Achtung Panzercow

If I can't be a shining example, at least I'll be an object lesson.

Posts Tagged ‘tanking’

Linedan takes a survey

Posted by Linedan on November 6, 2009

I saw this courtesy of Tarsus over at Tanking for Dummies…this is a tank version of Miss Medicina’s healer survey, done up by Dammerung over at The Children of Wrath.  It’s long, but this is a really good set of questions.

What is the name, class, and spec of your primary tank?
Linedan, 80 Tauren warrior on Feathermoon-US (RP).  His spec is the old bog-standard 15/5/51 Impale/Deep Wounds cookie-cutter; supposedly 15/3/53 is the “new black” but I still have those two points in Cruelty, at least for now.  I expect I’ll end up going 15/3/53 at some point soon.  I also have Latisha, a 66 human prot warrior, also on Feathermoon…she has yet to actually tank anything, though.

What is your usual tanking environment?
25-man raiding–currently Trial of the Crusader and Ulduar, poking at some Ulduar hardmodes and ToGC–with The Anvil raid group on Feathermoon.  We have four tanks in our core group (me, another prot warrior, prot paladin, frost DK) and we raid two nights a week, so we have a set two-week rotation where each of us gets to fill in the role of MT, OT, swing OT/DPS, and DPS (or in my case, loldeeps) for a given night.  Prior to the rotation setup, I was almost always slotted as an offtank and MT’d only occasionally.

What is your favorite encounter to tank, and why?
XT-002, Iron Council, and General Vezax.  They’re straight-up mano-a-mano brute-force tests of strength for the tank, and I like those.  Auriaya is fun with the precise interrupt timings and fears, and I like Anub’arak as well.

What is your least favorite encounter to tank, and why?
Faction Champions in ToC may kindly go die in a mother-humping fire immediately and never come back.  Nerfs or not, I positively despise that fight.  Keep your badly-executed bastardized faux-PvP out of my raids, Blizzard.  I also have a strong dislike for heroic Gormok, because it feels like survival in that fight is out of my hands…the RNG decides whether I avoid that 40k Impale or not and there’s damn all I can do about it except pray I anticipate it.

What do you think is the biggest strength of your class, and why?
I used to say single-target snap threat, but DKs can beat us on that, so I’ll say mobility.  Nobody is more mobile than a prot warrior.  Single-target threat is still our best tanking area, and we still may have the best two-second burst threat of any class, but overall, with Warbringer, we’re probably the most mobile class on any raid battlefield…ironic, considering we’re wearing the heaviest armor.  Also, all warriors automatically spec 5/5 Improved Badass and 3/3 Irresistable Sexeh, which are talents not available to any other tank class.

What do you think is the biggest weakness of your class, and why?
Three things–our DPS while tanking is weak compared to other classes, especially death nuggets.  Our AoE threat is weak compared to other classes, especially death nuggets.  And the Heroic Strike mechanic is effed-up beyond all recognition and forces us to repeatedly and rhythmically pound a button every 1.5-2 seconds for no bloody reason whatsoever in order to keep our threat near other classes…especially death nuggets.

In a 25 man raiding environment, what do you feel is the best tanking assignment for you?
Anything except pure AOE tanking.  Personally I kind of fall down on constant-mobility fights like a Grobbulus or a Razorscale, but other than that, I can do any single-target job you need.  Main tank, pinning down adds, kiting, I can do it, and do it well.  The only thing that is really out of my realm is pure AOE tanking, like Freya flower trash or rubble on Kologarn.  That is the home of the paladin and the death nugget.

What tanking class do you enjoy tanking with the most?
Any class, really, as long as the player knows how to use their abilities and we know how to complement each other.  We have no beartanks in our raid (sadly) so I have limited experience in working with one.  Warrior/paladin is a ferocious team that complement each other very well.  Warrior/death nugget can work very well together as well, especially if the DK is good at AOE tanking (as ours are).

What tanking class do you enjoy tanking with the least?
Stupid ones.  Stupid death nuggets are the absolute worst, just because the DK class has a lot of abilities that can make a tank’s life a living hell if they’re misused.

What is your worst habit as a tank?
I don’t Heroic Strike enough.  Yes, I’m the only guy in WoW who literally doesn’t hit “2″ enough.  It’s easy to forget HS spam, but not hitting it enough gimps my damage and threat output, so I have to get better at it, or I think Kadomi will fly over from Europe and kick my ass.  On the flipside, I also tend to overuse Devastate–oddly enough, 3.2 made that less of a problem, since it hits so much harder now.

What is your biggest pet peeve in a group environment while tanking?
Other tanks who won’t let me do my job, taunt off me, “help” me when I don’t need it. DPS who overburn on pulls and don’t let me get solid agro.  And, most of all, Army of the Dead.  Keep those taunt-happy little bastards away from my mobs.

Do you feel your class/spec is balanced with respect to the other tanking classes?
Generally, yeah.  I wish we did more DPS while tanking, and could do more DPS in prot spec while not tanking, but in general, I think we are reasonably well-balanced against druids and paladins.  Death nuggets, well…”they’re a hero class,” that’s what I keep hearing, anyway.

What tools do you use to evaluate your own performance as a tank?
My eyes, my ears, and my brain. I look at logs to an extent, and glance at Omen and Recount occasionally, but for the most part, I look back and think about what I did and what went right and wrong. I talk to our raid officers and the other tanks frequently, too.

What do you think is the biggest misconception that people have with your tanking class?
There’s two–first, that we’re uber, just because we were uber in vanilla.  We’re not.  And second, that leveling a prot warrior is hard and painful.  In the post-3.0 world, it isn’t anymore.

What do you think is the toughest thing for new players of your class to learn about tanking?
The priority system that you have to use to maximize DPS and threat. Warriors are, as far as I can tell, far and away the most complicated and active of the four tank classes. We have a veritable metric assload of abilities that we use, and we don’t have a fixed rune rotation like DKs or a “969″ setup like paladins.  We have to make split-second decisions based on what’s off cooldown and what’s lit up.  It’s not hard to learn, but it takes some work for it to become second nature.

If someone were to evaluate your tanking ability via tools like fraps, recount, and World of Logs, what tendencies would they notice?
I tend to faceroll a bit and spam keys instead of cleanly hitting my priority system, when I get stressed.  I don’t Heroic Strike enough.  Sometimes I stand in Bad(tm).  And when I’m DPSing, I tend to lose targets in all the flashy glittery glowy clutter of a 25-man fight.  Yes, I’m extremely critical of my own performance, can you tell?

Stamina or Avoidance, and why?
Avoidance is based on the random number generator, and the RNG will screw you sooner or later.  Health is always there for you.  (Besides, Lin’s a Tauren wearing plate armor…how can he have a near-30% dodge rating?  He’s humongous and weighs a squillion pounds.)  Stamina is your tried and true friend.

Which tanking class do you understand the least?
Paladins.  I’ve done beartanking back in BC, and I have a DK (though she’s blood DPS) so I sortakinda understand how they work, even if I don’t know the details of how they tank.  But I’ve never gotten a paladin past level 33, and that was ret.  I have no clue how fancybelves do what they do.

