we’re still friends and acquaintances who will heroic or raid with each other from time to time. The people are still there. But the big 25-man, the central focus of The Anvil, is gone, and that’s going to take some getting used to. It felt like something permanent, something that would never go away. But one thing that all of us need to remind ourselves about in a game like WoW…everything is transitory. Change is the only constant. And the things of this world (of Warcraft) are fleeting indeed.
The Anvil Raid. January 6, 2006 – January 11, 2011. Just write on its tombstone “never has a finer group of friends had so much fun kicking a moderate amount of ass.”
Well, I think that’s what it looks like the dragon is saying, anyway.
That is a Bloodbathed Frostbrood Vanquisher, and yes, that’s the Panzercow on the back of it. The 10-man raid that I tank for made one last run into Icecrown Citadel on Saturday afternoon to clear the final obstacle we needed to get 10-player Glory of the Icecrown Raider…heroic Sindragosa.
I know there are those who are strict 10-man raiders who say that having 25-man gear, as most of our raid did, “trivializes” the 10-man content. I can see that; we can pretty much roflstomp most of ICC on normal, even normal Arthas didn’t give us too much trouble. And the more straightforward heroic-mode fights pushed us a little bit, but still, we were making solid progress toward our raidleader’s goal of getting drakes before Cataclysm dropped. We even, amazingly, downed heroic Putricide after just five attempts. Some of the acheesements gave us trouble (Been Waiting a Long Time For This was particularly annoying) but not too much…we even got Sindy’s acheesement, All You Can Eat, by just zerging her down from 35% instead of actually attempting to do the normal tank-switch method.
Heroic Sindy, however, was a different matter entirely. It’s a brutally unforgiving fight, the already-intolerant mechanics turned up to 11 by frostbombs that can one-shot even the tanks, debuffs that cause casters to asplode, and frost breath that hits like a very icy truck once the Mystic Buffet is opened for dinner. We threw ourselves at Sindy hard week before last, without success. So if we were going to get her before Cataclysm released and everybody quit caring about “old” content, we had three hours on a Saturday to do it.
For two hours and fifty-six minutes, things didn’t look good for our heroes. We wiped, and wiped, and wiped. The best we’d done was get her to 18%. Phase 2, at 35%, was just not working. We couldn’t time the tank transitions right, or I’d forget a cooldown and get ganked by her frost breath, or a badly-timed Blistering Cold would slaughter half the raid, or she’d drop a bomb right on top of us during an air phase…it was always something. None of the attempts had that smooth, well-oiled feel to them that you need to beat a fight like heroic Sindragosa. I was frustrated and absolutely furious with myself. I hadn’t played in several days leading up to the raid and it showed. I made a lot of avoidable dumbass mistakes. I don’t think I actually cost us a kill at that point, but it sure wasn’t helping.
So then, there we were. 4:57 pm Eastern with a stop time of 5:00. The last attempt, on the last boss, on the last day, of the last raid before the expansion. One shot. All or nothing. It looked like fourth-and-11 on our own 41 with one second on the clock…time to load up three receivers to the left and let fly a Hail Mary downfield.
And we did it.
That fight, that three hours of stress and wipes, was, in a way, this entire raiding expansion for me in miniature. Starting off flailing and failing, making mistakes, then hanging in there and keeping on digging, grinding it out, persevering, and at the end, at the last possible moment, somehow it just all comes together.
I’ve always said that the two accomplishments I’m proudest of on Linedan in Wrath of the Lich King are his Loremaster title first and his one Arthas 25-man kill second. That hasn’t changed. This achievement, however–Glory of the Icecrown Raider–is a very, very close third. It took us several months, but our little 10-man raid that ran for just three hours, just one afternoon a week, ended up the expansion as 11/12 heroic ICC. That is an achievement to be very proud of indeed. And this one comes with a big, bony, loud-flapping tangible reminder that I’ll see as I enter the brave new world of Cataclysm.
So to Ghaar, Grizz, Tahlian, Dorritow, Nikara, and all the rest–and to our regulars who never were able to get their drakes, Ghorr, Alanth, and Seijitsu–thank you. It was a privilege to get hit in the face for you guys. See you on the other side.
I swear I’ve got some good posts percolating. Somewhere. No, seriously. Really. But in the meantime, have another fun-size grab-bag of “oh shit I really should post something” desperation…
– Bad news, melee DPS and tanks: Nerfs are on the horizon with the latest 4.0.3 PTR patch build 13245. MMO Champion has the details…it looks like that passive self-healing took a hit across the board, but none were worse than the nerf to Blood Craze in the Fury tree. Previously it would heal 2.5% of max health per talent point over 10 seconds (so 2.5/5/7.5%); with 2/2 Field Dressing, that netted out to 9.6% of maximum health restored over 10 seconds, on a 10% chance per hit taken. Build 13245 slashes that healing to 1/2/3%. I don’t know what the final number will be with maxed Field Dressing, but I think it’ll be somewhere just north of 4%. Obviously that’s a significant cut, and it remains to be seen whether that will render Blood Craze a much less “mandatory” talent. I’ve been of the opinion that it’s a no-brainer to take it just to lessen the strain on our healers, but so far, our healers haven’t been straining, even on ICC-level content. That may change once we head into Cataclysm and see the instances there. In the meantime, I’m giving serious thought to dropping Blood Craze at least temporarily and loading those points over into maxing Shield Specialization in the hope of solving some of the occasional rage issues Linedan and Latisha are both running into.
– The Anvil, our 25-man raid, folded up shop for the duration last night with a final run through the raid weekly (Malygos). We’re now on hiatus and will be back in action for Cataclysm around January 13, 2011. Our final scorecard: Cleared Naxx, cleared Ulduar normal with a few hardmodes here and there, cleared Trial of the Wake Me Up When It’s Over, and never bothered with Trial of the Wake Me Up OH GOD MY FACE (the heroic version). We completed normal 25-man ICC with our single hard-fought and emotional Arthas kill, and did get two heroic encounters in there done, Lootship and Rotface. It’s not exactly a record that the Paragons or Ensidias of the world would find impressive, but it’s by far the best we’ve ever done for an expansion, and I wouldn’t trade the fun and hilarity we had for all the world-firsts in the, uh, world. It was a hell of a ride, kids, and I’m glad I was along for it.
– That doesn’t mean I’m quite done with raiding, though. I tank a 10-man that runs for three hours each Saturday afternoon, and with The Anvil shutting down temporarily, that means we’ll be going back into ICC for more heroic modes (we’re currently 7/12 HM) and a crack at those tasty proto-drakes. Of course, that means heroic Putricide…and heroic Sindragosa…and what I know is going to be the bane of my existence, All You Can Eat. Oh God.
– There was a minor kerfuffle in the WoWosphere over the past couple days when Frostheim, WoW Insider hunter columnist and main guy over at the Warcraft Hunter’s Union blog, posted a story about running heroic Old Kingdom and what happened therein. (It’s too complicated to rehash here…go read Frostheim’s post and the rest of this will make sense.) Most of his commenters backed him up on it, or at least thought it was funny (and honestly, I can see that). Well, Amber at I Like Bubbles offers the counterpoint, in which she brings up the valid (and, IMO, accurate) point that when you’re a higher-visibility member of a community, you really shouldn’t go around acting like a penis. Not that you ever should anyway, but you get the idea.
And, here’s a few random gems from the Interwebs:
- Syl at Raging Monkeys gives us non-healy types a lesson on the Good to stand in come Cataclysm.
- WoWPhiles Podcast, episode 47. I’m on it, Liala is on it, Bliky is on it. You go listen. NAO.
- Liala gets the twofer this week with a post over at Disciplinary Action about how to work dat booty and get phat loots at the same time.
- Galertruby has a few issues being a cultist at Need More Rage.
Y’all have a good weekend, and remember, it’s all fun and games until Deathwing puts somebody’s eye out.
“And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers! And you will know my name is the Lord [pulls out his gun and aims it at Brett] when I lay my vengeance upon thee!” –Samuel L. Jackson, “Pulp Fiction”
I’ve been a bit behind the curve on getting up to speed with the changes that hit us in patch 4.0.1–being out of town for five days just after the patch dropped will do that, since it meant I missed The Anvil’s first 25-man raid last Thursday. But I was there for this week’s hoedown, and I was front and center in the main tank slot for Sindragosa and Arthas. It was, in several ways, a very edumacashunal (as we said back in the sticks where I grew up) evening.
Really, tanking last night didn’t feel very different from when I tanked Sindy and Arthas in 3.3. As a prot warrior, my priority system has changed very little; less Heroic Strike, one Rend at the start of a fight followed by a Thunder Clap to stick it on all mobs, and other than that, it’s the same old same old. Sword and Board proc’d Shield Slams come first, then Shield Slam, then Revenge, with Devastate as the filler, Heroic Strike to bleed rage, and at least one Thunder Clap every 12-15 seconds to keep Rend and the slow up. The biggest change to my years of muscle memory is that I now have to unlearn something that it took me two years to learn, which is Heroic Strike spam. I never used to hit it enough. Now I’m hitting it too much. I actually found myself badly rage-starved early in the Lich King fight on two or three occasions, when I got an avoidance streak combined with overaggressive HS use. Since Lin doesn’t have any points in Shield Specialization, he doesn’t get any rage back when he blocks. If I’m careful with HS, no problem. If I’m not, I can dig myself a momentary hole.
The biggest changes had to do with threat. My main education last night was seeing how threat works in the 4.0 world, and what I need to do as the tank–and what the DPS needs to do–to make everything go smoothly.
Our first Arthas pull was a disaster. One of our ret paladins ripped agro off me in less than ten seconds. Then a warlock pulled off her, then a feral druid pulled off him…two people dead almost instantly. And the DPS didn’t back off to let me get him back. I admit I let out a growl that scared the cats and probably made my poor wife think I was turning into a worgen IRL. I hate losing agro…I don’t generally get mad at the person who pulled unless they did some serious durp, I just generally chalk it up to me not being able to put out the threat.
After that, the raid leaders asked the DPS to wait before unloading, both to give me more solid threat time and to give the offtank more time to get more ghouls on him, for Necrotic Plague stacks. I didn’t have any more significant threat issues after that, but I did notice something. My snap agro at the beginning of a fight is definitely off from the world of 3.x. My usual opening combo of Heroic Throw/Shield Slam just wasn’t sticking mobs to me like it used to. Combine that with the huge DPS gains that certain classes (I’m looking at you, warlocks) have received in 4.0, and the old adage of “wait for the sunders” suddenly becomes more important than ever. Opening with a big nuke is going to get your face eaten.
And the reason for this, I believe, is the Vengeance mechanic. It’s a mastery that all tank class/spec combos–blood death nuggets, prot pallies, beardurids, and prot warriors–get in Cataclysm. Put simply, whenever you take damage, 5% of that damage number is added to your attack power for 10 seconds, up to a total maximum of 10% of your maximum health. So if Arthas smacks you upside the head for 20,000 damage, you get 1000 added to your attack power for 10 seconds.
When Vengeance first came out in the alpha, it looked pretty much like it does now. And I was convinced at the time that it would never go live in that form, because the numbers shaped up to be ridiculous. When tanking ICC, Linedan typically buffs out at over 72,000 health. So merely by getting hit by Arthas a few times, he could pick up as much as 7200 attack power? That would put him well over ten thousand AP. No way that Blizzard would ever let a tank have that much AP, right?
Shows you how much I know.
My first indication of the effect that Vengeance was having was when I started seeing some big yellow numbers float up on my screen during Arthas phase 1. I mean, big yellow numbers. Five-digit big. As a prot warrior, I rarely see five-digit yellow numbers on Lin, so out of curiosity, I opened up his character pane.
Attack power? Wobbling between 12,000 and 12,500. His base AP with buffs at pull time was roughly 4700. Throw in a few other buffs in combat, and the difference would be around 7,000…indicating that he’d hit the ceiling on Vengeance.
You can imagine what a prot warrior with twelve thousand AP was doing. 18k Revenge crits. 15k normal Shield Slam hits without Shield Block up. The night’s crowning glory was a Shield Blocked Shield Slam crit for precisely 41,564. On one Arthas attempt where we never got out of phase 1 due to the OT dying, Lin did well over 8000 dps. On the attempts where we got well into phase 2 before it all fell apart, he was still doing around 6000 dps. That’s double what he was doing in 3.3.
And here’s the kicker…he needed it. Because once the DPS got the clearance to put their foot to the floor, that six to eight thousand DPS was giving me the threat-per-second I needed to stay ahead. Without it, there’s no way. We had three warlocks each doing well north of 10,000 DPS consistently. That’s a lot of threat to have to overcome. At Lin’s normal 3000 DPS, I really don’t think he could have stayed ahead of them. But at 6000, 7000, 8000 DPS? He did. If they gave me 10 to 15 seconds of light DPS at the beginning–not even no DPS, just taking it easy–then dropped the hammer, I could stay ahead of them easily. If they went for it right from the start? No chance I could hang on.
So it seems obvious to me after this experience that Blizzard is now balancing tank threat around the Vengeance mechanic. On boss fights, they are expecting the tank to have a huge boost in attack power thanks to Vengeance, and be putting out damage that’s pretty insane compared to pre-4.0 levels. DPS threat will be tuned around that. If we take that as a given–and it’s not, it’s just my observation and opinion, but let’s just roll with it–it leads to a couple of interesting conclusions.
