Achtung Panzercow

If I can't be a shining example, at least I'll be an object lesson.

Posts Tagged ‘lorelol’

The Zombiepocalypse, One Year On

Posted by Linedan on October 27, 2009

This time last year in WoW, we were fighting for our lives.  Or, maybe running for our lives might’ve been more appropriate.  Our towns and cities were overrun by gigantic hordes of shambling, terrifying zombies, and they only wanted one thing…braaaaaiiiinnnnss.

Yep.  Last year, in the runup to Wrath of the Lich King, Blizzard decided to give us a world event we’d never forget.  Forget the 2008 recycle of the 2006 Naxxramas opening event, where you got to go out to various zones and then get camps of undead stolen from you so you couldn’t get those l33t [Jockstraps of Undead Slaying].  No, Arthas had a little more in mind this time than sitting there and waiting for us to smash up some crystals and scream at people for jacking our mobs.

Remember how it started?  Boxes of tainted food started appearing, mysteriously, in towns.  And then came the zombies…well, OK, ghouls, but they were called zombies, because zombies are cooler than ghouls.  If a zombie bit you, or you messed with a food box, or you splattered a tainted bug or rat, you got cooties.  If you didn’t get cured by the time the cootie timer ran out, you became a zombie, with a whole new set of abilities…including having to fight nearly-constantly or your health would drain away and you’d die.  Zombies aren’t exactly known for just standing around and chillaxin’, y’know?  They feel the need…the need to feed.

At first, the disease timer was 10 minutes and it was easy to cure…no worries.  Then the disease timer dropped to 5 minutes, and then two minutes, and then one minute.  By that time, it was World War Z time, baby.  There were zombies everyfrickinwhere, man.  Cities became deathtraps as guards and NPCs got zombified by the dozens.  Death and undeath were spread across Azeroth and Outland.

And just like that, it was over.  Grand Apothecary Putress came up with the cure, and the Argent Dawn delivered it…and all that was left was to clean up the streets of Orgrimmar and Stormwind, burn the bodies, and count the cost.

There’s no doubt that Blizzard absolutely swung for the fences with what we’ve termed the “Zombiepocalypse.”  This was not just another holiday, or some optional event for certain levels.  This was specifically designed to get the point across that the Lich King wants your ass dead.  Yes, you.  And he doesn’t much care about your daily quest grind or your current assignment to retrieve eight [Bear Asses] for some idiot in Thelsamar.  This is total war, son.

There’s also no doubt that the Zombiepocalypse was the most contentious and divisive world event Blizzard’s ever done.  It affected almost everyone who played during that week last October, whether you wanted to be affected or not.  The only way to “opt out” was not to play.  The potency of the disease in the last few days, plus the ease of catching and spreading it, made Hakkar’s old Corrupted Blood look like a minor sniffle.  You either loved the Zombie Invasion of 2008, or you hated it.  There was no in between.

Well, except for me.  I can find the in-between on anything.  (Yes, I am the world’s only wishy-washy tank.)

Let’s take a look at the bad, and then the good, that came out of the Zombiepocalypse, and what lessons Blizzard can hopefully take away from it for any world-shattering–literally–events they may want to try for Cataclysm’s ramp-up.  First, the bad:

- Griefing.  The Zombiepocalypse proved that there’s a population of people on every server who are nothing but raving assholes who get a good laugh out of ruining other people’s fun…but can’t handle it when their own plans get thwarted.  Stories ran rife of groups of level 70 player zombies tearing a swath through newbie towns, infecting the guards, causing level 1-5 characters to get one-shotted again and again.  Questgivers and flightmasters were dead or undead for extended periods.  Auction house bombing (run into an AH and zombie-explode, thus infecting everyone around) became an art form.  Protests from the affected parties brought forth streams of “lololol cry more noob.”  And yet, when a paladin or priest would “fight back” by actually, y’know, cleansing the disease off the zombie, oh, the four- and five- and twelve-letter bombs that flew from the newly de-zombified!  Newsflash, Griefer Boy:  If you get to run around and make life miserable for level 10s, then we get to cure you back from zombie form into douchebag form, even though your spelling and grammar is better when you’re screaming “braaaaiiiinnnnsss lol.”  Yes, I know the event was designed to force people out of a comfort zone–I get that (see below).  But like every other thing that griefers get a hold of, many times, zombiedom was turned into nothing more than an excuse to be a dong.

- Non-consensual PvP.  Here you are, Joe Noob, level 11 mage, rolling around Westfall wondering why the hell Old Blanchy can’t just graze her own oats and HAY WTF LEVEL 70 ZOMBIE ZOMG I’M DED.  Zombies, see, know not of your PvP flags.  A zombie could attack, and be attacked by, anybody, anytime.  They were, effectively, their own faction…and you were always flagged to them.  Don’t want to PvP?  Tough toenails.  If a player zombie wants to PvP with you, you can outrun him, yeah, because he’s a zombie, but other than that, you’re PvPing regardless.