What addons or macros do you currently use to aid you in tanking?
Nothing too out of the ordinary.  The normal stuff, of course–threat meter (Omen), DPS meter (Recount), raid assist (oRA2), and boss mods (DBM).  I use ItemRack to switch gear sets quickly, and have recently started using the wonderful and versatile Satrina Buff Frames to replace Elkano’s Buff Bars.  I also use Bartender4 for bars, XPerl for unitframes, ChocolateBar and Data Broker addons for a top status bar, and the old warhorse, Scrolling Combat Text.  (I think it may be time for a Panzercow’s UI post very soon.)

Do you strive for a balance in tanking stats, or do you stack some higher than others, and why?
Stamina in general is my #1 priority–I’m down on health compared to our other three tanks because I’m slightly behind them in gear level, so that’s my biggest thing to catch up on.  Plus, Ulduar hardmodes and ToGC are the home of the “holy crap, how much did that thing just hit for?” fight (hi Gormok), and there’s no replacement for a huge health pool as long as I can still crank out enough threat to keep the mob on me.  Other than that, I try to maintain a balance, but don’t usually succeed.  Right now, Lin’s under the hit cap, near the expertise cap, heavy on defense, way heavy on dodge, and light on parry.  I keep an alternate set of gear that’s still crit-immune, but gives up stamina and some avoidance to load the hell out of shield block value…for those times where nothing else will do but an 11k Shield Slam across the face.

Posted in raid, tank, warrior | Tagged: , , | 2 Comments »

Why I love my warriors

Posted by Linedan on October 29, 2009

The always-readworthy Spinks has an outstanding post up over at Welcome to Spinksville about why people love their warriors.  She quotes responses from a post on the Blizzard warrior forums where warriors talk about why they love the class.

There’s a common thread through most of the four pages of replies over there, and as Spinks notes, it’s not the game mechanics:

Here’s a few snippets, sorted into categories. The most interesting thing to me is that no one has mentioned the mechanics — not a single person said that they liked the rage mechanic. I bet hunters and warlocks would have mentioned their pets, death knights would have mentioned runes, rogues would have mentioned the energy ticks and finishers, shamans would have mentioned the totems, etc. But nope, mechanics are not part of the warrior appeal.

Truer words have never been spoken.  Yes, the warrior class in general has some cool mechanics–Charge and Intercept do keep getting mentioned–but overall, the warrior players that I know that are “hardcore” about the class, including yours truly, aren’t in it for the button-pushing.  Yes, warrior tanking is probably the most active and engaging of all the tank classes, because we don’t have a fixed rotation like paladins and we have more buttons to hit than beardruids.  But there’s significant problems too…Heroic Strike spam for threat is just silly IMO, and Shield Block has morphed into a neither-fish-nor-fowl bastard of an ability that Blizzard has no clue what to do with to balance it.

No, the appeal of the warrior is much more visceral than “o hai, cool stuph.”  It seems to strike an emotional chord in people that provokes an attachment few if any other classes have.  It’s about the look and feel and sound, how the toon looks in high-end armor wielding two two-handed weapons or a giant shield.  It’s about watching and hearing your character use their shield to backhand some poor bastard straight into the graveyard, or Bladestorming their way through a pile of enemies.  It’s the thrill of tanking, standing in against large numbers of foes and surviving, about being the focal point of the entire encounter…about being The Man (or The Woman).  About having no magic, no pet, no range, no Light…it’s just the character, their items, and their own ability keeping them alive and getting the job done.

I’ve never heard other classes’ players get as rawly emotional about what they play as warrior players do about their characters.  (Hunter players, in my experience, have been the closest, with priests in third place.  I think the pets draw hunter players, and hardcore players of priests just love healing.)  It’s odd, but I understand it.  Some people “get” it, and some don’t, and that’s cool.

Besides, any discussion where I get to drag out this little piece that I wrote many years ago, back in my Everquest days circa 2000, is a good one.  Behold…”The Warrior.”

I am the Warrior.

When you see me, I will, most likely, not be attired formally. I will be encased in my steel. It will be dirty, bloody, and battered. I do not have a quick tongue or eloquent speech. I know nothing of the manners of the King’s court, or the ettiquette of the formal ball.

I am known by many names. Tank. Meatshield. Fighter. Brawler. Corpse.

I am the Warrior.

I have not the capability, nor the inclination, to hide. I cannot strike from stealth with devastating blows, then fade into the darkness. I cannot incinerate a foe from twenty paces away. I cannot deal death from a distance, safe from the return attacks of my enemy. In order to kill, I must close with the enemy. I see his eyes. I smell his breath. I taste his fear. And he tastes mine.

I cannot bend Nature to do my bidding. I cannot tap into the Nether and force it to do what I command. I cannot study the arcane and master it to my control. I command nought but my mind, my body, and my will. It is by those, and those alone, that I stand or fall.

I have no friends on my journey. No walkers of the void, summoned from the Nether as servants and bodyguards. No loyal beasts of the plains or woods, to defend me and comfort me in my pain. My sole companion is my weapon. I must care for it better than any hunter has ever cared for his beast. I must master it more than any warlock has ever mastered his demon. Without me, it is useless. Without it, I am nothing.

I cannot heal. I cannot shield. I cannot call upon the gods and see my prayers answered. I call to the spirits of my ancestors in the heat of battle, and they are silent. My only ability to protect is to offer myself, my blood and bone and sinew, as a sacrifice. To draw the attacks of our foes. To take the blows that would kill a lesser being, and continue to fight on.

I cannot kill with the speed and grace of the rogue, the suddenness and shock of the hunter, or the flamboyance and power of the mage. When I kill, it is a slow business. Slow and bloody for all concerned, myself included. I fight on, pummeled and battered so that my companions may receive the glory of the kill and the wreaths of victory. If I die and they yet live, it is an expected sacrifice.

I come in all races, all sizes. I fight under a thousand flags, on a million battlefields. I am dismissed by the highborn, scorned by the noble, lectured by the priest, and forgotten by the peasant. Until the time when the trumpets of battle sound, and those who would destroy them come forth. And then the cry goes up…”Where, oh where, is the Warrior?”

Pray to your gods that I continue to answer that call.

Few do answer the call. Fewer still survive. It is a long and hard road, this way of the Warrior. Along it lie pain, and fear, and death. Scant rewards and scanter gratitude. At the end, for most, is an anonymous grave on some windblown battlefield. If they are lucky.

And yet, I fight on. I do not even know why. Perhaps for glory, perhaps for fame, perhaps for money, perhaps for my country, perhaps for my family. Perhaps it is simply all I know how to do. But fight I will. Whether you appreciate it or not. Whether you even notice it or not. I will be out there, on the battle lines. Fighting. Killing. Dying.

I am the Warrior.

Death is my business.

Be it yours…or mine.

Posted in warrior | Tagged: , , , | 8 Comments »

So You Want to Be a Prot Warrior: Endgame Gearing, Part II

Posted by Linedan on October 12, 2009

Yeah, I know, I know.  I’m not exactly the fastest in the world at cranking out these things, but, hey, quality takes time, right?  And if I ever produce something that’s high enough quality to justify taking this much time, I’ll let you know!

Anyhoo…in the first part of our SYWTBAPW treatise on endgame gearing, we talked about stamina and Defense and why they’re your priority stats, at least at first–and why “540″ is the first magic number you need to remember when getting ready for tanking heroics and raids.  There are two other magic numbers that we’ll blow through very quickly, because we already talked about these months ago in the SYWTBAPW post on tanking stats:

263 – this is the amount of hit rating you’d like to get.  You have a base 5% chance to miss a mob of your level on any attack, assuming it’s the same level you are and you’re swinging a single weapon.  (When dual-wielding, it’s more like 24%.)  That goes up by 1% for each level higher that the mob is.  Since bosses are always considered as your level +3, you need 8% hit to push misses completely off the table; at level 80, that translates to 263 hit rating.  If you’re a Draenei, or have managed to graft one to your back, you only need 7% hit, or about 230 rating, thanks to the Draenei racial Heroic Presence.