First, every tank class, even prot warriors, the previous “kings of snap agro,” now has a ramp-up time on their maximum threat. Beforehand, if we had enough rage, we could just unload a couple of high-threat moves and get a solid hold on the target, or a DK could just inappropriately Icy Touch something and it would be stuck on him like glue. No more. If our threat in relation to the DPS’ is balanced around us having six or seven or eight thousand more attack power than we do at the start of a fight, where they don’t have the same restrictions, it means we will always need a period of time to take a few hits to the head and get good and pissed off before we’re putting out enough pain to let the DPS go nuts. This is an important point for DPS to remember. We massively overgear heroics now and can just durp our way through them (that’s my next rant, coming soon), but that stuff won’t even work in 80+ normals from what I’ve seen in the beta.
Second, tank-swap fights just got a little more interesting. We saw this on Arthas last night when Haicu (my DK tank partner) and I would swap Arthas at Soul Reaver time. It’s similar to the problems tanks deal with on Festergut and his damage-increasing Gastric Bloat. The tank who has just taunted has not taken huge amounts of damage so he hasn’t had time to ramp up his Vengeance. The tank who has just been taunted from, on the other hand, is probably maxed out on his attack power and hitting like a dump truck with no brakes, full of angry burning bears. The “from” tank is going to have to watch himself for about 10 to 12 seconds after the swap and perhaps not go full-out, especially if he significantly outgears the other tank, or he may rip agro right back.
It’s very easy to dismiss Vengeance if all you do is normal questing or even random heroics. Current non-raid content simply doesn’t hit hard enough for long enough to give you the most benefit from the mastery. But when you get into a situation where you’re on a big boss, especially a raid boss, Vengeance comes into its own.
Now, does a 41k Shield Slam crit make up for not being at Blizzcon this weekend? No. But it does soothe the pain, just a little bit…
Back before Wrath of the Lich King was released, the officers of The Anvil, the 25-man Horde raid on Feathermoon that I tank for, sat down and set one simple goal: The Anvil 25-man would kill Arthas before the next expansion came out. That was it. Everything, all the other raid instances, all our activity as a raid, was pointed toward that goal. Naxxramas, Ulduar, Trial of the Big Round Room…they were steppingstones toward Icecrown Citadel and our ultimate goal of doing something we’d never done before: beating “the” boss of an expansion while that expansion was still current content, and making the Lich King our Bitch King.
Now this was a stretch for us. Since the days of 40-man raiding, we’ve never been a cutting-edge progression raid…call us “hardcore casual” if you will. In vanilla, we never cleared Blackwing Lair, much less Naxxramas 1.0; Nefarian only died after The Burning Crusade came out. When we hit Outland, we stalled at the end of both Serpentshrine Cavern and Tempest Keep. Vashj eventually went down after six or seven weeks, but we never really even got close to killing Kael’thas until patch 3.0 dropped, at which point the fight instantly turned from a near-impossible exercise to a stupidly easy no-death one-shot. We managed to get 3/5 in Hyjal before 3.0 hit, but never visited Black Temple except for one visit post-patch, where we one-shotted the first seven bosses and couldn’t get past the Illidari Council. Linedan’s still never seen or killed Illidan, Archimonde, or anything in Sunwell Plateau.
Four months ago we dropped Sindragosa for the first time and took the teleporter up to stand before our final goal. That night, we began working on the fight. And through the summer, we kept at it. Again. And again. And again. I started likening progress on the Lich King fight to the Battle of the Somme…immense casualties for just a few yards, or in this case percent, gained. We extended lockouts and threw ourselves at him for three straight hours some nights. I counted fifteen wipes one night, that’s a 200 gold repair bill for me. We tried several different strategies regarding Defiles and val’kyr handling, with varying degrees of success. Time and again normal summer schedule issues ravaged our lists and left us frantically pulling in subs, or dropping back to clear lower ICC again, or even calling the raid entirely.
Last night, we faced down Arthas again. We started off with two excellent attempts that moved efficiently through phase 2 and got into phase 3 with most of the raid still standing. Our DPS was the highest I’d ever seen it, across the board. Unfortunately, both times things fell apart fast and we died quickly in phase 3, not getting Arthas below about 35%. Then we started backsliding into the pattern that’s dogged us the whole time…mistakes in phase 2, bad placement of Defiles, unlucky timing on the different cooldowns for valks vs. Defile, stuff like that. After a few more of those, we took a break, came back, and went at it again.
It was the sixth, or seventh, or eighth attempt, I’d lost track at that point. We started off same as the others–me on Arthas, our paladin tank Keltyr on the ghouls and horrors in phase 1. Phase 1 was dispatched quickly and smoothly, likewise the 1-2 transition. We hit phase 2, and the real fight began.
You know that feeling you get when you just know that everything is starting to fall into place? We had that. Defile placement wasn’t perfect, but it was workable. Everyone adjusted, standing behind Arthas, all facing the same direction to keep the valks clustered together. For once, the timers worked properly so that we weren’t all clustered up for valks and getting hit with Defile instead. We shifted, we adjusted, we moved in and moved out, and we got to 45% with everybody still up.
Then at 43%, here came the valks. And the shout went out from our Chief Cat Herder: “Forget them, burn Arthas down!” It was a crapshoot. If we couldn’t get him to 40% while dodging the upcoming Defile, we’d lose two DPS and a healer. Everybody ran for Defile, ran back in and laid into the Lich King while I drug him toward one edge…
..at the last possible second, he dropped to 40%, ran back to the center, and started the phase 2-3 transition. The ledge reappeared, and all three of our raidmates landed on solid ice with just mere feet to spare.
The spirits came up and we laid into them like we never had before. At the end of the transition, two were dead, one was at 30%, and the fourth was full up. I had the weaker spirit on me, so I headed back in and said hi to Arthas again, and phase 3 began.
The next few minutes are still a blur in my sleep-deprived mind. Phase 2 is barely-controlled chaos. Phase 3 felt like it removed the “barely-controlled” part. People were scattering everywhere to avoid Vile Spirits and Defile. We were handling tanking differently in the 25 than we did when I got Arthas in my 10, and I had only the vaguest of ideas when to taunt Arthas and move him. More than once I taunted Arthas and immediately got a Soul Reaper countdown, and only Keltyr’s fast action saved me.
Things were getting nuts. We had a death or two. The fight devolved into a screaming mass of taunting, moving, and keyspamming. Calls of “I can’t reach the tanks!” followed by another healer saying “I’ve got ’em.” Vile Spirits exploding everywhere. “Defile, move!” “Spirits coming down!” “Gore’s harvested!” And all the while, I saw that big Threat Plate over Arthas’ head slowly count down numbers. Twenty-three percent. Twenty percent. Eighteen percent. Fifteen percent. Holy shit, are we actually going to do this?
I taunted him back at about 13%. I was getting ready to hit Vent and say “a million to go, guys, WE’VE GOT THIS”…and I died. I got too damn far away from my healers trying to get Arthas clear of the Vile Spirits, and there I was, in the Sprawl of Shame, with the Lich King at 12% health.
“Shit, Lin’s down!”
“Want me to pick him up?”
About four of us (me included) said “No!” at the same time. He was at 7.1 million health, under 12%, one tank up, don’t shift out to battle rez just burn his ass down. One million more health to go, dear God please don’t let me dying fuck this up now go go GO GO GO DAMMIT GO…
His health on the plate ticked over to 9%.
I won’t spoil the fight for anyone who hasn’t yet seen it, but let’s just say, if you get him to 10%, you’ve won, despite appearances. There’s a pause for some in-game exposition that you get to watch. When that started, there was a second of stunned silence, as if all 25 of us couldn’t believe we were seeing what we saw, and then Vent erupted with screams. And just as quickly, was shushed…after all, many people there hadn’t had a chance to see the show before.
I didn’t say a word. I was too busy sitting there, staring at the screen in slack-jawed shock, my hands shaking and tears forming in my eyes. We had done it. We killed the Lich King.
Two minutes later, the hoedown was over, and the fight entered the last 10%, aka Pinata Mode. And then, it was truly over, cue the acheesement spam. At 11:33 pm Eastern time, Thursday, September 16, 2010, Arthas Menethil, the Lich King, whatever you want to call him, lay dead at The Anvil’s feet, and we sat in silent shock and relief while Cutscene Happened.
We were Kingslayers.
We had won the game.
I spent the rest of the evening in an advanced state of shock. It took my hands half an hour to stop shaking and I didn’t get to bed until well past 1:00. The happy crew gradually dropped off Vent and out of WoW, off to bed.
While that happened, I sat and reflected, and got hit by an incredible wave of emotion that almost started me crying. The realization of what we’d just done, and my small part in it, hit me.
A bit over four years ago, I first started running with The Anvil as a scrubstitute, a few months after the raid initially formed. I had no business being in Molten Core given that my gear was mostly greens and I was a pretty shitty warrior, but in 40-mans, you could carry scrubs, and after weeks of not being selected to go, my wife Rashona and I finally wormed our way in. Back then, our daughter Nublet was only an infant so Rashona and I basically had to alternate weeks to go on those Sunday afternoon MC runs…one of us raided while the other tended the baby. We switched weeks, sometimes we even switched mid-run if the officers were OK with it.
I hung in there and kept getting invites despite the fact I really did suck. My DPS was lousy, I couldn’t offtank rock elementals on Garr to save my ass (or anyone else’s), I wiped the raid running the wrong way on Geddon more than once. Slowly, on the long grind through Molten Core to Ragnaros and then into Blackwing Lair, I got better. Not good, but better.
The Burning Crusade came out. By the time I made it to 70, I was behind most of the other Anvillains. The Anvil had formed two 10-man Karazhan raids and didn’t have enough people for a third, leaving me and Rashonakitty screwed. Fortunately a friend of ours was starting up her own Kara (called “Dissonant’s Softcore Raiders”) and the wife and I came on as the two tanks. I went Prot, and never looked back. We helped take that raid from wiping all night on Attumen all the way to one-night full clears and lots of Prince kills. It was a fantastic experience.
When The Anvil went back to running 25-mans in Gruul’s Lair, I got in again despite the raid being overloaded on tanks. And somehow, I guess through just sheer attrition and my own stubbornness, by the time our TBC raiding career ended, I was the permanent second offtank.
Wrath of the Lich King brought us death nuggets, and one of our warriors switched to DK (realm first 80 DK, in fact) and became astoundingly good at DK tanking–so good that he pushed me down to the #3 offtank, in an instance (Naxx 2.0) where few fights needed four tanks and dual specs hadn’t come in yet. The raid officers kept me on, thank God, and we’ve carried four tanks all through Wrath (the original DK left and has been replaced by an even better DK), eventually going to a rotation system where we all take turns tanking and DPSing.
The Anvil took me in when I had no business raiding. They let me back in after I took time to head to greener pastures in Karazhan. They kept me on and rewarded my persistence with a permanent slot. They kept me on again when better-geared, better-skilled tanks “took my jerb.” They kicked my ass when I needed it and reassured me when I needed it. They had faith in me when I had lost my own faith in my ability to play this game. They gave me the room and opportunity to develop the confidence to turn, eventually, into a pretty decent warrior tank. They are my friends, and I’ll do anything for them.
And last night, the scrubby hybrid-spec warrior in the mismatched level 55 greens…now transformed into the fully-sanctified-T10-wearing badass tank he never thought he could become…tanked the bloody Lich King. And won.
All of the problems that were spinning around me yesterday are still there this morning. Our one working vehicle is still laid up at the mechanic and we don’t know how we’re going to pay to fix it. One of our cats is still a bit sick in his tummy and stinking up the place. We’re still broke. The house is a mess. I still have four projects at work in various stages of “oh shit.” None of that has changed.
But for a few magical minutes last night, none of it existed. There was nothing but a group of friends, accomplishing a task set in front of them, and culminating a journey that started four and a half years ago. Winning the game.
For now, the world can bite my shiny metal ass. I’m a Kingslayer, biatch.
It’s been a strange weekend here at the Bunker of Love, no doubt about that.
See, North Carolina has been getting hammered by a nasty heat wave. Now yes, it’s the South, and yes, of course it gets hot in the summer. I know this. I’m Virginia-born and -bred, with the added resume entries of surviving three summers near Washington, DC (why did we build our nation’s capital in a bloody swamp?) and seven years in Columbia, South Carolina, a place that you could use for testing manned expeditions to Venus. I know from hot, people.
But you see, the Bunker of Love, nice as it is, does not have central air conditioning. This is a small, old house with “character” (translation: a disturbing number of corners that aren’t 90 degrees) in an older neighborhood. It was built before the word “insulation” entered the national consciousness. Hot and cold just seeps in, despite our best efforts. And what’s worse, our computers are in the only available space for them–a converted sunporch that was added on sometime after the house was built. There are several large windows in this room. They’re old and single-pane. Do the math. We have two small window units (one in our bedroom, and one in the living room behind us) and one box fan trying to push the output of the living room A/C in here. It works reasonably well, as long as the temperature is a more normal, say, 90 degrees. 100 degrees with a heat index over 110, not so much.
