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Random Acts of Friday II

I swear I’ve got some good posts percolating.  Somewhere.  No, seriously.  Really.  But in the meantime, have another fun-size grab-bag of “oh shit I really should post something” desperation…

– Bad news, melee DPS and tanks:  Nerfs are on the horizon with the latest 4.0.3 PTR patch build 13245.  MMO Champion has the details…it looks like that passive self-healing took a hit across the board, but none were worse than the nerf to Blood Craze in the Fury tree.  Previously it would heal 2.5% of max health per talent point over 10 seconds (so 2.5/5/7.5%); with 2/2 Field Dressing, that netted out to 9.6% of maximum health restored over 10 seconds, on a 10% chance per hit taken.  Build 13245 slashes that healing to 1/2/3%.  I don’t know what the final number will be with maxed Field Dressing, but I think it’ll be somewhere just north of 4%.  Obviously that’s a significant cut, and it remains to be seen whether that will render Blood Craze a much less “mandatory” talent.  I’ve been of the opinion that it’s a no-brainer to take it just to lessen the strain on our healers, but so far, our healers haven’t been straining, even on ICC-level content.  That may change once we head into Cataclysm and see the instances there.  In the meantime, I’m giving serious thought to dropping Blood Craze at least temporarily and loading those points over into maxing Shield Specialization in the hope of solving some of the occasional rage issues Linedan and Latisha are both running into.

– The Anvil, our 25-man raid, folded up shop for the duration last night with a final run through the raid weekly (Malygos).  We’re now on hiatus and will be back in action for Cataclysm around January 13, 2011.  Our final scorecard:  Cleared Naxx, cleared Ulduar normal with a few hardmodes here and there, cleared Trial of the Wake Me Up When It’s Over, and never bothered with Trial of the Wake Me Up OH GOD MY FACE (the heroic version).  We completed normal 25-man ICC with our single hard-fought and emotional Arthas kill, and did get two heroic encounters in there done, Lootship and Rotface.  It’s not exactly a record that the Paragons or Ensidias of the world would find impressive, but it’s by far the best we’ve ever done for an expansion, and I wouldn’t trade the fun and hilarity we had for all the world-firsts in the, uh, world.  It was a hell of a ride, kids, and I’m glad I was along for it.

– That doesn’t mean I’m quite done with raiding, though.  I tank a 10-man that runs for three hours each Saturday afternoon, and with The Anvil shutting down temporarily, that means we’ll be going back into ICC for more heroic modes (we’re currently 7/12 HM) and a crack at those tasty proto-drakes.  Of course, that means heroic Putricide…and heroic Sindragosa…and what I know is going to be the bane of my existence, All You Can Eat.  Oh God.

– There was a minor kerfuffle in the WoWosphere over the past couple days when Frostheim, WoW Insider hunter columnist and main guy over at the Warcraft Hunter’s Union blog, posted a story about running heroic Old Kingdom and what happened therein.  (It’s too complicated to rehash here…go read Frostheim’s post and the rest of this will make sense.)  Most of his commenters backed him up on it, or at least thought it was funny (and honestly, I can see that).  Well, Amber at I Like Bubbles offers the counterpoint, in which she brings up the valid (and, IMO, accurate) point that when you’re a higher-visibility member of a community, you really shouldn’t go around acting like a penis.  Not that you ever should anyway, but you get the idea.

And, here’s a few random gems from the Interwebs:

Y’all have a good weekend, and remember, it’s all fun and games until Deathwing puts somebody’s eye out.

6 responses

  1. I must admit, I read the hit that Blood Craze was taking and thought “thanks, Blizzard, that saves me three points but contributes to healer pain”. I suspect that if the 3% goes live, they may as well remove the talent as Protection warriors won’t take it.

    Warrior self-healing was hardly overpowered so I don’t really see how this particular nerf is justified; especially gutting it so harshly. Don’t forget that Second Wind is also seeing a nerf so, once again, we may be seeing the repercussions of PvP strength hitting us in PvE.

    November 5, 2010 at 13:13

    • My gut feel, which seems to be borne out from reading others, is that they’re nerfing all melee self-healing; for whatever reason, Blood Craze’s “knob” got turned a bit lower than the others. My guess on that is that they’re assuming most warriors will take 2/2 Field Dressing and thus the 3% max of the talent will end up being 4% or so, which is a little more in line with Second Wind and Leader of the Pack.

      I haven’t seen a Blue post explaining the nerf; again, my gut feel is that it’s a PvP adjustment primarily. A self-HOT that’s ticking for roughly 2% of your total health every second, with a high uptime, is awfully strong in PvP. I just really hope they leave Victory Rush where it is now. It’s going to be even more important as a downtime-reducer when grinding solo while leveling and to ease healer load when instancing.

      November 5, 2010 at 13:22

      • Verdus

        And yet rogues’ Recuperate seems to remain intact at 3% health per 3 seconds. I mean, sure, it takes combo points to start it up and keep it going, but those can also be leftover combo points on that guy he/she just ganked. Plus there’s the Improved Recuperate talent which propels it to 5% per 3 *and* adds a flat 6% damage reduction on top of it. Frakking rogues. 😛

        November 5, 2010 at 13:41

  2. Xanthippe

    They’re nerfing pretty much all self healing based on a percentage of max health. Why? Because currently in beta every point of stam gives 14 health instead of 10. There’s a similar buff to resilience. I’m guessing these are the PvP survivability changes GC was talking about a while back, and the devs didn’t want self-healing to be a larger percentage of healing done in PvE.

    November 5, 2010 at 13:40

  3. I’m willing to wait until it goes live before crying about it too much, this is what the beta is for so that they can try things out and see how they balance out.

    November 8, 2010 at 19:40

  4. Syl

    Cheers for the link love, I am glad somebody found this useful! =)

    November 8, 2010 at 20:18

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