26 – this is the amount of expertise you’d like to get.  Mobs have a base 6.5% chance to dodge you, and each point of expertise reduces your chance to be dodged or parried by .25%.  In order to push dodges completely out of the picture, you thus need 26 expertise points; that translates to about 140 expertise rating.  Note that I was wrong when I wrote months ago; the chance for a mob to parry is actually a lot higher than 6.5% (I don’t remember the exact number, but it’s around 12-15%); it’s probably not feasible to stack that much expertise without crippling yourself somewhere else, so don’t worry about it.  Just remember that any expertise over 26 is definitely not wasted.

Which one you should prioritize?  That’s a tough call.  I’ve heard opinions expressed both ways.  What I’ve found on Linedan is that it seems to be easier to stack hit rating than it is to stack expertise.  You probably won’t have either of these maxed out when you start tanking heroics, and that’s OK.  In general, stacking expertise will increase your threat by the greater amount; stacking hit will too, to an extent, but it’s more helpful in preventing catastrophic failures like a missed Taunt or a missed Shield Slam as an opener.

One thing to remember–expertise over the “magic number” is not wasted.  Hit rating over the “magic number” is wasted.  It’s not an uncommon malady among tanks or melee DPS at the Ulduar level of content to have excessive hit rating, because Blizzard put +hit on everydamnthing in Ulduar.  Linedan, ironically, only has 215 hit rating as I write this, though he is set on expertise (28).  But in his DPS gear, he’s got 300 hit rating.  That’s wasted stat points, but I haven’t been able to get his gear switched around to fix it.

Now, speaking of gear…you may think that a given class and spec only needs one set of gear.  Generally, that’s true.  I can’t think of a circumstance where a marks hunter would need two distinctly different sets of gear to be, well, a marks hunter.  Oh, you may switch trinkets for certain fights, yeah.  But all your stuff?  Nah, that’s crazy talk.

It’s not crazy talk for a warrior.  As a prot warrior, you’re going to find that you need two near-complete sets of gear for your prot spec by itself.  To shorthand things, I’m going to call them the “trash” set and the “boss” set.

A trash set (sometimes called a threat set) is optimized for two functions–large amounts of relatively light-hitting trash, and situations where you’re forced to DPS in prot spec because you may have to either offtank later in a fight, or be ready in case of emergency.  It is a more offensive-minded set of gear, which gives up effective health (stamina and avoidance) to concentrate on stats that give you more damage and threat output.

Trash sets tend to lean heavily on shield block rating and value, because we as prot warriors lean heavily on Shield Slam as one of our two big nukes (Revenge being the other).  Plus, the entire concept of block value is as overpowered against trash as it is underpowered against bosses–you’ve noticed that as you leveled, hitting Shield Block can all but make you invulnerable for 10 seconds against many mobs.  So look for pieces that have high +Strength and/or high +block rating or value.  Pieces with +block value aren’t hard to find.  By the time you hit T8-level gear, a single piece of armor can carry over 150 block value.

A boss set is the opposite.  Boss sets are designed for tanking single, hard-hitting bosses.  They are built around maximizing your effective health, through a combination of high raw health (via +Stamina) and high avoidance (block rating, dodge, parry, defense).  They do this at the expense of DPS and threat.

There’s two ways to build a boss set.  Some go for brute force by maximizing stamina; others try to be slippery and maximize avoidance by stacking +dodge and +parry.  I try to steer a balanced middle ground, but in general, I tend to slide toward the +stamina side of things.  Part of that is with Lin being a Tauren, I just can’t picture him as the most, y’know, agile thing on two hooves.  But I can sure picture him shrugging off a hit that’d cleave a gnome into gnome chops.  The random number generator can always find a way to screw up your dodge and parry, but big health numbers are always there for you.

Now, one caveat here–of course, your trash set still needs 540 defense and enough stamina to survive while tanking (or avoidance to avoid getting hit).  And your boss set still needs a reasonable amount of +Strength so you can crank out enough DPS and threat to actually keep agro.  But within that, you will, after a while, find that having these two sets of tank gear, and being able to switch quickly between them, helps your flexibility…and flexibility, IMO, is a hallmark of a good tank.

Here’s what I mean by that.  Linedan has a boss set and a trash set.  In his current boss set, he’s got a bit north of 550 defense and about 34k unbuffed health, but only 1700ish shield block value even with raid buffs.  In his trash set, his defense drops to 543 and he gives up over 2000 health, but his block value catapults up to a very tasty 2593 with a full rack of 25-man raid buffs.  I even swap in two crit trinkets on the trash set, just for higher DPS output.  When running up against a slightly gimmicky fight like the Nerubian Burrowers on Anub’arak in ToC, all I have to do is swap my two tank trinkets back in but keep the rest of the +block set on, and now I’m only down 1400 health from my boss set, still above the defense floor, still rocking almost 2600 SBV, with a 60% chance (due to Crit Block) of that doubling, and able to double it again 10 seconds out of every 40 with Shield Block–which makes tanking the block-sensitive Burrowers easysauce.  The ability to mix-and-match gear for any situation is a huge help to any tank.  It means you’ll never have any bag space anymore, especially if you’re like Lin and have to lug around a third set of gear for your dual-spec, but hey, bag space is overrated, right?

Now you may feel overwhelmed when first starting out–”wait, I don’t even have one decent set of stuff yet and you’re telling me I need two?“  Well, no, not at first.  Having two sets of gear is something that you tend to end up needing when you raid.  For heroics or regular five-mans, one good, solid set of items that give you the basics–540 defense, 20-21k health for regulars and 23-25k for heroics, as close to 263 hit rating and 26 expertise as you can get–will serve you just fine.  As you work your way up through heroics and maybe get a crack at raids, you’ll find that you can pick up pieces that will serve as the foundations of trash or boss sets.  Don’t sweat it, the gear will come naturally…especially now that Badges of Conquest drop out of each heroic, and the heroic daily gives 2 Badges of Triumph, the Insult Comic Dog.  Run heroics regularly, which you should be doing to keep your tanking chops up, and you’ll have yourself one (hopefully more!) nice set of gear soon enough.

Happy tanking!

Posted in tank, theorycrafting, warrior | Tagged: , , , , | 7 Comments »

Four whole seconds to spare

Posted by Linedan on September 25, 2009

Yeah, uh, Orkin here, were gonna have to charge extra for this one...

Yeah, uh, Mr. Fordring? Orkin here. Listen, we're gonna have to charge extra for this one...

Well, actually, four and a half seconds if you’re being really precise.

That’s how much time The Anvil had left on the enrage timer last night when we finally downed Anub’arak in 25-man normal Coliseum, after three weeks of trying.

To say that Anub’arak was a notch higher on the difficulty scale than the rest of the fights in the Coliseum (Faction Champions excluded, but more on that later) would be an understatement.  After all, Northrend Beasts is basically three gimmick fights in a row.  Lord Jaraxxus makes the healers cry, but as long as people know to run toward the wall and not stand in Bad(tm), it’s not too rough.  Twin Val’kyrs?  The ultimate gimmick fight, but if you can tell light from dark and can interrupt Twin’s Pact, it’s no big thing.