And thus it was that on Thursday night, The Anvil spent three hours on Arthas with me as main tank, keeping one eye on the Lich King and one eye on the display of my Logitech G15 keyboard watching my video card temperature skyrocket, while sweating like a pig and trying to hydrate in between wipes. Yes, I know how stupid it sounds talking about sweating my ass off while playing a video game. Remember–I’m a fat white pasty guy, it was pushing 85F in here, and it’s the motherhumpin’ Lich King, people. Things get a little intense even for keyboard warriors. We did make some good progress, with some strategy adjustment on phase 2 of the fight, but we’re still getting our asses kicked by badly-placed Defiles or losing people to val’kyr. We’re consistently getting late into phase 2, and we got to see the 40% transition a couple times.
Friday hit 101 degrees. My wife and I ended up doing something I’m still sad about–we bailed on the raid due to the heat. I take my raiding commitments seriously. When I sign up, I show up, even if I don’t really want to. But with the temperature in the room pushing the mid- to high 80s, and my video card reporting 83 degrees Celsius just while sitting looking out over the porch at Ulduar, we both knew that a couple hours of this, and we’d be not only miserable, but making serious mistakes when we tried Arthas again. I can’t rationalize and say we did it for “the good of the raid” though. Fact was, it was just too damn hot in here.
Now, come Saturday afternoon for the 10-man that I MT on Linedan, the temperature had not abated outside–heading for 100 again. But since it doesn’t get really intolerable in here until about 5 or 6 pm, and the raid runs from 2 to 5, I figured I’d be able to hang in OK on our all-Arthas-all-the-time attempts. (Side note: I love extended lockouts. Awesome invention, Blizz.) So we got to work.
As you can guess from the picture up top, we got the bastard. Linedan is now, at least for a day, Linedan the Kingslayer. (Then I’ll switch it back to Loremaster.)
We got him, in fact, despite most of us never really having gotten good looks at phase 3, the Vile Spirits phase, before. I know that phase 2 is the hard part, and that phase 3 is easier, but still, we wiped a good 10 times in that phase before we worked out a strategy for saving me from getting my face eaten by Soul Reaper. Once we did that? I’m not going to say it was easy, because it wasn’t. But our killshot wasn’t one of those nail-biting super-close shaves. We just…got him. Fairly smooth, no big issues.
That fight is so much easier on 10-man than on 25-man. As are, in fact, most fights that require a lot of maneuvering. To me it seems pretty obvious why. You’ve got the same area of platform to drop Bad(tm) in, but 40% of the people taking up the room. You’re less likely to get a Defile in a bad place, and if you do, you’re less likely to get somebody moving through it or standing in it and expanding it. And yes, I’ll admit, a good chunk of us in this raid are wearing 25-man gear, and yes, having a nice big rack of ilevel 264 stuff does help compared to doing it in 251s or lower.
So now that Arthas has fallen in 10-man, I have one goal left in Wrath of the Lich King for Linedan…Kingslayer 25-man. That’s it. As soon as we get that, I will have accomplished everything I set out to accomplish for him in this expansion. I called it the Four Big Titles–World Explorer, Seeker, Loremaster, Kingslayer. Well, right now, he’s three-and-a-half out of four. We’ll keep raiding after The Anvil drops Arthas, I’m sure of it, and our 10-man is going to start on hard modes in at least a few fights next week. But after I get that 25-man Kingslayer title attached to Linedan’s name, everything else is just sprinkles on the cupcake, and the Cataclysm countdown begins.
Well, things in the WoWosphere certainly look like they’re entering coasting mode, don’t they? I mean, they are for me. Of course, my two-week absence from this here blog thang is largely due to finally getting a true non-working vacation for the first time since, uh, I got married almost nine years ago. The wife grabbed her jewelry and Nublet, and headed off to her usual spring craft show in Georgia with a friend to help out instead of me. Meanwhile, I stayed here in the Bunker, put a sign up on the door that said “FUCK OFF UNLESS YOU’RE DELIVERING THE PIZZA I JUST ORDERED,” and engaged in five and a half days of hardcore wholesale nothing. And that “nothing” included a sabbatical from WoW. I even took a voluntary night off from raiding for the first time in, well, a damn long time. After my ICC 10-man finished on Saturday afternoon, I didn’t re-enter Azeroth until this morning, to start getting ready for ICC 25 tonight. I spent the time reveling in the silence of a house without a four-year-old in it, sleeping, getting back into EVE Online, sleeping, doing some virtual flying on Microsoft Flight Simulator, sleeping, watching way too many video clips on Youtube, pigging out, and sleeping. And occasionally taking a nap.
Isn’t that the way things kind of feel right now in and around Azeroth? We’re starting to hit the convergence of two things–the normal burnout-slash-holding-pattern that people seem to hit a few months before an expansion comes out…and that bane of raid leaders everywhere, summer. Blog posts are slowing down, mine included. More and more raids (including ours) are out there beating the bushes for people, whether for regular or sub spots, and the people just don’t seem to be as easy to find as they used to be.
The Anvil has, by my count, cancelled four out of our past seven Friday night ICC-25 runs due to lack of bodies. A combination of these Friday problems–which will probably only get worse with summer coming on–and the time it took us to finally clear the cockblock that was Professor Putricide have greatly slowed our progress through ICC. Right now, we’ve cleared Lower Spire and the Plagueworks, and easily one-shotted Team Edward. Blood Queen Bella is our new challenge, one we have not yet conquered…largely because by the time we get to her on Thursday, we’re close to our hard stop time of midnight EDT, and we’re not getting regular cracks at her on Friday. One of our component 10-mans has killed Arthas; the other, the one I tank, has cleared through Putricide and is working on the Sparkle Boys (which I don’t think is bad at all, considering that the other 10-man runs seven hours over two nights and the 10-man I tank only runs three hours on Saturdays with time carved out for the weekly).
This puts our officers into an impossible situation–do we start extending raid lockouts? Extending the lockout would give us the time to use a Thursday night to progress through Lana’thel and Valithria, but at the same time, a lot of us still need to nom as many Emblems of Frost as we can. In my case, it’s not so much more pieces of tank T10–I have better ilevel 264 pieces in both my remaining non-T10 slots, so I’d need a token to make getting the T10 worth it anyway. It’s more about getting the Primordial Saronite for Pillars of Might and then possibly looking at starting to get T10 for my DPS set…or the Primordials for my Shadow’s Edge. Our officers are going to have tough call over the next few weeks in terms of extending lockouts versus collecting badgers. We’re trying to recruit, and having some success, but our bench is still thin, and there are so many raids now, the pool of available raiders with the proper attitude, maturity, gear, and skill is small.
What I’ve been seeing around the wider WoW blogosphere is…well, fatigue is a good way to put it. People seem a bit bored, a bit tired, a bit snappish. Now that we’ve seen the shiny new class previews for Cataclysm, and we’re seeing beautiful new zones pop up on Blizzard’s site every week or two, going back into Icecrown yet again to work on the same content yet again may not hold the same appeal, nor may writing about it. There’s been blog drama popping up in places I never expected to see it. Old standbys are closing their doors. There’s this haze of ennui drifting around like funny smoke at a Grateful Dead show…OK, maybe nowhere near that thick, but you get the idea.
So you can say I’m a little bit concerned. I remember how things got leading up to the release of Wrath of the Lich King. The Anvil eventually suspended our raiding without ever killing Kael’thas, Archimonde, Illidan, or Kil’jaeden before 3.0 came out. (Our final tally pre-3.0 was, IIRC, full clear SSC, all but Kael in TK, 3/5 Hyjal, 0/9 BT, 0/whatever Sunwell. Post-3.0, we killed Kael easily and then went 7/9 BT in our one visit.) That felt like a long time to be coasting, and I remember hardly logging in for good chunks of it.
I have no fear for the long-term health of the game, or the WoW blogging community, or The Anvil. Cataclysm will bring everybody back and things will ignite to a fever pitch once again. I know we’ll kill Arthas in 25-man someday, whether it’s before Cataclysm or after–although everybody is still dedicated to doing it beforehand, that much I know. I just can’t help but wonder if it’s going to be a very long spring and summer in Azeroth.
Lately, my blogging Muse seems to have deserted me. So while I wait for her to return from wherever she’s gone off to–my guess, personally, is that she’s on a bus heading for a gambling weekend at the Harrah’s casino down near Cherokee–here’s some random and semi-coherent rantings for a Good Friday:
– 0.9% wipe on Putricide last night in The Anvil’s 25-man. ZERO POINT NINE BLEEPING PERCENT. Maybe 400,000 health from our first Putricide kill after weeks of trying. That’s just brutal, especially given our track record of being short on people for Friday raids (and this week looks to be no exception). We executed near-perfectly on him last night on all attempts, for the most part, but even with Hellscream’s New and Improved Buff of Pity, we wiped at 3% and 0.9%, among a few others. It can get frustrating as hell when you do everything (or almost everything, as close as you’ll get with 25 people and lag and whatnot) correctly, the abomination driver noms up all the slime and keeps Putricide slashed up, nobody dies to the oozes, and come phase 3, you still can’t quite seal the deal. And that’s the killer part–we know we own this dweeb, he just hasn’t actually fallen over and coughed up the loot yet. We need to get The Good News Man down so we can move on to Valithria Dreamwalker, Team Edward, and Blood Queen Gaga.
– I guess the Random Dungeon Gods like me. I haven’t had any truly bad LFD groups in a couple of weeks. Oh, there’s always some with some durp durp here and some durp durp there, here a durp, there a durp, everywhere a durp durp, but in general, I haven’t run across any real mind-bending Stupid for a while now. In fact, since I run almost all my randoms as DPS (yes, even on Linedan–sometimes I just can’t be arsed dealing with tanking when I’m tired), I’ve been fortunate to get a string of modestly-geared yet extremely competent tanks. It warms my heart to see a warrior tank with 32k health do a whale of a job tanking Forge of Souls–not an easy dungeon to PUG even at Lin’s inflated gear level–and have the other four people in the group work with him, not bitch him out for being geared at the appropriate level for an ICC heroic. Of course, the next night, I get Lin-as-Fury into a FoS group where he’s out-DPSed by the tank…a druid with 58,000 health pulling 4300 dps, while Lin did 3900. Wow.
– Speaking of Forge of Souls…I’ve taken to random specific heroics on a few characters, in addition to random dailies. Linedan is stacking armor penetration as part of his Fury build…hence, trips to Forge of Souls for the tasty Needle-Encrusted Scorpion. (Irony: Beltar, my dwarf MM hunter who isn’t stacking passive arpen? Got the Scorpion last week.) My blood elf BM hunter Illithanis runs one of the three ICC heroics, because there’s something for her in each one–the Scorpion from Forge, the Felglacier Bolter from Pit of Saron, or the Orca-Hunter’s Harpoon from Halls of Waves of Trash. For RP purposes, I’d prefer to get Illy one or two swords, as they seem more “elvish” a weapon than polearms or staves, but I’m not sure where I can even find hunter-itemized 1H or (especially) 2H swords these days without raiding. No luck on the up-gearing yet, but it’s only a matter of time, right?
– I don’t get all the BM hunter hate. Yes, I know, BM is weak sister to marks and survival in SRS BSNS progression raiding right now. (Although we have a BM hunter in The Anvil who is absolutely wrecking shit…and proving a few people wrong about BM and raiding, at least in our behind-the-cutting-edge way, in the process.) Personally, I think BM as a spec is slightly harder to raid with than MM. I’ve got limited raiding experience in both, and honestly, I’ll take the somewhat trickier shot rotation of MM over the pet micromanagement of BM if I’m looking for “easy.” MM feels like I’m more powerful because I’m seeing these crazy large numbers spamming down the right center of my screen…then I go look at Recount, and Illithanis, with modest gear compared to Beltar, is within 500 dps of the dwarf in heroics, and pulling solid numbers on her very rare ventures into Big Round Room. Consistently.
– Highest Revenge crit since 3.3.3: 12,294. Oh yeah. I think I like this.
– But not even New Revenge compares to the power that is death nuggets’ new boosted Icy Touch–or, as the Twitterati have dubbed it, Icy Dickpunch. Moody over at Death Grip My Heart (warning: possible NSFW artwork of hot dead blood elf chick) has a pretty good post on it. Short version: It’s doing up to fourteen and a half times more threat than it did pre-patch. And I believe it. Revenge’s high damage has boosted our threat gen considerably, but now, our raid DK tank can accidentally pull mobs off me with Icy Touch crits. Beforehand, if I could gain the threat lead on a mob we were both tanking, like Festergut or Saurfang, I could hold it without difficulty. Now? I lost the handle on Saurfang twice last night because of Icy Dickpunch crits pulling him back over onto the DK immediately after a taunt. I thought I was suddenly missing taunts, but instead, it was just good old-fashioned accidental agro pong.
– Tamarind wrote a fantastic post over at Righteous Orbs on why “casual” raiding doesn’t–or shouldn’t–mean “roll in 15 minutes late and then go AFK to pinch a loaf.” He said it a lot better than that, of course. He’s British. They do that. Say things better, I mean. (BTW, if you are not reading Tamarind and Chastity over at RO, you should. You’re missing out.)
That’s pretty much it from the Panzercow Bunker. Here’s hoping my Muse catches the bus back from Harrah’s, hopefully not too broke, next week. Have a happy Easter weekend, kids.