- Shattrath.  Nowhere did the problems with the event loom larger than Shattrath City.  Shattrath, of course, is a Sanctuary–no PvP combat allowed.  This included zombies.  Which means that once a player turned into a zombie, they were, for all intents, immune from attack from other players.  Similarly, player zombies could not infect other players directly…but they could chain the infection among the hordes of Aldor and Scryer and refugee NPCs running around, and those NPC zombie swarms could zombify or kill a player in short order, because of the additive nature of zombie bites–the more you get hit, the more it cuts the timer down.  As long as the player zombies could find the occasional NPC to nomnomnom, there wasn’t a damned thing zombie-fighters could do to stop the root cause of the problem.  It was a gaping hole in the “ruleset” for Zombiepocalypse, if you will, and it was exploited to the utmost.

- Melee need not apply.  That week was an awesome time to be a priest, or especially a paladin.  Everybody snuggled up close to you because, hey, hordes of undead are what you live for, right?  You can heal the sick, or you can protect the innocent, or you can just ret up and kick massive zombie ass.  Well, conversely, trust me, it was a shitty time to be a warrior.  The last couple days of the plague, the infection timer was a mere one minute…and each zombie bite cut it down by something like ten seconds.  Just a few nibbles and you were a zombie, whether you wanted to be or not.  There was no place for warriors in particular (although I’m not sure shamans could clear it off themselves, or if rogues could CoS out of it).  Even if I had a paladin behind me spamming cleansing on me while fighting a zombie horde, all it’d take is one resist or one lag spike, and poof, Zombiepanzercow.  I had really wanted to play Linedan through the end of the Zombie Invasion, but it quickly became so obviously pointless that my fearless Panzercow ended up not logging on for the last two days of the fight.  Beltar, my dwarf hunter, became my primary character, and I had a much better time.

Now, all that said, do I think Zombiepocalypse was a failure?  Hell no.  Here’s the good stuff:

- Arthas wants to eat your face.  Nothing drives home the fact that Arthas is the Big Bad like having your entire city overrun by brain-eating zombies.  We, as players of WoW (especially if we never played any of the Warcraft RTS games, as I didn’t), will never really feel the despair and desperation of the Third War, of the loss of Lordaeron and Stratholme and Darrowshire, the scouring of the Ghostlands and Eversong and the desperate stand at the gates of Silvermoon.  That one week, a week of increasing disruption and violence and vicious fighting in the streets, is the closest we’ll get.  If you’re a bit of a lore nerd like I am, that alone makes putting up with the negatives a ton easier.

- The RP was awesome.  Since I ended up on my dwarf for most of the latter half of the Zombiepocalypse, I ended up fighting in Stormwind along with his guild, the Wildfire Riders.  And there was crazy fighting going on.  The zombie-lovers were constantly infecting the Trade District and Old Town.  There were pitched battles in the streets all that last night, literally for hours.  Zombies were popping out of every building as vendors got infected.  The “front” shifted constantly, from the Trade District to the Harbor to Old Town and back to the Trade District.  We gave it a name…”The Longest Night.”  And the roleplay and stories that came out of the last night of the event still resonate among us to this day, so much that we’re having a little in-game get-together soon to remember the night that the Pig and Whistle became Old Town’s last redoubt against the forces of undeath.

- You got to be a zombie!  I had a rule of thumb.  I’d fight like hell against any zombie I saw, but if they got me, they got me fair, and I proceeded to go all-out as a zombie.  (My exception was Shattrath…the situation was so screwed up there thanks to the Sanctuary rules, I’d just go off in a corner and suicide.)  Why not?  Being a zombie, if you’re reasonable about it, is hella fun.  You can control NPC zombies, you can lurch around yelling “BRAAAAAIIIIINS,” you eat tasty human fase to regain health.  What’s not to like about it?

- Beltar got to pretend he was Bruce Campbell.  Sort of.  Shooting zombies in the middle of the Trade District while ripping off one-liners in /say?  Hell yeah.

I really hope that Blizzard has something as epic as the Zombiepocalypse planned for the Cataclysm rollout.  I just hope that if they do, they take a hard look at what went wrong last year (and there was a lot) and don’t just dismiss the legitimate complaints as “a bunch of noob carebear whiners,” like a lot of the forum idiots do.  Obviously you can’t have something like this without disrupting people’s play, at least some.  But with some thought, they should be able to at least mitigate some of the griefing and make it more enjoyable for more people, of all levels.