The Nub is a little rougher.  We’d gotten several good shots at him last week but the healers were having real trouble keeping the offtanks up.  Our plan was to have the offtanks grab and hold both pairs of Burrowers so DPS could focus on the big guy; otherwise we had no shot at dropping him inside his short enrage timer.  But despite having excellent healers in the raid, our DK offtank (who’s got more health than any of the other three of us) kept falling over.

It was then that our raid officers, looking through the logs, discovered what Spinks posted about over at Welcome to Spinksville yesterday:  The Anub’arak fight is one of the only encounters in WoW where Shield Block rules.

The Nerubian Burrowers stack a debuff called Expose Weakness.  Each stack causes you to take 25% more damage, up to a maximum of 225% (9 stacks, down from 10 pre-3.2.2).  But the catch is, apparently if you block one of their attacks, your shield block value is subtracted from their damage before the Expose Weakness debuff multiplier is added.  Burrowers only hit for about 2500 to 3000.  See where this is going?  Our 46,000-health DK, with no shield, had no way to mitigate the 12,000 to 15,000 he was taking per hit from two burrowers except his jealousy-inducing 33%+ dodge.  Our warrior, the other offtank, did.  The DK died.  The warrior didn’t.

So last night I was the #3 tank, and I was on burrower duty.  I dutifully loaded up my “trash” set instead of my normal boss-tanking set.  My trash set is a real hash of things, built for block value over even block rating.  I still rock the T7 helm with it, plus some of my four T8 pieces, other bits and pieces from Ulduar and maybe one other from Naxx still.  It isn’t so much designed for block tanking as it is designed for DPS…I even normally run two crit trinkets instead of tank trinkets (although for this fight, I strapped my tank trinkets back on) because it’s a set designed for light-hitting trash and any situation where I need to rip an 11k Shield Slam out of my ass.  I ended up losing about 10 points of Defense, a crapton of dodge%, and maybe 1500 health from my boss set, but my buffed shield block value was a tasty 2593, and I was still at 543 Defense and 42,200 fully buffed health.  My block rating was a bit low at 22.78%, but as a warrior, I’ve got two other tricks up my sleeve for that–Shield Block, for almost complete immunity to damage for 10 seconds out of 40, and 3/3 in the recently-buffed Critical Block talent, meaning 60% of those blocks wouldn’t be for 2593, they’d be for almost 5200.  I couldn’t block everything, but when I did block, I made it count.

The strategy, I’m pleased to say, works like a charm, and you don’t have to build a super-block set that gimps everything else to do it…well, on normal, at least.  (On heroic, yeah, you probably do.)  We did run into trouble on the first time we got Anub’arak to phase 3 when we had four burrowers up.  As good as our healers are, keeping up a tank with two burrowers, with 50% haste, and 9 stacks of Expose Weakness, and Swarming Leech, just wasn’t happening.

The last two attempts we got him to phase 3 with only one set of burrowers up, and as long as we kept the burrowers separated so they didn’t buff each other, the healers could keep myself and the other OT (paladin) up without much trouble.  Tanking one burrower, even with 9 stacks of Expose Weakness, isn’t too bad.  The first attempt, we just ran out of time and he enraged at 4%, finishing the last of us at 2%.  On the killshot, I thought we weren’t going to make it because he was still at 18% health with one minute left.  A couple of the healers shifted over to DPS, we lowered everybody else’s health in the raid even more to slow down the Leeching Swarm, and all of us blew everydamnthing we had (I was tanking a burrower while beating up on Anub).  And he fell over with precisely 4.5 seconds left on the enrage timer.

Now is Blizzard going to “fix” this little trick?  I don’t know.  Shield Block has evolved into a mechanic that doesn’t really fit with anything…it’s overpowered against trash and underpowered against bosses.  It’s good to see a fight where it actually matters, and fortunately Anub’arak is quite easy for a druid or DK to tank so there’s still great use for them there.  It seems mighty cheesy to be able to build a set that allows one warrior to tank four burrowers–on heroic, no less, as Spinks documented–with impunity, but that’s a very extreme example.  I wouldn’t put it past Blizzard to break our little Shield Block trick, but if they don’t, and until they do, we’re going to take full advantage of one of the few bones they throw us on a fairly challenging fight.

Oh, and as you may remember from the rant immediately below this one, I kinda hate Faction Champions.  And by “kinda,” I mean I’d like to find the guy at Blizzard who thought this was a good idea and beat him silly with a wiffleball bat.  Well, there was a little patch note in the 3.2.2 release that mentioned some changes had been made to this fight.  We didn’t know what to expect going in last night.  But here’s what you need to know.

First week, seven wipes.  Second week, five wipes.  Third week, three deaths.

Faction Champions got nerfed TO THE GROUND, BABY.

The biggest change?  Taunts no longer have diminishing returns on them.  Think about that for a second.  That one change alone, not even including the damage reduction they put in, turns the fight into cheesymode.  Seriously.  They assigned me to harass the death nugget.  I could just spam Taunt every 8 seconds, with total impunity, to pull him off of a squishy for a few…enough time for me to drop a Charge or Intercept on him, or Shield Bash him to slow him down, or Concussion Blow or Shockwave to stun…oh, and they didn’t go immune to my stuns, either.

Sure, there were times where the DK got away from me.  But not many.  And when he did, I got him right back.

As much as I hate that fight–and I still do, with every flabby fiber of my being–I almost felt dirty at the end of it, that’s how easy it was.  It reminded me of an AB match when a premade runs up against a PUG, except the Faction Champions didn’t /afk out halfway through.  Yep, after whooping it up at our expense for a couple of weeks, ol’ Wrynn the Chin saw his boys and girls get a straight-outta-Compton gangsta beatdown, Hordesiyyyyyde style.  Word up, yo.

Finally…so what reward does ol’ Tirion Fordring give us for completing the Trial of the Crusader?  The chance to do it all over again on heroic!  Well fuckin’ yay there big guy, excuse me if I’m somewhat less than enthused about going Groundhog Day on your little spectacle.  Catch me next week and we’ll talk about it.

Posted in horde, raid, tank, theorycrafting, warrior | Tagged: , , , , , , , | 4 Comments »

I got yer mountains, right here

Posted by Linedan on August 10, 2009

The Anvil has been working on Thorim 25-man, off and on, for something like eight weeks now.  Now granted, in that eight weeks, we’ve been unable to even take a shot at him three times due to roster issues.  But still, that’s five weeks of hearing “…in the moooounntaaaiiiinnsss…”  several times a night, followed by the most painful wipes this side of a bad case of hemorrhoids.  “Cockblock” may be a vulgar term, but in Thorim’s case, it was appropriate.  Only Kael’thas in Tempest Keep ever held us up this long…we even got Vashj in less calendar time, although IMO, Vashj was a hell of a lot harder.

We went back in to Ulduar on Thursday night with a full raid (for once) and a determination that we were going to beat the Yoggy out of(tm) Thorim.  Once again, I was your friendly neighborhood gauntlet tank, preparing to lead an eight-man group to deal with happy fun trash and big fire-spewing minibosses while the other 17 folks chilled out in Thorim’s Mosh Pit and rocked out to Slayer under a big pile of about five hundred squillion iron dwarves.  With lightning.  And mullets.