Welcome to the new Icecrown Citadel…this week, the new zonewide raid buff has gone live. Hellscream’s Warsong (or Strength of Wrynn, for you Chin-following types) will grant your 10- or 25-man ICC raid group a flat +5% to health, healing done, and damage. Over time, this buff will slowly increase in strength–the maximum isn’t definite, but Wowhead has it listed up to a +30% increase.
Now, if you’ve been around the WoW community anytime, you know that one thing we’re really good at is looking gift horses in the mouth, and this is no exception. A lot of people are, surprisingly, disappointed that this buff has come along this soon. It’s understandable, I guess; nobody really wants to think that their raid had to get helped along by an artificial boost from the game developers. But as a member of a raid that’s been hammering on Festergut for a month now and has wiped multiple times by him hitting the enrage timer at between 4 and 6 percent health? That +5% damage output is looking mighty darn tasty right about now. I want to see us move forward to play with Professor Putricide, and I want to see us move forward on getting somebody in the raid a Shadowmourne.
It’s pretty obvious that Blizzard realizes they had a bit of a problem with the previous expansion-ending raids, Naxxramas v1.0 and Sunwell Plateau. The entry requirements for both of them were very steep, and in both cases, the number of people who actually were able to see the content and at least get a good shot at completing it were very low. (Personally, I’ve still never seen one inch of the inside of Sunwell Plateau–I missed the “retro raids” we did back through there several months ago.) They don’t want to spend dozens of man-months and a ton of money to create a big, intricate instance like Icecrown Citadel and have it end up visited by a fraction of one percent of the playerbase.
So think of the buff as the logical progression of the other things they’re doing, such as making Tier 9 gear rain from the sky via the LFD system. They want more people to say that they gave the Lich King the ass-kicking he so richly deserves than ever got to save the world from Kil’jaeden or Kel’thuzad the first time around. The hardcore, high-speed raiding guilds have pushed through the content on normal, killed Arthas, and are now working on heroics. With the buff, you will now see the “second wave” of raids, the ones like The Anvil, coming through the content and working our way toward the end, so we too can say we were there on top of the spire when Cutscene Happened.
And one more thing–Blizzard left one nice feature in regarding these buffs. You can turn them off. Personally, when the buffs reach higher levels, I think there should be achievements or perhaps an extra cache or something similar for completing the instance without the buff–sort of an overdrive gear for the guilds working on heroic mode.
In the meantime, The Anvil will walk into Icecrown tonight, fortified by not only the 11-foot-tall presence of Tirion Fordring (seriously, wtf, did he get exposed to Gnomeregan radiation or something?), but by Hellscream’s Warsong. And we’ll take that buff and stomp Festergut with it…
…even if we’d really rather it was called Basic Campfire’s Warsong.
I haven’t been blogging a whole lot about raiding with The Anvil lately. That’s because we’ve managed to get our collective ankles wedged firmly into a gap that Blizzard’s left in the content.
We didn’t have too much trouble getting through the Lower Spire in ICC 25-man. Marrowgar, Lady Deathwhisper, the Gunship Battle, and even Saurfang fell before us with relative ease. I wouldn’t call them pushovers the way that, say, Trial of the Wake Me When It’s Over was when we first started. But we moved through Icecrown’s first four bosses in fairly good time, and prepared to assault the rest of the Lich King’s stronghold.
Then we slammed head-on into the Plagueworks.
If you’re just getting ready to head into Icecrown, 10- or 25-man, consider this a warning: There is a big jump in difficulty between the first four bosses and the middle portion of the instance, the Plagueworks (Festergut, Rotface, and Professor Putricide) and the Crimson Halls (Blood Princes, Blood Queen Lana’thel). That jump in difficulty has stopped us dead in our tracks.
We quickly reached a very unpleasant realization on Festergut, supposedly the “easiest” of the bosses…we couldn’t kill him. Not “we can’t kill him because we’re making too many mistakes”–a totally unqualified “we can’t do this right now.” We ran up against cold, hard math. Festergut’s enrage timer is so short (5 minutes) and he has so much health (40.44 million) that how well we handled the mechanical aspects of the fight with gas spores and healing through his insane damage didn’t matter. You need a five-minute average of roughly 135,000 dps from your raid to drop Festergut before he splats you. Before last night, on our best attempt, we had 91,000. No amount of sleight of hand or focusing on eliminating mistakes could get around the fact that if you don’t bring that 135,000 dps, you don’t kill Festergut. Full stop. Before last night, our best attempt on Festergut was hitting the enrage timer at 30%. Not. Even. Close.
Rotface isn’t quite the insane DPS race that Festergut is, but it’s a crazy fight–Grobbulus on speed, with even more raid-wide damage and shadow-crash-style flying angry exploding poo-poos to dodge. And you still need a ton of DPS, because otherwise, you get so many oozes running around that your coordination breaks down in terms of the kiting that’s required. Our best attempt to date on Rotface is around 17%, which, considering the insanity of the fight and our relative DPS level, ain’t shabby.
Well, last night, we went to try and sell Arthas encyclopedias yet again. We did it in the middle of the godawful crippling lag that has had the entire Cyclone battlegroup by the balls since the Love is in the Air event started up. (Servers in Cyclone, Ruin, Bloodlust, and Reckoning have been getting crushed for days now with 5+ minute zone times, minutes-long loot lag and mailbox lag, etc. Multiple maintenance downtimes haven’t done a damn thing to fix it.) The lag was so bad that my wife couldn’t even join the raid, and then we lost two more regulars due to illness. We managed to pick up enough subs to fill out the roster, and gave it a try.
Go figure, but it was the best raid night we’ve had in a month and a half. Maybe the lag got people to dial it in and focus, or maybe the phase of the moon was just right, I don’t know. Not only did we one-shot all four bosses in the front, but we had two near-perfect Festergut attempts and got him to 8%, and then 6%, before he enraged. Magically, we’ve somehow picked up over 30,000 dps on that fight in just a few weeks. If we find about 10,000 more in the glovebox and under the sofa cushions, we’ll own that mutant potato right in his ugly face…uh, OK, one of his ugly faces. He’s got spares.
It was one of those nights that invigorates my desire to raid with this awesome bunch of maniacs I run with, because we were hitting on all cylinders and having a great time doing it. The one sad part was that my wife missed it…especially when the druid loot dropped.
And out of all that, I got a new toy to play with:
Now, I got a whisper last night asking me why I’d blow a “suicide” on a one-handed DPS weapon that wasn’t a tank weapon, when my DPS offspec is Fury and thus needs two-handers. It’s a legit question, deserving of an answer. The short version is, despite it not being a tank weapon, it’s a significant upgrade for me. Now, the long version–half because I’m paranoid and still justifying to myself why I took it, and half as explanation of why a tank sometimes gets very good use out of a “non-tank” weapon.
Right now, Lin’s tank weapons are a Titanguard and a Burnished Quel’serrar from 25-man Ony. The Titanguard has been Lin’s bread-and-butter tank sword for almost a full year now, and while it’s an excellent item (it was our first hard-mode Ulduar loot ever), it’s a tier or a tier-and-a-half behind current content. I picked the BQ up to use as a situational weapon when I had to bring more DPS as Prot; it’s been part of my block-heavy gear set, and also has been what I use to tank heroics. But it’s not well-itemized, and despite the old-school cool factor of it being a Quel’serrar, I’ve never warmed to it.
True, the Scourgeborne Waraxe isn’t a classic +str/+sta/+defense/avoidance tank weapon. It is, first and foremost, a rogue axe in no uncertain terms–not really itemized awesomely for hunters and way, way too fast for enhancement shamans. But for starters, 48 dps more on the tooltip is damned hard to ignore. It’s even faster than the Titanguard (1.5 vs. 1.6), and fast for a tank weapon is good. The stat tradeoff is surprisingly even–I lose the +str from the Titanguard costing me 24 shield block value, but I end up net gaining about 10 attack power, the stamina is close to even (loss of ~110 health), and the extra agility gives me enough dodge that even after losing the 33 parry rating from the sword, I only lose a net of 0.30% total avoidance. In return, I get a huge burst of +crit (over 2%), a token bit of armor penetration, and a sizeable damage increase over the Titanguard, both overall and at the top end for attacks like Devastate. It’s going to be a significant bump in my threat generation. And I’m already running with so much excess Defense (578 with the sword), I can afford to lose 7 points of it.
In the end, I had to make a quick decision when interest in the weapon was called; using Rating Buster‘s breakout of stat pluses and minuses (which I trimmed from the tooltip screenshot), I decided to go for it. And once I get that new axe Mongoosed, it’s going to become my primary heroic and trash tanking weapon. The Titanguard stays in my bag for situations where absolute maximum avoidance and health are needed and threat is less of an issue–for example, if I’m kiting on Rotface, playing kissyface with Muradin on the Gunship Battle, or eating saber lashes on Marrowgar.
Besides, just look at it, peeps. It’s beautiful. It’s huge. It’s so big it goes over my back instead of on my belt. It’s not standard-issue Wrath of the Lich King Tier 9 Brown, unlike everything else Lin wears. It has frigging spikes on the blade. How can I not have my Panzercow walking around with something that utterly badass in his humongous three-fingered hand?
As you probably know if you keep up with things involving Prot warriors, there’s a bit of a snitstorm going on regarding potential changes to Warbringer and Shield Slam brought on by the fact that Prot warriors have occasionally been committing unauthorized pwnings of their betters–y’know, mages, hunters, etc.–in arenas. Now one of the things that we in the Prot community have been maintaining is that Prot warriors generally have the lowest damage output of the four tank classes when we’re tanking, and that this change will lower that damage even further. Ghostcrawler, while acknowledging that this change will slightly lower Prot warrior PvE damage output, doesn’t seem to think it’s a serious problem:
We understand that warrior damage is on the low end but regarding the raid progression, it’s a hard case to say that your wipe on Festergut (as an example) was caused by the difference between tank damage when the dps from focused classes like rogue, warlock, etc. can probably improve to beat the enrage timer.
And in response to Prot warriors worried that the lack of Prot DPS output will cost us raid spots on balls-to-the-wall DPS races like Festergut, he says:
[…] I honestly think it’s hard to argue that your choice of tank often costs you a kill because of the dps of the tank. Often those numbers are rounding errors compared to the damage capable by the dps specs in the raid. However, I don’t think you even need to invoke that argument. I think it just feels crappy when your dps is lower than other tanks.
Now, I don’t know any Prot warrior who thinks we should be cranking out 6000+ DPS like the rogues and the hunters. That’s crazy talk. It’ll never happen and it shouldn’t happen. But there’s an open question here–just how low is Prot warrior damage compared to the other tanking classes? Is it just a “rounding error,” or something more?
Enter Warwench over at Tankspot, and a Google spreadsheet comprising tank-spec DPS log parses of the top 120 attempts logged at World of Logs so far on each of the Icecrown 25-man bosses currently available. (The thread over at Tankspot is here. Thanks to Veneretio over at Tanking Tips for originally Tweeting this yesterday.) This is an attempt to quantify what tank-spec characters are putting out in the pain department on cutting-edge content. It’s not complete, because WoL apparently can’t break out tank-spec death nuggets from DPS-spec, so Warwench couldn’t include DKs in the data–a significant omission. But it’s a start.
The results, I think, are surprising. Not that paladins are the top DPS-output tanks, we knew that already. But druids are doing very well for themselves. Bares, clearly, are storng for fite. And warriors aren’t just at the bottom…we’re in the basement. In fact, on some fights, we’re not even in the basement–we’re doing a Jimmy Hoffa in the foundation.
On Lord Marrowgar, for example, we seem to be running about 15% below the average damage output of paladins, bears, and warriors combined. Lady Deathwhisper? 20% down. Festergut, the biggest straight-up pure DPS race since Patchwerk? 18% down. Rotface? A bit closer at about 11% under average. Saurfang, a fight where we can just stand in one spot and tee off with occasional back-and-forth taunts? A very consistent 17% to 18% under average. Only on Professor Putricide, for some reason–maybe the mechanics?–do Prot warriors seem to be able to score consistently above average. Warwench also added in a set of about 40 data points for the “gold standard” of DPS yardsticks, Patchwerk. On those Patchwerk fights, warriors were about 10% under the combined average for paladins, druids, and warriors.
What these numbers seem to indicate is that warriors consistently rank 500 to 1000 DPS behind paladins or druids in every fight in ICC-25 save one. Looking at Festergut, the average difference seems to be about 1000 DPS. In a five-minute fight like Festergut, that 1000 DPS difference comes out to three hundred thousand damage. That’s about 1% of Festergut’s health. How many raids have wiped on Festergut at 1% so far? A few, I guess, maybe not many.
Numbers can be twisted a lot of different ways–lies, damned lies, and statistics, and all that. Personally I think Warwench has done the whole tanking community a service by putting these out there so we can see what the top tanks can do in terms of DPS, and how at least three of the four tank classes compare to each other. But the question still stands–are Prot warriors so far down on DPS that raids might not take them in place of a paladin or druid or DK?