By the end of the evening I was pretty much ready to give up and go find another line of work.  Something less stressful and more tolerant of failure, like, say, brain surgery or nuclear weapon handling.  The arena group, originally our Achilles’ heel, was on a roll, keeping great control of the dwarves and holding up under the heavy punishment.  No, Gentle Reader, our problems on Thursday night were primarily with the gauntlet group.

And that means, with me.

Holy Saurfang, was I a failtank Thursday night.  I broke sheep.  I lost agro on Iron Ring Guards and let them eat squishy fase.  I didn’t grab stuff fast enough when it followed us down the tunnel from the arena (that’s a new post-3.2 “feature” of Thorim–healers can agro stuff in the stands above the hallway in certain spots, through the ceiling, and when it starts moving, it’ll jump down and run into the hallway and hit the group from behind).  I got tripped up and dropped on my butt right in front of flame pulses.  I would’ve probably run across the center of the circles getting to Thorim and gotten paralyzed…had we even gotten that far.  I had the leader on the gauntlet side ready to kill me, I’m pretty sure.

And after all that, we still got him to phase 2 for the first time ever…and wiped when we hit the hard enrage with him at 3%.  Had we still had a warlock and mage alive that got killed in the hallway–because I lost agro on a guard–we would’ve gotten him.

That dwelled in my headspace all day Friday.  I couldn’t shake it off at work, or after I got home, or at prep time for the raid.  And as we were waiting for invites, I finally managed to focus and convert the “you suck”–which is not an easy task for me because I always think I suck–into “this will not happen again tonight, dammit.”  We had our strategy worked out–adding one more DPS, my wife Rashona, to the hallway group for a total of nine people–and this time, I was determined, if we failed, it was not going to be because of me.

We went in with 24 people, including several subs and first-timers, making jokes about “the Anvil man-down rule” that we usually do better with 24 than we do with 25.  We blew through Ignis and Freya, and soon we stood before Thorim again.  We charged in and massacred his little gladiatorial party.  He launched into his “…in the moooounntaaaiiiinnsss…” bad voice-acting again, and off we went through the opening gate.

First group.  Sheep left, let the hunter misdirect the acolyte toward me, don’t worry about him, grab the ring guard, tank him.  DPS burns down the acolyte (he hits like he’s got pillows on his hands), then my guard.  Bust the sheep, grab it, oh fuck get away from the fire.  OK, it’s dead, lather rinse and repeat on the second group.

Boss tiems.  Grab him, turn him, tank him, easymode.  Oh snap, Runic Barrier, call across the room for Rashonakitty to get out.  Sweet, he’s at 80k.  “First boss going down” over Vent, and I’m already turning and opening the door to bitchslap a guard across the face with my shield before the big guy even eats floor.  Two steps up, grab the second group, back up, Shockwave, booyah.  Not tonight.

“Get the boss, Lin.”  Right.  Drag the two up the stairs while a hunter and my pocket priest go with me.  Here comes the boss.  Shield Block and settle in for the tank, tab target, spread the love, oh fuck a guard is getting loose, Challenging Shout, GET BACK HERE BITCH.  Thunder Clap, Shockwave, DPS is burning down the guards first, not exactly the way you’re “supposed” to do it but it makes things easier on the healers, and besides, they’re shredding like paper.  Quick glance at Grid, nobody’s dead, way to kick ass arena group.

Second boss keels over…holy crap, we’re gonna hit phase 2 on our first attempt.  Run to Thorim, the shouts of “NOT THE MIDDLE, LIN!” still echoing in my head from two weeks ago.  One of the hunters agros him as they jump down, I pat him on the back as I go too.  He lands.  PHASE 2, BABY!

Settle in again.  Watch DBM for Unbalancing Strike messages and the telltale “doooong,” hit Taunt when it comes up.  Sometimes I get him, sometimes one of the other tanks do, no worries.  People on Vent yelling about the adds, “no, we killed them all.”  Constant calls of “lines!”, “move move move!”, “taunt!”  Eighty percent.  Sixty percent.  Forty percent.

I try and do the math in my head of the delta on his health versus the enrage timer, and the equation’s coming out in our favor…barely.  Thirty percent.  “Ten stacks.”  He’s hitting hard as hell now, 14k or more.  Get on those taunts, dude, remember, if we fail tonight, it won’t be because of me.  Twenty percent.  A couple of people are dead, our DPS slows.

Dooong.  Taunt.  “Twelve stacks.”  Fifteen percent.  Reach for Shield Wall on general principle–I’m not really even at low health but it’ll help stretch the healers’ mana–and FUCK I’M DEAD WHAT KILLED ME.  I’m face-down in the Sprawl of Shame and he’s still at twelve percent.  Two tanks left…”Gore, Kel, it’s on you guys, go go go.”  Ten percent.  Eight.  Five.  “Fourteen stacks!”, a note of panic creeping in.  Less than one minute to enrage.

Three.  Our other offtank drops dead.  Two.  Shit, our MT just died, no, dammit, no no no!  One…

“Stay your arms!  I yield!”

I slump back in my chair, put my face in my hands, and realize that they’re shaking.  I don’t cry tears of joy and relief…but it’s a close thing.

————–

Epilogue:  We got Mimiron to 22% in phase 3 the very first time we saw him.  I’m not getting cocky yet, as phase 4 of that fight is supposed to be total chaos, but I think we’re in pretty good shape on him.  Make out your will, you shrimpy little twerp, you’re next.

Posted in raid, tank, warrior | Tagged: , , , , | 15 Comments »

Ulduar at 40% scale

Posted by Linedan on July 30, 2009

So after a few days off to recharge the ol’ WoW batteries, I found myself in an interesting spot last night.  See, there’s this 10-man Ulduar raid, called “No Bads,” that is made up mostly of folks that run with The Anvil’s 25-man Ulduar.  I’ve run with No Bads once in the past as desperation oh-crap-we-need-a-warm-body-let’s-grab-Lin-nobody-else-is-on DPS, but earlier in the week, Haicu, the raidleader and DK offtank, approached me and asked me to offtank their Wednesday night run for the next two weeks while he’s out traveling on business.  Of course, to help friends out, I said yes.  (Oh, gee, tanking Ulduar, twist my arm.)

This left the raid in an interesting position, because it gave them what is no doubt a rarity nowadays:  a 10-man raid with two warrior tanks.  And, it was the first time I had tanked Ulduar in a 10-man as opposed to a 25.

Haicu has built his tank build specifically for AOE tanking as a death nugget, and he’s pretty scary good at it.  I like to joke that he’s a seven-foot-tall troll Roach Motel for trash, because mobs get stuck to him and they just do not frigging come off.  Now, this isn’t necessarily a rant about how a DK with good gear can tank their ass off while still doing well north of 2k dps, and then flop specs and do well north of double that on a boss fight where they aren’t tanking.  (That’s a rant for another time, trust me.)  But it did leave me wondering if I could fill his slot effectively.  I have no doubt of my ability to tank anything in the front three-quarters of Ulduar on Linedan; over half his gear now is Ulduar 25-man stuff or equivalent, and I’m a competent enough player to take advantage of it.  But let’s face it, we warriors can’t approach a paladin or death nugget at the fine art of AOE tanking.  With Haicu in the raid, the DPS could go ape with their Blizzards and Hurricanes and Volleys right off the bat on a pull and never be in any danger.  Not so with your friendly Panzercow.