Well…maybe. I don’t know. There’s a lot of other factors involved. The Anvil, for example, has two warrior tanks, and as far as I know, neither of us are going anywhere no matter how many 1% wipes we ever do on Festergut. Other raids, where loyalty is less important than pushing the envelope, may factor this into their decisions on who goes and who sits. 1000 to 2000 DPS can, as GC says, probably be made up by the DPS classes fine-tuning things (especially since there’s usually about 15 of them compared to two or three tanks). So no, I don’t think this is the end of the world for warrior tanks. But it is, as Ghostcrawler says, normal to “feel crappy” when your damage is that far down compared to your brothers in the trenches.
All I know is this…the damage output difference between warriors and the other tank classes, as documented here, is damn sure not just a “rounding error.” And with the proposed Prot warrior Shield Slam scaling changes, along with some others (Rune Strike changes to DKs a while back as an example), Blizzard seems to be backsliding from the Wrath of the Lich King principle of “threat through damage” and returning to the older paradigm of lower tank damage, but using “bonus threat” to make up for it. Well, at least for some tanks.
For the past few weeks, I’ve been pretty short on blogfodder. I’ve been going through a mild burnout with the game and been dabbling in EVE Online and Dragon Age instead. I mean, don’t get me wrong, I love my friends in game, raiding with The Anvil, all that fun stuff. But things had stalled a bit.
For Linedan, the satisfaction was bleeding out of raiding. Trial of the Crusader was, frankly, nothing more than a one-hour expedition to dispense 15 badges. Trial of the Grand Crusader was nothing more than Trial of the Crusader with the red numbers on my screen turned up to ridiculous levels…and maybe it’s just me, but there’s something about taking a fight that we usually roflstomp on normal (Beasts) and having it pimpslap us into the ground on heroic that just grates me a bit. I don’t get mad at my raid, I just get annoyed with Blizzard for undertuning ToC so badly that they left a cliff wall the size of El Capitan between normal and heroic. I could, and should, RP with him more, but Lin is not exactly Captain Happy Fun Tiems in his personal interactions. Besides, a schedule change has left me unable to attend Noxilite’s Monday night storytelling/guild meetup in the Barrens.
With Beltar, it was kind of the opposite. He doesn’t have a regular raid. He’s largely a roleplay character these days, and a great one. But at the same time, I am serious about advancing him gear-wise. On the rare occasions I can raid with him, I do. That doesn’t happen often, though…and once you’re through the solo quest content, which he mostly is except for some Icecrown stuff, and you’re already wearing a mix of stuff from a few Naxxes 6-7 months ago and some loot-trashcan pieces from the rare Ulduar, what then? So while I’ve been having fun roleplaying him, I often wonder just what the little guy could do if he was geared up like Linedan was.
And then there’s my stable of alts–Illithanis (80 BM hunter), Moktor (80 orc death nugget), my up-and-comers like Sakula (77 troll shaman and ladies’ man) and my prot warrior experiment Latisha (currently 68, and yes, she’s wearing Outland slut plate). They need some love too. But after the fourth or fifth time, even Storm Peaks gets old. What to do with them after cap? All of them are sub-Naxx geared. They’ll never get into raids–too much of a gear gap to overcome, I’m needed as a tank where I am now, and I don’t have time to raid on any more than two characters as it is. So why put forth the time?
Enter Patch 3.3: Fail of the Lich King. (Yes, I know it’s “Fall of the Lich King.” Look at the font on the logo when you open your Launcher and tell me it doesn’t look like “Fail of the Lich King,” dammit.)
Suddenly, most of these problems have been solved.
Linedan has a new raid to play with. No more Trial of the Big Round Room With Two Settings, Too Easy and Too Hard. Welcome to Icecrown Citadel, and kids, let me tell you, it kicks so much ass it’s painful. I rang up over 200 gold in repairs in there over the weekend and we only downed one boss (Lord Marrowgar)…and I don’t care. It’s fantastic. You’d better bring your “A” game, because Arthas is not playing flag football. Crowd control is back, with a vengeance…most of the trash pulls we’ve seen so far are between six and nine mobs. (Priests, time to get your shackles out for more than just private fun in the cloisters.) Lord Marrowgar is challenging but doesn’t seem to be over-the-top impossible once you use a little brainpower and figure out a good movement/tanking strategy. The two fights we’ve seen so far on 25-man require three tanks–oh frabjous joy for a raid that carries four tanks every week, fewer people forced into their secondary role!
And for a second, ditch the mechanics, ditch the loot…this is Icecrown, people. That’s Arthas up there. That’s the Big Bad who’s been hovering over the Warcraft franchise for nigh on ten years now. The special guest stars are everywhere…Tirion Fordring, Saurfang the Elder (and his son, in a way), Bolvar Fordragon, Muradin Bronzebeard. Lore whores and roleplayers like me are loving this. It looks good. It sounds good. It is good.
And then there’s the five-mans. Forge of Souls, Pit of Saron, Halls of Reflection. I’ve only run them once, on normal, with one other attempt (unsuccessful) at the HoR gauntlet on heroic. Forge of Souls looks big, but actually is fairly small and linear, and doesn’t appear too awful hard, though all these instances are considerably harder than existing level 80 5-mans, both normal and heroic–think Magister’s Terrace for the difficulty jump. Pit of Saron is my favorite, a giant outdoor quarry full of Alliance and Horde slaves, with some awesome NPC interaction, funny boss fights (leper gnomes with mohawks FTW), a nasty but cool gauntlet, and twists near the end.
And then there’s Halls of Reflection. Any instance that can simultaneously have me gushing at how awesome it is and literally screaming in frustration is probably doing something right. HoR is brutal on tanks from a technical standpoint. The first boss fight in there left me with an aching wrist and exhausted…and then I had to turn around and flee for my life while holding off waves of undead with the Lich King his own mother-humping self coming to eat my face. The final gauntlet in HoR is simultaneously brilliant and frustrating, at least if you’re a warrior or a bear.
What about Beltar and the alts? Looking for Dungeon, baby. Random heroics. It works brilliantly. You can accumulate badges at a ridiculous rate, and at least so far, the idiot quotient seems to be quite low. Most people I’ve run with have been quiet, and none have been RPers, but they’re mostly at least competent enough to get the job done. The tanks and healers I’ve run with have, for the most part, actually been quite good. Oh, and how ridiculous is “a ridiculous rate?” Ridiculous as in, in one weekend, Beltar has gotten two pieces of Tier 9 (gloves/shoulders), a new gun from heroic Coliseum, a bronze drake from CoS, and the Northrend Dungeonmaster achievement. In one weekend.
So the final score for WoW over the past four days?
Thursday: Icecrown Citadel 25-man on Linedan, downed Lord Marrowgar.
Friday: Icecrown Citadel 25-man and Trial of the Crusader 25-man on Linedan. Full clear on ToC, didn’t quite get Lady Deathwhisper in ICC but we’re doing better.
Saturday: Trial of the Crusader 10-man (full clear, 5 for 5 on one-shots), Onyxia 10-man, Naxx 10-man (weekly raid quest, just Anub’rekhan) and ICC 10-man on Linedan with Lord Marrowgar one-shotted. Plus a couple random heroics on Beltar, and all three of the new 5-mans on normal with Linedan.
Sunday: 7 random heroics on Beltar, two on Moktor my DK, one on Linedan.
Soooo…what do you guys think? Think I’m burned out any more?
I’ve got a bunch more 3.3 posts mentally lining up. One on the LFD system and its quirks, one on the five-mans in which I fully accept that Halls of Reflection has made me its bitch and I don’t mind, and one on Icecrown’s first two bosses with a little about strategery and a little about tanking. Stay tuned.
So here in the States, it’s Thanksgiving week…a time where we take trips to see family members we really don’t want to see, eat until we’d want to puke except the l-tryptophan in the turkey’s made us too sleepy to lean over the toilet, and, oh yeah, watch the Detroit Lions lose. Again. (In the Panzercow family’s case, this Thanksgiving week will be taken up by packing, cleaning, and moving into a new bunker across town, broken by Thanksgiving dinner at Maggiano’s. Something tells me by Saturday, I’ll be thankful for Ben-Gay.)
A lot of raids, including The Anvil, are off this week–in our case, because we raid Thursday and Friday, taking the week off is a no-brainer. This enforced rest is a good time to sit and think about what we’ve done in the past near-year of Wrath of the Lich King, and start planning for what’s coming over the horizon…patch 3.3 and Icecrown Citadel, the last big raid before Blizzard blows the whole thing up with Cataclysm sometime next year.
Let’s talk about Lich King raids. In the beginning, of course, there was Naxxramas. Yeah, Blizzard grabbed Naxxramas out of the bottom of one of those bright blue plastic recycling bins and ran it through the crusher to reform it into Wrath of the Lich King’s first raid. But Naxx in and of itself is, I think, a fairly well-designed raid instance. You can tell it’s an old-world vanilla WoW raid because of the amount of trash inside…overall, though, they did a pretty good job freshening it up for level 80s.
The thing that shocked people upon starting to play around in Naxxramas was how fecking easy it was, by design. Naxxramas was proof that Blizzard wanted to make raiding accessible to far more people in WotLK, and they succeeded. Any raid group that wasn’t made up of people who ate lots of lead-based paint as a child could walk in there and clear two wings the very first night. Get yourself a reasonable amount of heroic dungeon or ilevel 200 crafted gear, and lrn2play, and yes, you too could stand astride Naxxramas like a colossus. We didn’t exactly dominate the entire place in one night when we started 25-mans in there, but it didn’t take us that long. We went from a standing stop to dropping Kel’Thuzad in something like five weeks. In BC, with largely the same cast of characters, we spent longer than that working on Lady Vashj in Serpentshrine Cavern alone. We never did get Kael’thas down until the 3.0 patch went in, at which point we were able to roflstomp him. After SSC and TK, Naxxramas was a Caribbean vacation, complete with college girls (or cabana boys, if you’d prefer).
Enter Ulduar. Ulduar was a return–somewhat–to old-school raiding. Unlike Naxxramas, Ulduar made you work, at least a little, for your rewards. I wrote about this a few times back in April when The Anvil started on 25-man Ulduar. It still wasn’t SSC or TK or Hyjal or Black Temple, and nowhere close to the oh-God-kill-me-now difficulty in Sunwell Plateau. But compared to Naxx, it was challenging.
And Ulduar itself, I think, is Blizzard’s crowning achievement in raid instances, just barely displacing Karazhan from that spot. It’s big, it feels grand and epic. It’s pretty. There’s enough trash to help you make your repair bills back, and the trash will bite you if you get lazy. And the boss fights are varied and interesting. There’s a vehicle fight that, unlike Malygos, doesn’t suck a bowling ball through a silly straw. There’s fights that require offtanking, fights that require tank-switching, fights that require splitting your group, fights that require mobility, fights that are straight-up tank-and-spanks…and Yogg-Saron, which is up to fifteen minutes of pure craziness on crystal meth. And with the introduction of “hard modes,” once you’d mastered the basic content, you could start ramping up the difficulty at your own pace and ability, in order to score achievements and some extra loot. I’m not a big fan of hard modes in general because it feels like I’m only getting half the content I would be otherwise, but even I have to admit, in Ulduar, it worked. We’ve been raiding Ulduar for seven months and we’ve only just now been able to get XT-002’s Heartbreaker, for example…and are still working on things like Freya +2, Thorim hardmode, or (oh God the pain) Mimiron’s Firefighter.
And then, we got patch 3.2. And we got the Icecrown County Fair…uh, Trial of the Crusader. In which Blizzard took all the good stuff about Ulduar and threw it right out the window into a passing garbage truck.
Now, I know that 3.2 was “filler” content between Ulduar in 3.1 and Icecrown Citadel in 3.3. To ask for a Double Stuf Oreo’s worth of filling in between those two crunchy cookies, eh, that may be a bit much. But ToC isn’t even a real Oreo. It’s one of those crappy store-brand versions that’s got about 0.3 mm of godawful fake-vanilla stuff in between two stale soggy wafers.
Where to start. Well, how about…it’s one room? That’s it. One big round room. It might as well be a Coke machine. Right-click human dude to insert $1.25, machine dispenses refreshing beverage…uh, pissy magmataur, two huge-ass worms, and a yeti. (Don’t stand in the yeti.) What’s worse? They recycled the same frigging room for the 5-man heroic dungeon. Art fail.
But the real screwup isn’t how it looks, it’s how it plays. When we finally headed into ToC for the first time, we dropped the first three encounters in about 2 1/2 hours. That’s pretty good for a first time into a raid instance. But here’s the trick–we got loot off those three encounters that absolutely peed all over the loot we were getting out of Ulduar at the time…where we were still working on difficult fights like Thorim and Vezax.
The fights in ToC aren’t difficult. They’re stupidly easy for the rewards that you’re given. They’re gimmick fights…learn the gimmick, and they’re yawners. Only Faction Champions (the ultimate broken-ass faux-PvP nerdrage fight, now nerfed down to Faction Declawed Kittens) and Anub’arak will keep you awake in normal ToC. Pretty soon, we were sharding two-thirds of the loot we picked up in Ulduar because our core group had already blown past that tier of stuff and were picking up ilevel 239/245 things out of 10- or 25-man ToC every week.