Well, I’m pleased to say that overall, it went very well.  Flame Leviathan +2 towers, XT on hard mode, Kologarn, Auriaya, Hodir, Thorim, Freya, and Iron Council, all fairly clean, in less than three hours.  Yes, the DPS had to modify things a bit, and we were actually helped by the fact that we were a little short on AOE DPS (only one mage, no hunter).  We only had a few agro problems, mainly on Conservatory trash (stupid little flowers) and Hodir trash (stupid little worms).  I think I only got a few people killed, which is a distinct improvement over what I was fearing going in.

The interesting thing to me is how different the difficulty feels on some of the fights.  Auriaya felt like an absolute pushover on 10 compared to 25; still long and arduous and frenetic, and I still hate the Feral Defender, but we were never in serious danger.  Thorim, our current 25-man cockblock, was no sweat; the four of us assigned to the hallway gauntlet ripped it apart like nothing and the folks out in the arena had no worries.  (And now I know what not to do as I run to pick up Thorim and pull him down on the 25 this week…or as our poor priest yelled into Vent right as I got paralyzed, “NOT THE MIDDLE, LIN!  NOT THE MIDDLE!”)  The stuff in the hallway has something like one-fifth the health on 10s that it does on 25s so it just dissolves.

On the other hand, Freya felt harder on 10 than 25, probably due to having one fewer tank for the triple-spawn adds, or maybe it was just me having trouble with the big tree add.  (Hint:  If the tank doesn’t have the big tree under control under a mushroom, DON’T ATTACK IT.  And if you do, don’t run AWAY.)  Kologarn felt harder but that may have been because I was tanking rubble, which is a notable fear of mine after I repeatedly cocked it up in the 25 a couple months ago.  Then again, on 10-man, Kologarn never manages to put two stacks of his crushing debuff on the tank, so there’s no real need for tank-switching.  Iron Council has the same two tanks/three mobs dynamic that makes things a bit more interesting (for one of the tanks, anyway) but it’s really no harder.

Now maybe some of the stuff last night felt easier because most of us are already geared in ilevel 226+ stuff, and not rocking our Naxx gear anymore.  Maybe.  But it was surprising to me that something like Auriaya, which is still a knife-edge dance with disaster for us in 25s, felt more like Anub’rekhan in the 10.

No loot for the Panzercow, but bah, who cares.  I had fun.  I learned some useful stuff for this week’s 25-man.  And I got to work on my multiple-target agro, which I haven’t had to do in a while because we had such good AOE tanking with Haicu, there was no point.  It’s easy to get sloppy with a good backstop like that, so it’s good to occasionally remember that yes, multi-target tanking as a warrior takes work.

Oh, and Fusion Punch still hurts like a bastard, I don’t care how big or small your raid is.

Posted in raid, tank, warrior | Tagged: , , , , | 4 Comments »

Visual aid

Posted by Linedan on July 20, 2009

Go here, and let Ambrosyne tell you how to tank as a warrior.  Complete with handy flowchart!

Posted in humor, tank, warrior | Tagged: , , | 2 Comments »

So You Want to Be a Prot Warrior: Levels 71-80

Posted by Linedan on July 2, 2009

OK, gang, this is it.  The last 10 levels.  You’ve hung with me this far, and I appreciate all the great feedback and comments that I’ve gotten over the last few months of writing the various chapters of SYWTBAPW.  (And it’s not over yet, more on that later.)  So let’s get down to it, and start grinding through Northrend to get you those last 10 levels and arrive at your ultimate destiny–the endgame.

When we left you back at level 70, your build looked like this:  5/5/51.  For this guide, we’re taking all 10 of your last talent points into the Arms tree to reach the “cookie-cutter” 15/5/51 build that’s the most popular prot warrior build right now, and for the foreseeable future.  As we go through the talents, I’ll explain why we’re going 15 deep into the Arms tree, which might seem surprising considering we’re, y’know, tanks.  There’s a reason behind it, don’t worry.

Levels 71-73:  3/3 Improved Heroic Strike.  One of the more messed-up mechanics of the warrior class (IMO) is that when tanking, in order to maximize your threat, you will be spamming Heroic Strike every time your rage permits it.  If you’re tanking heroics or raids, there’s a very good chance that your rage will always permit it, hence you’ll literally be smashing that button on every weapon swing.  With that in mind, having it take 3 points less rage can’t hurt, and it will let you spam it more in situations where you have decent, but not unlimited, rage.

Levels 74-75:  2/2 Improved Charge.  This is a tossup.  We’ve got to put these two points somewhere in the Arms tree in order to open up the third tier of talents.  You can make a case for putting them in Iron Will instead for the stun and charm resistance, especially if you PvP a bit on the side.  (Note that a dedicated Prot PvP spec is very different from what we’re working with here.)  I put them in Improved Charge because I rarely PvP on Linedan anyway, and the ability to generate 10 extra rage on a Charge, for a total of 25, gave me more options when initiating combat.  Improved Rend would be a waste; it doesn’t do a lot of damage with a one-hander anyhow.

Levels 76-77:  2/2 Impale.  Increases the critical strike damage bonus of all your “abilities”–i.e., yellow-damage attacks, really anything but a normal melee swing–by 20%, giving you +120% damage on crits instead of +100%.  You don’t have the high crit percentages of a DPS class as a prot warrior, but with several talents giving you +15% crit chance to some hard-hitting abilities (Shield Slam, Heroic Strike, Devastate, Thunder Clap, and Cleave), you’ll crit enough to where this talent adds noticeable damage output.  Plus, it’s required for…

Levels 78-80:  3/3 Deep Wounds.  I covered in a prior post several months ago why a prot warrior can get good use out of Deep Wounds.  The quick recap:  ANY crit will make your target bleed for 48% of your mainhand weapon’s damage over 6 seconds (3 ticks 2 seconds apart), and it “rolls,” basically stacking as the 6-second durations of several Deep Wounds applications overlap.  The numbers don’t seem huge at first.  Linedan, in largely Ulduar and Naxx-25 gear, puts about 280 to 290 extra damage on a target with a single Deep Wounds while raid-buffed, in three ticks of 95 or so points each.  But, remember, Deep Wounds activates off any crit, and warriors throw out a LOT of attacks…including the passive damage from Damage Shield.  So you will be able to keep Deep Wounds on your targets quite a bit, and over a fight, the high uptime means that the damage adds up to surprising numbers.  Looking back over the last four Ulduar raids I’ve had him on, Deep Wounds is between 6% and 10% of Linedan’s total damage output.  That’s a lot when you consider that he’s doing between 7 and 9 million damage output on a three-hour raid night.  And it’s all bonus.  More damage = more threat.  More threat = the other DPS being able to push hard without fear of me losing agro.  More DPS = stuff dies faster.  It’s win-win-win all the way around.

And hey, there’s three new spells you get to play with!

Level 71:  Shattering Throw.  You throw your weapon at the target, doing some damage, reducing their armor by 20% for 10 seconds, or removing any invulnerabilities.  Basically, it’s a ranged five-stack Devastate.  The trick is that it removes invulnerabilities–yes, folks, Shattering Throw will literally burst bubbles.  Or Ice Blocks.  It’s primarily a PvP move as far as I’ve seen, and I don’t think I’ve ever used it in anger, but I might going forward, because it hits harder than firing a gun or bow, and while I haven’t been able to confirm it, it may apply the silencing effect that Heroic Throw does due to the Gag Order talent.  I’ll have to check into that.

Level 75:  Enraged Regeneration.  Yes, you, a warrior, now have a self-heal.  You have to be Enraged to use it, but with 2/2 Improved Defensive Stance and decent defensive stats, you’re Enraged most of the time anyhow.  Hit this, and it burns the Enrage (and prevents reapplication of an Enrage for the duration), and heals you for 30% of your total health over 10 seconds.  Protip:  If you really want to get the most out of this, pop Last Stand and then pop Enraged Regeneration.  ER uses whatever your total health is at the moment you hit it, so it will calculate that 30% heal including the extra health from Last Stand, making it more like a net 40% heal.  Three-minute cooldown.

Level 80:  Heroic Throw.  This is Shattering Throw’s more useful cousin.  It does a reasonable amount of damage, silences the target for 3 seconds (if you have Gag Order), and generates significant bonus threat, which Shattering Throw doesn’t.  It’s an awesome pulling maneuver, and something I use frequently.  Bloodrage for initial rage, and Heroic Throw to pull, and pulling casters is now no big deal anymore.  It does, unfortunately, have a one-minute cooldown.

As for how you do your leveling from 70 to 80, it hasn’t really changed.  You are at the peak of your survivability.  You are one hard mofo to kill.  Grinding entire camps of Northrend mobs should be a non-issue, if you’re keeping your gear up to date.  You can easily hammer down some of the wussier elites solo.  But again, let me emphasize–the point of this spec is to tank.  You should be tanking instances every chance you get.  I’m a broken record, I know.  (Or a “skipping CD” to you younguns.)  But if you’re not going to tank, there’s very little reason to go prot and stay prot.  Keep tanking instances to keep your skills sharp–warrior tanking is a lot more than just hitting “969.”

Your tanking rotation does not change between level 70 and level 80.  You will have more pulling options with Shattering Throw first and Heroic Throw later, and Improved Heroic Strike makes your Heroic Strike spam easier, and you’ll have new ranks of your same old friends, but the foundational basics of how you gain and hold agro, and the priority of your attacks, haven’t changed.  What you’ll find in the Northrend dungeons is, mercifully, a move away from the godawful huge five- and six-mob mixed melee/caster groups in Outland instances like Shattered Halls and Shadow Labyrinth.  You’ll still have casters and melee mixed up, but rarely more than four at a time, which makes handling them much easier because you’ll need to stack less crowd control in your groups.  Maybe even none, once you get more confident.

Just because we’ve dinged 80 and gotten our special present from Rhonin in the mail, though, doesn’t mean the grind is over.  Ohhhhh no.  Far from it.  In the next installment of SYWTBAPW, our talk will move from talents and skills to gear and enchants and gems, as we talk about your progression toward being ready to tank Northrend heroics and raids.  In another installment down the line, we’ll talk about alternate warrior specs–why dual-spec is a fantastic thing for many tanks, whether you should use that second spec for DPS or not, and possible other tank specs besides 15/5/51.  We’ll also be looking at the differences between raid tanking and instance tanking, which are bigger than you’d think.

Posted in theorycrafting, warrior | Tagged: , , , | 7 Comments »

So You Want to Be a Prot Warrior: Levels 61-70

Posted by Linedan on June 11, 2009

A group of tanks meet to discuss strategy, resplendent in their high-60s Outland gear.

A group of tanks meet to discuss strategy, resplendent in their high-60s Outland gear.

Well, here we are again, gang.  I’ve gotten you to level 60 and all the way through the Prot tree up to the pinnacle, Shockwave.  And there you are, in Hellfire Peninsula, ready to rock and roll your way through Outland and get ready for the ultimate challenge of Northrend.  So let’s see if we can get you Northrend-ready!

Here is our starting spec for this discussion:  0/0/51.  All Prot, all the time.  (Yes, I know I have too many glyphs in there for a level 60; don’t sweat it.)  Now, you’ll start learning that yes, Virginia, there are other two other warrior trees, and they can serve you well even as a tank!

Levels 61-62:  2/5 Cruelty.  Finally, we branch out into the Fury tree and take what is, for any DPS warrior spec, a 5/5 required talent.  2/5 Cruelty gives us +2% crit chance.  Why don’t we take 5/5 Cruelty as a tank, you may ask?  Because we already have +15% crit to five of our most important abilities from our talents.  So instead, we take…

Levels 63-65:  3/3 Armored to the Teeth.  When you’re running around Northrend at level 80 with over 24,000 armor value in your epics, you’ll really appreciate Armored to the Teeth and its 3 bonus AP for each 180 armor value you wear.  Even a modestly decent set of Outland tank armor, with a good shield, will give you over 200 bonus AP with this talent…you’d be hard-pressed to squeeze that much out of stat boosts on your gear.  Now note that this gives AP, not Strength, so it won’t boost your block value or the damage on your Shield Slams.  (The originally planned version of this ability did give +Strength, but Blizzard changed it.)  But the bonus AP will increase your damage output on all your weapon-based attacks, and more damage equals more threat and faster kills.

Levels 66-70:  5/5 Deflection.  Pretty straightforward here…+5% to your Parry.  Yes, a handy defensive talent in Arms, supposedly a DPS tree.

Now you can change the order up on these to suit your needs.  If you are running around with gear that gives you adequate crit, but you’re short on AP, take Armored to the Teeth first.  If you’re tanking a lot of instances, you can load up on Deflection first for better damage avoidance.  The journey here is not so important, it’s the destination–5/5/51 at level 70, so we can load the last 10 points in the Arms tree in Northrend and come out with our cookie-cutter 15/5/51 spec at level 80.

As for spells and skills, you start getting some new ones again after going for quite a while only leveling up old ones.  (Remember, starting at 60, you can train something every level, not every two levels!)

Victory Rush (level 62):  Yay for free attacks, boo for stance restrictions.  Victory Rush allows you to get what amounts to a free attack within 20 seconds of getting the killing blow on something that gives you honor or experience.  It costs no rage, so it literally is free except for a global cooldown cycle.  The catch?  You can’t use it in Defensive Stance, and you’re going to be in Defensive Stance most of the time from here on out because it’s more efficient to grind that way.  Still, if you’re DPSing in a group or find yourself in Battle or Berserker for whatever reason, it’s free damage.

Spell Reflection (level 64):  CRY MORE, MAGES.  As if being able to slam somebody in the face for 6000 damage isn’t enough reason to carry a shield, this skill seals the deal.  It’s expensive at 25 rage, but hit it, and it will reflect the first spell cast on you within five seconds back at the caster, hitting them with the full normal effect of their own spell.  Now there are a lot of restrictions with it.  It won’t stop you from taking AOE damage in, say, a Hurricane or Blizzard.  It’s on a 10-second cooldown and only lasts 5 seconds, so timing is critical.  It reflects one spell, although sometimes, latency will cause weird things to happen like being able to reflect two or three that hit you at the same time–don’t count on it, though, it’s not reliable.  And certain mobs simply are not reflectable, because Blizzard loves giving us abilities and then making them useless on many boss fights.  (I’M LOOKING AT YOU, KARAZHAN.)  Still, this is an awesome ability.  It’s one more weapon we have against casters both in PvE and PvP.

Commanding Shout (level 68):  A very, very nice ability for tanking instances and raids, especially if you’ve got a paladin with Greater Blessing of Might in your back pocket.  It adds a significant amount of health to everybody within range in your group or raid.