We cleared normal ToC after four weeks of work. That’s right, kids, we cleared a Tier 9 instance faster than we did Naxxramas. And all that time, we were scoring ilevel 245 loot and Tier 9 badges at a feverish pace. This wasn’t just a vending machine, it was a stuck vending machine that kept dropping cold Cokes on our feet. We can now walk into normal ToC and clear the whole thing out in less than an hour and fifteen minutes…and get around sixteen piece of ilevel 245 loot and 15 Badges of Triumph, the Insult Comic Dog. Were it not for hard modes, we wouldn’t even be going to Ulduar any more. And even when we do get the hard modes, it’s just to say we did it. The rewards from them simply can’t compare to what we get sleepwalking our way through ToC. Mudflation, much?
But ToC has one final kick in the nuts to deliver. Switch it to heroic.
Our raid group could demolish ToC normal, no sweat. Then we walked in there on heroic and got owned. As in, couldn’t get Gormok past 35%, forget the Twin Jormungar or Icehowl. Gormok’s Impales were landing for 40k–that was 85% of my buffed health, in one shot–near the end of the fight. Yes, I know, you’re supposed to use a rotation similar to what the tank gets on Mimiron’s Shock Blast–Hand of Something, Pain Suppression, Shield Wall, etc. But I am not, to put it mildly, a fan of fights that basically come down to “if the priest lags for a half-second, and the RNG hates your dodge%, you’re dead and there’s damn all you can do about it.” That issue aside, now this is the beat-your-face-in difficulty level I expect from a Tier 9 instance that can give me ilevel 245+ stuff.
The difficulty gap between Trial of the Crusader and Trial of the Grand Crusader is the size of the Grand Canyon. And it’s not so much because ToGC is too hard, although I’ve got issues with some of the fight designs (see Gormok above). It’s because ToC is way, way, waaaaaay too easy for the rewards you get.
It is horrific design all around, and even though I go every week and tank it or DPS it for The Anvil, I am most heartily sick of it. I do my job so we can get out of there faster and get on to something else that is actually fun and challenging…be it Ulduar, be it Onyxia (which still rocks my socks off), be it even Trial of the Grand Oh God Not The Face.
This leaves us, as a raid, in a holding pattern, and the strain may be starting to show. We’re doing ToC every week to gear up for Icecrown, but it’s not like we can try hardmodes on normal ToC a la Ulduar. We grind through our 15 badges, and then we go to the familiar confines of Ulduar to work on hardmodes, which are still actually hard to us, or Onyxia. Every so often we take another poke at ToGC to see if we’ve ramped up our DPS and strategy for Beasts, but I don’t know how much heart we’ve got in that right now…because that will be a long grind to power through, given how hard it is, and 3.3 draws ever closer.
You have no idea how much I’m looking forward to Icecrown Citadel. Bring it on, Arthas, I’m waiting.
Sometime late on Sunday night, Achtung Panzercow passed the forty thousand pageview mark in just under 11 months of existence. I still don’t know how. I mean, it’s just me, one fat guy in the American South, taking time out of his occasionally-busy workday to randomly wank about WoW, right? A little roleplay here, some warrior advice there (some of which is even, on occasion, almost correct!), a bit of raiding in the middle, all garnished by snark and profanity? Doesn’t exactly sound like a winning combination…and yet, a couple hundred people a day troop through here, day after day. (And half of you forget to wipe your feet.) Thank you all, so much. I couldn’t do this without the folks who come through here and read and comment, and I wouldn’t want to anyway.
The Anvil’s raiding this past weekend was a mixed bag. This was the weekend we decided we were going to start making serious pushes on some Ulduar hardmodes. But first on Thursday night, we stopped through ToC for our weekly visit. They really just need to put a vending machine outside the place…we do a retinal scan, it gives us our 15 Triumph badges, and we head on to something actually, y’know, interesting, instead of spending an hour and a half staring at the same room and listening to Garrosh and Wrynn stroke their peens. (OK, an hour ten minutes staring at the same room and then 20 minutes in Anub’arak’s pad. Whatev.) We went five for five on one-shots, including the hated Faction Champions, culminating on a nice clean kill on Anub’arak. We are, unfortunately, falling into that large gap between Trial of the Crusader and Trial of the Grand Crusader. We’re able to cruise through 25 normal with relative ease now, but 25 heroic would probably gut us like a fish. It’s a somewhat awkward position to be in.
The second half of Thursday night was spent in Ulduar. We went for Shutout on Flame Leviathan, with no towers up–a pure speed kill. Well, how does fifty-four seconds flat sound for a speed kill? (Pyrite spam is love, baby.) Then it was on to XT, where we forced his hardmode for the first time by finally bringing enough deeps to destroy his heart. We couldn’t quite bring him down–our best wipe was about 35%–but that’s OK, as it was the first time a lot of us had seen hardmode on XT and we’re still learning how to handle Life Sparks and voidpoo and whatnot. We rounded out the night with Kologarn and Razorscale.
Thursday was interesting for me because it’s one of the few times–maybe the only time, come to think of it–that I’ve been pure DPS for every one of those fights except Faction Champions (where prot > everything). My Arms gear is still at least a full tier below where it needs to be, not to mention badly itemized, and Arms is not a killer DPS spec for personal glory anyway. But I managed, according to World of Logs, to squeeze out around 3500 DPS for the entire three hours, and actually beat a couple of other people on aggregate damage and DPS for the first time. It’s still not my favorite thing to do, but all four of us who tank for The Anvil rotate in and out, and all four of us get our turn in the deeps barrel occasionally. I got some deeps upgrades, ditched some of my excess +hit (maybe too much!), and once I get my new toys enchanted and gemmed, should be able to see a bit of an increase.
Now, Fridays have been our bane lately. We’ve really had to scramble to fill 24 or 25 slots. Because of the number of subs we were running, we pretty much knew that hardmodes weren’t going to work on Friday, so it ended up being a relatively laid-back three-hour tour of Onyxia, Auriaya, Hodir, Thorim (who gave us a fair amount of trouble, more than usual), Freya, and Ignis. I’m pretty sure our officers are going to extend the Ulduar lockout so we can take cracks at Mimiron (NO FIREFIGHTER), one of the IC hardmodes, Vezax, and Yoggy next week.
Personally, I’m pleased that Lin is closing in on a second piece of T9.25, because the warrior Tier 9 set bonuses are sweet. My problem is, I don’t have a ToC 10-man. All the 10-mans that my guildies, raidmates, and friends run are completely locked-in for tanks. So I’m only getting 15 badges a week, meaning it takes quite a while to accumulate 45 or 75 for a T9.25 piece (or even 30 or 50 for the vanilla T9). My wonderful wife tried to throw a 10-man ToC together on Saturday afternoon…yeeeah, it didn’t go well. It’s easy to get cocky when your raid group walks through Northrend Beasts like a tank through a sheet of paper, and then you take a mixture of friends’ alts and a couple pickups in and Gormok hands you your ass after he’s bitten it off and had a snobold roast it. It helps you remember that yes, it’s quite possible to dominate on Thursday night and look like a scrub on Saturday afternoon.
Oh, and Linedan, Azeroth’s Most Humorless Cow, has Hallow’s End wands. Whether he actually uses them or not, we’ll have to see. More than likely, he’ll accidentally hit somebody with one and be mortified.
If you’re reading this expecting an answer to the question above…sorry, folks, I don’t have one. Because, see, it’s my question.
As I posted in my latest installment of So You Want to Be a Prot Warrior on endgame gearing, there’s certain magic numbers that you strive to hit when you first move up to tanking heroics or raids. One of those numbers is 263 hit rating, otherwise known as the magic rating number that gives you +8% chance to hit–needed to push misses out of the picture completely.
If you’ve had a chance to run through Ulduar a bit, or have looked at some of the items that come out of there, you may notice that it seems like almost everything’s got +hit on it. I know many melee DPS, despite their best gearing efforts, who came out of Titan Disneyworld way, way over the hit cap. My wife, a feral druid who Knows What She’s Doing, is stuck with 313 hit rating–and that’s after replacing some Ulduar pieces with Trial of the Crusader stuff. Our raid’s Chief Cat Herder was pushing nearly four hundred hit rating–11 or 12 percent +hit–at one point. Even Lin’s arms gear, a grab-whatever-I-can-find hashup of badge, Naxx-25, Ulduar-10, Ulduar-25, and a couple of ToC pieces, sticks him with 300 hit rating and not nearly enough expertise to balance it.
Lin in tank mode was no exception through Ulduar. Recently, I finally got his hit rating to about 265, with his expertise in the low 20s–not quite dodge-capped, but close.
Enter Trial of the Crusader and other Tier 9 content.
Suddenly, +hit is gonzo. Last night, I got a nice upgrade from Faction Champions in ToC-25…the very tasty ilevel 245 version of the Belt of Bloodied Scars, to replace his Shieldwarder Girdle. The BoBS is great for his “boss” avoidance set. More strength, more stamina, lots of dodge, parry, and defense. But…no +hit. The Shieldwarder’s Girdle had a lot of +hit.
And so, I, der Panzercow, the guy who just told you aspiring nubwarriors last week that you need 263 hit rating…is running around with 159. Three full percent below what you are supposed to have. At least I have 28 expertise.
I almost didn’t take that BoBS because of what it’d do to my hit rating. A couple of my fellow tanks had to smack some sense into me before I went ahead. But now, here I sit, with a 3.07% chance to miss on every swing. Every taunt. Every…well…everything.
Now here’s the weird part. I’ve spoken to two people, one in my raid, one in another raid that’s slightly ahead of us in progression. And they’re saying that from what they’ve seen, it’s now no big deal for tanks to be running around at 5% or even lower +hit. Because, apparently, just as it seemed like everything in Ulduar had +hit, stuff in ToC and Onyxia’s Lair 2.0 doesn’t. So tanks are having to adapt.
That brings me back to the question at the title of this post. If you’re tanking a raid at this level–hardmode Ulduar, normal or heroic ToC–are you doing it with less than 8% +hit? If so, how is it working out? What are you doing to mitigate the chance of misses, especially on taunt-sensitive fights like Gormok? Am I being a nubsauce for worrying about this? Why does it burn when I pee? And, of course, are we there yet?
The sweet: Friday night, The Anvil, on the sixth try of the night, dropped Yogg-Saron to complete our run through normal 25-man Ulduar. We had to extend our lockout two weeks to do it, so we’d have enough time on Friday to get some good attempts in on the Old God, and finally, everything came together.
The bitter: While the rest of The Anvil was beating the Yoggy out of, uh, Yoggy…my lovely wife, my charming daughter Nublet, and I were in a motel room in Perry, Georgia, asleep. We would be getting up the next day to sell my wife’s handmade shinies at a very cold but very fun craft festival. (Aside: 54 degrees, 15 mph north wind, wind chill in the low 40s. 30 miles south of Macon. In fucking October. Global warming, my big fat hairy ass.)
Finding out on Saturday evening that the raid killed Yoggy gave me some mixed emotions. Of course, I’m happy that “we” finally got the chance, by extending the raid lockout another week and creatively scheduling, to get enough attempts in to work through the chaos of the fight and bring it to a successful conclusion. Even though I missed part of the week before as well due to catching a cold or hamthrax or plague or cooties or something that I’m still not quite over yet, I was still a part of clearing at least the front of Ulduar in that lockout, and had been there for our earlier attempts on Yogg as well. We’re a pretty tight group, and like most good raids (cutting-edge progression or not), we live or die as a team, and team accomplishments are more important than individual glory.
But I’d be lying if I said I didn’t feel a tiny pang of “well, shit.”
I wasn’t there. I wasn’t there for our first Yoggy kill. I had a legitimate reason for not being there, of course…we do this craft show every year on the third weekend in October, it’s basically a (hard-)working vacation for us because my wife grew up going to it–her mom sold her handmade cornhusk dolls at every show for twenty-seven straight years until she got too sick to go. In fact, we even now have her mom’s old booth spot…booth A1, right by the entrance gate. It’s vastly more important that we be there–to make some money, to see old friends, to watch Nublet have the time of her life charming people and playing in dirt and riding hayrides and petting cows–than to attend our raid. My raid friends understand that. It was all planned out ahead of time, and honestly, my attendance has been so good in the past, even missing two weeks (one sick, one traveling) isn’t an issue.
But I wasn’t there for the first kill. I wasn’t there to see my chat window vomit forth 25 peoples’ achievement spam. I wasn’t there for the obligatory celebratory screenshot. We’ll kill Yoggy again, I have no doubt, but when we do, it won’t be the first time. It’ll be smoother and less painful, but it won’t be the first time. (Draw your own analogies. They’re glaringly obvious.)
And then there’s The Voice In The Back Of My Head. I hate that bastard. He’s the one that says things like, “see, they killed Yogg-Saron without you and we’re running a four-tank rotation as it is, they don’t need you.” I don’t listen to him as much as I used to when he’d make me doubt myself and have me half-convinced every week that the raid was about to dump me for poor performance, but he’s still there, and there’s still a little part of the ol’ brain that buys into his bullshit. Yes, I have a bit of a gear gap to the other three tanks because they’re all in 10-mans in addition to our 25, and none of the 10-mans I know have any tank slots available. Yes, I am still the Minister of Silly Mistakes. Yes, when I’m assigned DPS, my DPS is laughably bad, and when tanking my DPS is below our warrior tank and far below our paladin and DK. But I’ve also successfully MT’d everything in Ulduar 25 up through Vezax and everything but Anub in ToC 25. I’m not uber, but dammit, I don’t suck.