Intervene (level 70):  This is the third leg of what I call the “mobility trinity,” Charge and Intercept being the other two.  Intervene allows you to charge at a group or raid member and intercept the next attack made on that person; in addition, it lowers their total threat by 10%.  Personally, I don’t use it as much as I should, because it’s tricky as hell to switch targets mid-fight.  There’s ways around that with macros, though.  It has a myriad of uses; in PvP, it’s great for catching up to friendly forces, in PvE, it’s obviously good for saving squishies that pull agro.  We used it in Gruul’s Lair for occasionally eating hits off the main tank to keep rage up and stay higher on the threat list (when I was supposed to be eating Hateful Strikes).  Blizzard added the 10% threat reduction specifically to break this strategy of using Intervene on a main tank.  Your talent point in Warbringer allows Intervene to be used in any stance, and it does not share a linked cooldown with Charge or Intercept.  Once you get good at using those three abilities, you become a giant plate-clad pinball of doom.

You can hit Outland as early as level 58, and most people nowadays do that.  The reason is simple–the gear they throw at you in the introductory quests is a quantum leap over anything but the best of old-world dungeon blues or level 60 40-man raid gear.  You’ll start building your “Outland clown suit” not long after you set foot on Hellfire Peninsula.  You may have a little trouble with some quests at first if you’re 58 or 59 and your gear is weak coming in, because certain areas (Zeth’gor comes to mind) are crowded and can have fast respawn rates.  Just consider it good practice for instance tanking, and learn to love the inherent survivability of the Prot spec as you slowly grind down entire groups of fel orcs.  This is where all those hours spent leveling first aid, cooking and fishing can pay off; a good stock of bandages and buff food will go a long way toward making the early Hellfire levels less painful.  Once you push forward into Zangarmarsh or Terrokar, things actually get easier; your gear’s improved, you’ve got a few levels, and the mob concentration is more spread out in most areas.

Instance tanking in Outland is simultaneously better and worse.  Better because the instances are no longer as massive or confusing as a Mauradon or BRD; worse because some of them feature huge trash pulls that will push your tanking skills to the limit.  Prior to 3.0, despite Linedan being very well-geared, I would simply refuse to tank heroic Shattered Halls or Shadow Labyrinth (OK, I wouldn’t tank most Outland heroics), simply because both dungeons featured many five- and six-mob pulls that were beyond brutal for a warrior to keep agro on.  With our new and highly improved AOE tanking abilities, it’s a lot less painful now, but still not easy.  The same tips still apply–use a kill order and crowd control in level-appropriate groups on big pulls.  Work on line-of-sight (LOS) pulling to bring casters to you, this is a skill that you should learn now because you’ll surely need it in raids.

Again, I can’t state this enough–tank something every chance you can get.  Tank outdoor group quests, tank instances, act like you’re tanking when you grind by pulling multiple mobs and practice shifting targets to spread agro.  You don’t want to get to level 80 and then have to learn this stuff on the job in a Northrend heroic.  A significant part of being a good tank is mindset.  You need to have the mindset that you WANT to tank.

My apologies if this is a little disjointed today.  I’m tanking three projects at work while I’m putting this together.  But, hey, at least I’ve got solid agro on ‘em all, eh what?

Coming soon to SYWTBAPW…welcome to Northrend!  It’s cold.  It’s full of things trying to eat your face.  And it’s where you’ll finish your journey–for now–and get ready for the ultimate test of your tankitude, level 80 heroics and raids.  Tune in again, same bat-time, same bat-channel!

Posted in tank, theorycrafting, warrior | Tagged: , , , | 5 Comments »

What I think of healers

Posted by Linedan on June 10, 2009

He'd probably let me die to the boss, but at least there'd be Vicodin afterward.

He'd probably let me die to the boss, but at least there'd be Vicodin afterward.

The folks over at Blog Azeroth have an interesting shared topic this week:  What do non-healers think of healers?  It’s a thought-provoking subject that’s spawned some great thoughts, but it’s one that I’m not sure I’m qualified to blog upon.

You see, I have a dirty little secret.  I’ve never played a healer.  Never.

I have three healing-capable alts, a 70 druid, a 69 shaman, and a 32ish paladin.  They have never for one second of their lives been resto, resto, or holy respectively.  They’re feral, enhancement, and lolret.  I’ve never offspec healed an instance with any of them. 

What’s worse, the even dirtier part of my dirty little secret is that basically, I’m a DPS whore.  Yes, I have a prot warrior as my main, and I have no plans to change that aside from continuing to develop Linedan’s arms offspec so he can contribute more on one-tank raid fights.  But my other high-level alts–two hunters, one blood DK, one feral druid, and one enhancement shaman–are all about various ways of bringing the pain.  The thought of trying to heal even a weak normal instance, on any class/spec combination, scares me far worse than tanking any heroic raid encounter in the game.

So this leaves me in a quandary.  How can I possibly discuss “what a non-healer thinks of healers” when I’ve never played a healer and have only the vaguest idea of the strengths and weaknesses of the various classes and specs?

The fact is, I really don’t care how a healer keeps me standing, only that they do.  You can use big heals, medium heals, little heals, pew-pew heals, bubbles, shields, HOTs, bandages, duct tape, spackle, grout, little cartoon Thrall Band-Aids, Red Bull, medkits from Half-Life 2, Class II controlled substances…I.  Don’t.  Care.  Just keep me alive to keep the mobs off you, and I’ll let you worry about the mechanics of how you do it.  You don’t tell me how to tank, I don’t tell you how to heal, and together, we will rule the galaxy as…uh…tank and squishy or something.

I trust my healer(s) implicitly when I tank.  I picked up a bad habit in vanilla WoW that’s carried through Burning Crusade and into Wrath, and while I’ve gotten better about it, I’ve yet to completely shake it.  I don’t pay as much attention to my own health as I should.  This came about because when I was learning to tank, at level 60, I had to focus every one of my few remaining brain cells on gaining and holding agro on multiple mobs…while tanking for one of the highest-DPS rogues on the entire server.  (This was, of course, back when dinosaurs roamed the earth and warriors’ multiple-target tanking required a hell of a lot of work.  And I could barely stay ahead of this guy on a single boss target, much less multiples.)  Combine that with the fact that we had a couple of really solid healers in the crew, and I tended to just forget about my health, put it in their hands, and focused everything forward on the mobs.

I still do it, more than I should.  I dutifully get a healthstone at the start of every raid, and every raid, no matter how many times I die, I still have it when I log out.  I accumulate redonkulous amounts of healing potions.  I still lug around a single Nightmare Seed that I haven’t used in months.  I just have a simple faith that no matter how deep the kimchi gets, if I’m doing my job and intelligently using my cooldowns like Shield Wall and Shield Block, and if I’m not standing in Bad Stuff, the healer or healers that I’ve got behind me are always going to save my ass.  Period.  And the best part is, 99.9% of the time, I’m right.

I have a lot of respect for healers.  It’s not nearly as much fun as DPS and just as, maybe more, stressful than tanking.  The players who are hardcore dedicated to the art of green glowy whack-a-mole or shiny golden PEWPEWPEW have my undying lessthanthree and my eternal gratitude.

But if you want to know whether I think a holy paladin or a disc priest is better for healing me?  Brother, I have no damn idea.  I love you all equally.

Posted in random, rant, tank | Tagged: | 16 Comments »