So here’s today’s topic for discussion. How have you felt when you haven’t been there for a big important raid first–a first kill, a first clear, a first achievement or hardmode? I think it’s natural to have a little undertone of bitter along with the sweet when knowing that your team pulled it off, but they did it without you. Deep down, I think we all want to feel a little indispensable. But the most important thing is that the team, the raid, pulled it off. And even if you weren’t there for the actual kill, you did your part to help them get there.
Well, actually, four and a half seconds if you’re being really precise.
That’s how much time The Anvil had left on the enrage timer last night when we finally downed Anub’arak in 25-man normal Coliseum, after three weeks of trying.
To say that Anub’arak was a notch higher on the difficulty scale than the rest of the fights in the Coliseum (Faction Champions excluded, but more on that later) would be an understatement. After all, Northrend Beasts is basically three gimmick fights in a row. Lord Jaraxxus makes the healers cry, but as long as people know to run toward the wall and not stand in Bad(tm), it’s not too rough. Twin Val’kyrs? The ultimate gimmick fight, but if you can tell light from dark and can interrupt Twin’s Pact, it’s no big thing.
The Nub is a little rougher. We’d gotten several good shots at him last week but the healers were having real trouble keeping the offtanks up. Our plan was to have the offtanks grab and hold both pairs of Burrowers so DPS could focus on the big guy; otherwise we had no shot at dropping him inside his short enrage timer. But despite having excellent healers in the raid, our DK offtank (who’s got more health than any of the other three of us) kept falling over.
It was then that our raid officers, looking through the logs, discovered what Spinks posted about over at Welcome to Spinksville yesterday: The Anub’arak fight is one of the only encounters in WoW where Shield Block rules.
The Nerubian Burrowers stack a debuff called Expose Weakness. Each stack causes you to take 25% more damage, up to a maximum of 225% (9 stacks, down from 10 pre-3.2.2). But the catch is, apparently if you block one of their attacks, your shield block value is subtracted from their damage before the Expose Weakness debuff multiplier is added. Burrowers only hit for about 2500 to 3000. See where this is going? Our 46,000-health DK, with no shield, had no way to mitigate the 12,000 to 15,000 he was taking per hit from two burrowers except his jealousy-inducing 33%+ dodge. Our warrior, the other offtank, did. The DK died. The warrior didn’t.
So last night I was the #3 tank, and I was on burrower duty. I dutifully loaded up my “trash” set instead of my normal boss-tanking set. My trash set is a real hash of things, built for block value over even block rating. I still rock the T7 helm with it, plus some of my four T8 pieces, other bits and pieces from Ulduar and maybe one other from Naxx still. It isn’t so much designed for block tanking as it is designed for DPS…I even normally run two crit trinkets instead of tank trinkets (although for this fight, I strapped my tank trinkets back on) because it’s a set designed for light-hitting trash and any situation where I need to rip an 11k Shield Slam out of my ass. I ended up losing about 10 points of Defense, a crapton of dodge%, and maybe 1500 health from my boss set, but my buffed shield block value was a tasty 2593, and I was still at 543 Defense and 42,200 fully buffed health. My block rating was a bit low at 22.78%, but as a warrior, I’ve got two other tricks up my sleeve for that–Shield Block, for almost complete immunity to damage for 10 seconds out of 40, and 3/3 in the recently-buffed Critical Block talent, meaning 60% of those blocks wouldn’t be for 2593, they’d be for almost 5200. I couldn’t block everything, but when I did block, I made it count.
The strategy, I’m pleased to say, works like a charm, and you don’t have to build a super-block set that gimps everything else to do it…well, on normal, at least. (On heroic, yeah, you probably do.) We did run into trouble on the first time we got Anub’arak to phase 3 when we had four burrowers up. As good as our healers are, keeping up a tank with two burrowers, with 50% haste, and 9 stacks of Expose Weakness, and Swarming Leech, just wasn’t happening.
The last two attempts we got him to phase 3 with only one set of burrowers up, and as long as we kept the burrowers separated so they didn’t buff each other, the healers could keep myself and the other OT (paladin) up without much trouble. Tanking one burrower, even with 9 stacks of Expose Weakness, isn’t too bad. The first attempt, we just ran out of time and he enraged at 4%, finishing the last of us at 2%. On the killshot, I thought we weren’t going to make it because he was still at 18% health with one minute left. A couple of the healers shifted over to DPS, we lowered everybody else’s health in the raid even more to slow down the Leeching Swarm, and all of us blew everydamnthing we had (I was tanking a burrower while beating up on Anub). And he fell over with precisely 4.5 seconds left on the enrage timer.
Now is Blizzard going to “fix” this little trick? I don’t know. Shield Block has evolved into a mechanic that doesn’t really fit with anything…it’s overpowered against trash and underpowered against bosses. It’s good to see a fight where it actually matters, and fortunately Anub’arak is quite easy for a druid or DK to tank so there’s still great use for them there. It seems mighty cheesy to be able to build a set that allows one warrior to tank four burrowers–on heroic, no less, as Spinks documented–with impunity, but that’s a very extreme example. I wouldn’t put it past Blizzard to break our little Shield Block trick, but if they don’t, and until they do, we’re going to take full advantage of one of the few bones they throw us on a fairly challenging fight.
Oh, and as you may remember from the rant immediately below this one, I kinda hate Faction Champions. And by “kinda,” I mean I’d like to find the guy at Blizzard who thought this was a good idea and beat him silly with a wiffleball bat. Well, there was a little patch note in the 3.2.2 release that mentioned some changes had been made to this fight. We didn’t know what to expect going in last night. But here’s what you need to know.
First week, seven wipes. Second week, five wipes. Third week, three deaths.
Faction Champions got nerfed TO THE GROUND, BABY.
The biggest change? Taunts no longer have diminishing returns on them. Think about that for a second. That one change alone, not even including the damage reduction they put in, turns the fight into cheesymode. Seriously. They assigned me to harass the death nugget. I could just spam Taunt every 8 seconds, with total impunity, to pull him off of a squishy for a few…enough time for me to drop a Charge or Intercept on him, or Shield Bash him to slow him down, or Concussion Blow or Shockwave to stun…oh, and they didn’t go immune to my stuns, either.
Sure, there were times where the DK got away from me. But not many. And when he did, I got him right back.
As much as I hate that fight–and I still do, with every flabby fiber of my being–I almost felt dirty at the end of it, that’s how easy it was. It reminded me of an AB match when a premade runs up against a PUG, except the Faction Champions didn’t /afk out halfway through. Yep, after whooping it up at our expense for a couple of weeks, ol’ Wrynn the Chin saw his boys and girls get a straight-outta-Compton gangsta beatdown, Hordesiyyyyyde style. Word up, yo.
Finally…so what reward does ol’ Tirion Fordring give us for completing the Trial of the Crusader? The chance to do it all over again on heroic! Well fuckin’ yay there big guy, excuse me if I’m somewhat less than enthused about going Groundhog Day on your little spectacle. Catch me next week and we’ll talk about it.
I’ve decided that I, the player behind your kindly, warm, fuzzy Panzercow, am going to learn a foreign language. Maybe Russian, that sounds pretty macho. Or German…lots of glottal stops and hard vowels and eleventy-syllable compound words, and besides, my wife majored in it in college. Heck, maybe I’ll just have some fun and go for Klingon. Klingon is pretty metal.
Why, you ask? Because English, as wonderful a language as it is, simply does not have enough nasty-sounding words for me to express just how incredibly fucking much I hate the Faction Champions fight in the Crusader’s Coliseum.
Not even “fucking,” that wonderful all-purpose spiked warhammer of a dirty word, quite gets the point across just how much I despise the Delrissa-on-Steroids encounter–even if I use italics. Let’s take a look at all the various bits and pieces of this lovely little ten minutes of computerized Hell and see how they combine to turn the entire thing into a giant toasted turd sandwich garnished with fail and lovingly drizzled in noobsauce, shall we?
First, there’s the setup. My thoughts about the entire Icecrown County Fair in general have been well-documented, and need not be repeated in depth here–overall, I think it’s kind of stupid. The principle behind the Crusader’s Coliseum kicks it up a notch…gee, Tirion, I thought your Light-worshipping kinder-and-gentler human kind had evolved beyond bloody gladiatorial spectacles. And then there’s Varian “The Chin” Wrynn–former slave gladiator–standing up there getting off on the entire thing having a grand old time like he’s parked on the fifty-yard line on NFL game day. I can see Garrosh thinking the entire thing is great fun, but Wrynn? A guy who’s literally “been there, done that, got the scars to prove it” is standing up there whooping it up with a big blue “Alliance #1” foam finger and watching people die? I don’t doubt for a second that Wrynn’s various ordeals have knocked a few things out of alignment upstairs, but I have a hard time believing that somebody who was enslaved and fought beasts to the death for a living would wish it on anybody else, at least on his own Alliance. (OK, he probably would love to see us Horde get nommed by not one, but two Jormungar.)
So then the entire thing takes a bit of a turn after Lord Jaraxxus eats dirt. (As an aside, why don’t we just kill the gnome? It’s more fun and saves a lot of trouble.) Garrosh gets his ass up on his shoulders about the Alliance summoning a demon…well, duh, Einstein, Tirion Fordring said the gnome was a warlock and that he was working for the Crusade, not for the Alliance. But of course, Wrynn loses his cookies like a seven-year-old at the swingset, and the “nuh-uhhh” “uh-huh” “no u” “no u” “ur mom” “no ur mom” flies back and forth over our heads for a minute until Fordring has to sigh and say, “OK, Varian, send your people down to fight their people if it’ll shut you two the fuck up. Oy, I’m getting a headache.”
(An aside: Where are Thrall and Jaina through all this? Why doesn’t Thrall turn around and lay the Doomhammer upside Garrosh’s punk head? Why doesn’t Jaina raise one perfectly manicured hand and tell Wrynn he’s being a doosh? Listen, you two, stop making goo-goo eyes at each other from across the arena and act like you run things, k? K.)
The concept behind the fight itself is simple enough. 25 of you, 10 of them from the opposing faction, chosen from 14 different characters. (On 25-man heroic, I think it’s supposed to be 25v13.) It is a pretty straight copy of the Delrissa encounter from Magister’s Terrace. The faction champions don’t have normal agro tables. They switch targets frequently. They have, and use, almost all the capabilities of their designated class–especially the annoying ones. So the arms warrior pops Retaliation, Bladestorms, Mortal Strikes, Hamstrings, etc. The resto druid pops various heals, thorns, etc. The shamans (one resto, one enhancement) drop appropriate totems, they pop Heroism or Bloodlust, they heal, etc. It’s a fight where you can’t simply say “tank this, offtank this, burn down this,” because you can’t control their agro. It favors crowd control over raw DPS.
That’s the theory. In practice, it combines the worst elements of PvE and PvP into one big spring roll of suck.
Where it runs into difficulty is in the entire concept of “locking down” certain faction champions, and the concept of “diminishing returns.” We all know that things like taunts and stuns are on diminishing returns timers…by the fourth time or so that you use any one of them in rapid succession, the target is immune. Now in PvP, that’s not always that big a problem, because your target’s got maybe 40 or 45 thousand health, max. If you can keep them stunlocked or controlled and you have a couple of people to focus fire on them, by the time your control mechanisms become ineffective, your target’s going to be dead.
Try that when the target has 1.9 million health.
With 10 (or more) champions to worry about, unless you dogpile everybody on one or two and let the others roam free, you can’t truly “lock down” any of them, even the healers. They will get heals off. You can partially control them, but not totally. Your hope is to reduce their effectiveness to the point that they aren’t contributing too much to things.
Meanwhile, it doesn’t matter if you’re a tank or not. You’re getting stunned. You’re getting shept. You’re getting crowd-controlled and bitchslapped by bladestorming warriors and FoKing rogues. Your AoE damage is reduced by 75% to keep you from just piling them up in the center and having everybody burn them down. Their AoE damage isn’t reduced at all. They have 2 million health each. You have 25 to 45 thousand.
People call this a “PvP fight,” because certain pieces of PvP gear like CC-breaking trinkets help. But it’s not. It’s nothing more than a clusterfuck of a PvE fight where agro control is basically unworkable, where you have to try to use certain PvP-like mechanics to survive. As a tank, these types of fights are mind-blowingly frustrating to me, because our job–the entire damn reason we’re even in the raid with our l33t 2000 dps–is control. We are the controllers. We make order out of chaos. We control who attacks what (on both sides) and where and how the fight happens. If you take the ability to control out of the fight…I think you can see how infuriating that can be.
And then, there’s the folks who just don’t really like PvP all that much. Yes, skilled PvPers can be more effective in this fight because they’re used to the total chaos of it all, the fast target-switching, the situational awareness. If you’re a raider who doesn’t PvP, doesn’t like it, and never learned it, why should you suddenly have to act like you’ve got a 5v5 rating of 1900 in order to get through a PvE raid fight?
Another reason I hate it? I hate what it does to my raid. We’re a fairly even-keeled bunch. Yeah, we get frustrated after repeated wipes, but for the most part, we constructively channel it into thinking about strategy and how we can do better next attempt. The first week we did Faction Champions, it took us seven tries to beat it. By the fifth one, our Chief Cat Herder was probably thinking “if you kids don’t stop, I’m going to turn this raid around right now.” People were snapping at each other like I hadn’t heard in quite a while. Faction Champions raises the frustration and anger level of people like no other fight I’ve ever seen.
Finally–and tied in with the previous point–there’s a little piece of atmosphere Blizzard throws in for good measure. Every time one of you dies, Wrynn (in our case) says something. Sometimes it’s just “HAH!” More commonly, it’s “Worthless scrub!” Think about that. The King of Stormwind, Big Cheese Kahuna of All Humanity and the Alliance and Yes, Even Gnomes, is using the word “scrub.” (I’m sure Garrosh is equally charming when my Alliance friends have to go through this little ordeal.) Hey, Blizz, was that really necessary? You’ve already constructed a fight that sends PvEers like me into rabid convulsions of anger, do you really need to add that little extra cherry on top of Varian Wrynn verbally teabagging the casualties from the peanut gallery?
It’s all enough to make me convinced that the Alliance should’ve just let Wrynn get eaten in his slave pit, and I should’ve left Garrosh sitting in the dirt in Garadar those many months ago, listening to Simple Plan and cutting himself. The world would’ve been made brighter thereby.
Hi. I’m Linedan. And it’s time for my every-so-often raid recruiting blog post.
The Anvil is a Hordeside 25-man raid on Feathermoon-US (a Pacific timezone RP server). We are currently 12/14 Ulduar, with only The Yoggster left to go on non-hard-mode 25, and 4/5 25-normal ToC (more on that later) with a few Ulduar hardish modes under our belt. We raid Thursday nights from 6 to 9, and Friday nights from 6:30 to 9:30 (Pacific time). We also have a couple of 10-mans that are not technically part of the Anvil but are run by and composed of Anvil members, and we have a chat channel and Ventrilo available for use for raids, instances, PvP, Silvermoon cyb0rz, whatever. You do not need to join one of our component guilds to be a part of the raid.
Right now, Real Life has cost us a couple of our regular healers. So, we needs us some replacements. We need healers, of any class, that are good, competent, strong, and secure in the knowledge that the big cow in the plate is the one that should really be getting most of the heals. Really.
I know nothing about healing other than needing a lot of it, so as far as I know, here are the prerequisites for the job:
– You need some spellpower. I think somewhere between “a lot” and “a metric shitload” (which is, as you know, 0.6 of an Imperial shitload) is sufficient.
– The more flashy procs, effects and symbols that happen when you cast, the better. If you can singlehandedly cause an epileptic seizure by casting a Flash Heal, that’s bonus points.
– Disc priests are wonderful, but Regatta may challenge you to a trial by combat, or a bake-off, her choice. Watch out for the pig, he’ll cheat.
– Bonus points also if you’ve got a DPS spec and would be willing to pew-pew or bonk-bonk on some occasions. Flexibility is always good. And remember, Smite is a valid spell.
– The ability to psychically interpret what Ghaar says during healing assignments and understand that when he says “whelps,” he means “you’re healing the raid.”
– A love for burop soup, burop fish, burop chowder, burop strudel, and burop fish chowder strudel a la mode.
– The ability to keep both tanks alive while simultaneously cranking out bad puns. Also, a deep and heartfelt desire to teabag Varian Wrynn is a huge plus, especially if you want to rip his own testicles off and use them to do it.
If you would like to join our merry band of maniacs as we prepare to turn Yogg-Saron into so much gelatinous loot pinata and impress the hell outta the ladies in the crowd at the Argent Tournament of What the Fuck Are We Doing Here Instead of Kicking Arthas’ Ass, please head over to the Thundering Hammer Clan forums to get in touch with one of our highly-trained raid occifers for an interview, drug screening, psychological profile, and prostate exam. Bribes happily accepted. Operators are standing by, call now!
Yes, Gentle Readers, someday I will get back to solid, practical posting on warriors and whatnot. But after being repeatedly kicked in the mental nuts by Real Life over the past couple weeks, today is not that day. Instead, have a funny story from The Anvil’s Ulduar-25 last night.
I was the main tank. So you could say I was a bit of a stress puppy, because that’s how I am (as I tell my wife, it’s part of my endearing charm, dammit). We’d gotten through Flame Leviathan, XT, Auriaya, Hodir, and Thorim, and with a few minutes left before stop time, we went back to clean up Ignis.
So there I was, tanking Ignis around in a little triangle, leaving scorch spots on the ground for the construct tanks. We were just tra-la-la-ing along, and then…I died.
Me dying on some content is not unusual, but on Ignis? That wasn’t supposed to happen.
See, I have this pocket disc priest, Regatta, who is so good she smells like awesome wrapped in bacon. Seriously. When Reggie’s around, I don’t worry about my health, at all. I’ll get a heal or a bubble exactly when and where I need it; if the situation is salvageable, she’ll salvage it. She is a wicked good tank healer, and she was assigned to me for Ignis. And yet there I was in the Sprawl of Shame(tm), in the middle of a Scorch patch.
So the rest of the raid cleaned up Ignis and then Reggie started apologizing profusely on Vent…something to the effect of, “Lin, I’m so sorry, my kitten just killed you.”
See, Reggie has a new kitten. Her (yes, her) name is Radical Edward. Radical Edward, being a kitten, gets into everything. So it turns out that mid-Ignis-fight, Radical Edward climbed a nearby lamp and started playing with the lampshade. Reggie tried to remove her from the lampshade. Radical Edward, taking offense, proceeded to jump on Reggie’s head, knock her glasses off her face, and start dancing.
While she was healing me, she suddenly had a kitten doing a Mexican hat dance, with claws, on her exposed head, dangerously close to her eyes. There was shrieking and flailing and flying kitten. And when she could look back down, there was dead Panzercow.
I still love me some Regatta, and I still love me some fuzzy kitten. But I am going to suggest that maybe she needs to wear safety goggles and a hard hat for the raid tonight…
She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.
This permanent update to Onyxia will convert the dungeon into 10- and 25-player modes. We will be adding new items to Onyxia’s loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called an Onyxia Broodling. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.
The first time I ever ran with an Onyxia raid, it was the scariest, most amazing experience I’d ever been a part of in World of Warcraft. It’s still right up there at the top over three years later. If you didn’t play back when Ony was end-game content, you missed something pretty special. The old girl was hard. I mean, wipe-all-night hard. But more than that, the feel of the fight was just incredibly epic. This humongous dragon flying around dropping firebombs everywhere, clouds of whelps eating everybody’s face, the third phase of the fight where she’s fear-bombing and the floor’s shaking and lava is spewing out of cracks and the sound is deafening…daaaamn. It was amazing.
You have no idea how happy I am Blizzard’s going to dust off Lady Prestor and make her back into the bitch she’s meant to be.
AFTER-THE-FACT EDIT: Thanks to Spinks for pointing out that I got my swamps mixed up. Too late to change the title now, so I’ll just have to save face by claiming I did it for the alliteration and hope that y’all buy my line of bullshit.
The Anvil has been working on Thorim 25-man, off and on, for something like eight weeks now. Now granted, in that eight weeks, we’ve been unable to even take a shot at him three times due to roster issues. But still, that’s five weeks of hearing “…in the moooounntaaaiiiinnsss…” several times a night, followed by the most painful wipes this side of a bad case of hemorrhoids. “Cockblock” may be a vulgar term, but in Thorim’s case, it was appropriate. Only Kael’thas in Tempest Keep ever held us up this long…we even got Vashj in less calendar time, although IMO, Vashj was a hell of a lot harder.
We went back in to Ulduar on Thursday night with a full raid (for once) and a determination that we were going to beat the Yoggy out of(tm) Thorim. Once again, I was your friendly neighborhood gauntlet tank, preparing to lead an eight-man group to deal with happy fun trash and big fire-spewing minibosses while the other 17 folks chilled out in Thorim’s Mosh Pit and rocked out to Slayer under a big pile of about five hundred squillion iron dwarves. With lightning. And mullets.
By the end of the evening I was pretty much ready to give up and go find another line of work. Something less stressful and more tolerant of failure, like, say, brain surgery or nuclear weapon handling. The arena group, originally our Achilles’ heel, was on a roll, keeping great control of the dwarves and holding up under the heavy punishment. No, Gentle Reader, our problems on Thursday night were primarily with the gauntlet group.
And that means, with me.
Holy Saurfang, was I a failtank Thursday night. I broke sheep. I lost agro on Iron Ring Guards and let them eat squishy fase. I didn’t grab stuff fast enough when it followed us down the tunnel from the arena (that’s a new post-3.2 “feature” of Thorim–healers can agro stuff in the stands above the hallway in certain spots, through the ceiling, and when it starts moving, it’ll jump down and run into the hallway and hit the group from behind). I got tripped up and dropped on my butt right in front of flame pulses. I would’ve probably run across the center of the circles getting to Thorim and gotten paralyzed…had we even gotten that far. I had the leader on the gauntlet side ready to kill me, I’m pretty sure.
And after all that, we still got him to phase 2 for the first time ever…and wiped when we hit the hard enrage with him at 3%. Had we still had a warlock and mage alive that got killed in the hallway–because I lost agro on a guard–we would’ve gotten him.
That dwelled in my headspace all day Friday. I couldn’t shake it off at work, or after I got home, or at prep time for the raid. And as we were waiting for invites, I finally managed to focus and convert the “you suck”–which is not an easy task for me because I always think I suck–into “this will not happen again tonight, dammit.” We had our strategy worked out–adding one more DPS, my wife Rashona, to the hallway group for a total of nine people–and this time, I was determined, if we failed, it was not going to be because of me.
We went in with 24 people, including several subs and first-timers, making jokes about “the Anvil man-down rule” that we usually do better with 24 than we do with 25. We blew through Ignis and Freya, and soon we stood before Thorim again. We charged in and massacred his little gladiatorial party. He launched into his “…in the moooounntaaaiiiinnsss…” bad voice-acting again, and off we went through the opening gate.
First group. Sheep left, let the hunter misdirect the acolyte toward me, don’t worry about him, grab the ring guard, tank him. DPS burns down the acolyte (he hits like he’s got pillows on his hands), then my guard. Bust the sheep, grab it, oh fuck get away from the fire. OK, it’s dead, lather rinse and repeat on the second group.
Boss tiems. Grab him, turn him, tank him, easymode. Oh snap, Runic Barrier, call across the room for Rashonakitty to get out. Sweet, he’s at 80k. “First boss going down” over Vent, and I’m already turning and opening the door to bitchslap a guard across the face with my shield before the big guy even eats floor. Two steps up, grab the second group, back up, Shockwave, booyah. Not tonight.
“Get the boss, Lin.” Right. Drag the two up the stairs while a hunter and my pocket priest go with me. Here comes the boss. Shield Block and settle in for the tank, tab target, spread the love, oh fuck a guard is getting loose, Challenging Shout, GET BACK HERE BITCH. Thunder Clap, Shockwave, DPS is burning down the guards first, not exactly the way you’re “supposed” to do it but it makes things easier on the healers, and besides, they’re shredding like paper. Quick glance at Grid, nobody’s dead, way to kick ass arena group.
Second boss keels over…holy crap, we’re gonna hit phase 2 on our first attempt. Run to Thorim, the shouts of “NOT THE MIDDLE, LIN!” still echoing in my head from two weeks ago. One of the hunters agros him as they jump down, I pat him on the back as I go too. He lands. PHASE 2, BABY!
Settle in again. Watch DBM for Unbalancing Strike messages and the telltale “doooong,” hit Taunt when it comes up. Sometimes I get him, sometimes one of the other tanks do, no worries. People on Vent yelling about the adds, “no, we killed them all.” Constant calls of “lines!”, “move move move!”, “taunt!” Eighty percent. Sixty percent. Forty percent.
I try and do the math in my head of the delta on his health versus the enrage timer, and the equation’s coming out in our favor…barely. Thirty percent. “Ten stacks.” He’s hitting hard as hell now, 14k or more. Get on those taunts, dude, remember, if we fail tonight, it won’t be because of me. Twenty percent. A couple of people are dead, our DPS slows.
Dooong. Taunt. “Twelve stacks.” Fifteen percent. Reach for Shield Wall on general principle–I’m not really even at low health but it’ll help stretch the healers’ mana–and FUCK I’M DEAD WHAT KILLED ME. I’m face-down in the Sprawl of Shame and he’s still at twelve percent. Two tanks left…”Gore, Kel, it’s on you guys, go go go.” Ten percent. Eight. Five. “Fourteen stacks!”, a note of panic creeping in. Less than one minute to enrage.
Three. Our other offtank drops dead. Two. Shit, our MT just died, no, dammit, no no no! One…
“Stay your arms! I yield!”
I slump back in my chair, put my face in my hands, and realize that they’re shaking. I don’t cry tears of joy and relief…but it’s a close thing.
Epilogue: We got Mimiron to 22% in phase 3 the very first time we saw him. I’m not getting cocky yet, as phase 4 of that fight is supposed to be total chaos, but I think we’re in pretty good shape on him. Make out your will, you shrimpy little twerp, you’re next.