Posted in PvP, hunter, random | Tagged: , , , | 28 Comments »

Patch 3.2: All Argents, all the time

Posted by Linedan on June 19, 2009

Random Friday afternoon thoughts as I try to make it through my last hour and a half at work this week, laying low with the Robert Earl Keen turned up to 11…

So this week, the WoWosphere exploded with the release of the first round of release 3.2 PTR patch notes.  Now I’m not going to go over them bit by bit by bit here; everybody’s already dissected those notes like a frog in biology class.  I don’t get too bent about class changes in preliminary PTR notes like these, because they always get tweaked, at least a little, based on testing on the test realm.  I’m not even going to go into the mount changes except to say “woot!”, or the badge changes except to say “boy, the Blizzard general forums are full of tardburgers.”

No, my thoughts today are about everybody’s favorite Scourge-slaying, scrupulously-neutral, joust-loving party animals, the Argent Crusade.  More specifically, about the little place that they’ve put up on the ass end of Northrend…yup, the Argent Tournament, or as I call it sometimes, the Icecrown County Fair.

When I read the 3.1 patch description talking about the Argent Tournament, I’ll admit it, my WTFometer pegged.  Not because of anything to do with the actual game itself, mind you–even though jousting could, IMO, be done better, and I despise the “before the gate” dailies, especially the Champion version.  No, the mechanics were fine.  My bogglement at the Argent Tournament was strictly, I assure you, rooted in roleplay and lore.

Think about it.  The Argent Crusade, Horde, and Alliance are standing before the seat of the Lich King’s power.  Icecrown requires a massive cleansing that will require an immense amount of effort and the blood, sweat, and lives of thousands of heroes.  The Crusade’s job is made more complicated by escalating tensions between the Horde and Alliance in the wake of the Wrathgate (thanks ever so much, Putress and Varian), forcing the Crusade to rely more and more on the death knights of the Ebon Blade, their own smaller armies, and free agents–that’d be us, kids–and less on the elite forces of Thrall and Varian.  The financial and logistical strain is immense…the personal one, even more so.

So with this incredibly daunting task ahead of them, the leadership of the Argent Crusade decides to take their precious, limited resources…

…and build a fucking jousting tournament.  On the wrong end of the glacier from both their own base, and from Arthas’ doorstep.  Sweet jumping holy goblin Jesus on a friggin’ pogo stick, are you kidding me?

Excuse me, folks, but exactly how is this going to kick Arthas’ undead ass?  “Oh, but we’re seeing who the greatest champions of the Horde and Alliance are!”, you might respond.  Riiiiight.  Sitting on the back of a wolf or kodo or chicken, beating each other over the head with a blunt lance (that does 0.3 dps, by the way), is going to show you who’s capable of leading the charge against the Lich King.  Boy howdy, I know I’d be scared of seeing a line of Argent Jousters, pennants flying, riding their mighty war chickens toward the gates of Icecrown Citadel.

Actually, no.  I’d be laughing my ass off right before Scourge Happened and I’d have both new ghoul soldiers for my army and Kentucky Fried Hawkstrider for dinner.

OK, I’m exaggerating a bit, but not much.  Do you see why I thought (and think) the concept of the Argent Tournament made no sense?  It’s jarring to me to put this thing in Icecrown given everything else that’s going on.  It doesn’t fit.  You’re engaged in, literally, a life and death struggle for the future of the entire world against Azeroth’s biggest home-grown evil Big Bad and his endless armies, and you’re taking time out to freaking joust?  Do you seriously think that Thrall wouldn’t take one look at this and laugh himself silly?  Tirion Fordring is really going to buy into this fluff?

(Now this hasn’t stopped me from getting Linedan involved, because hey, excellence in combat–any kind–is what the Panzercow is about, so he’s a Champion of Thunder Bluff and is currently working on Silvermoon.  If I ever ratchet up any more interest in the daily grind-a-thon, he’ll eventually be an Exalted Champion or whatever the title is for five Champions and all factions exalted.)

Enter patch 3.2.  The Icecrown County Fairgrounds expand with a new big arena, and I somehow think it’s not going to be used to hold L70ETC concerts.  All the new content in this patch centers around the Tournament.  A new 5-man instance.  A new raid instance involving the Colosseum–or as Anna called it, “Onyxia v4.0.”  New dailies.  A Cult of the Damned camp attacking the Tournament (took ‘em long enough).  The return of the Black Knight!  (Uh…woo.)  Other than defensive operations against the Cult of the Damned, I haven’t yet seen anything to indicate that any of this content actually involves…wait for it…a substantive fight against the Scourge.

Please note that as far as we know, the war against the Lich King hasn’t moved forward much at all.  Arthas sits inviolate in the Citadel.  He’s still holding us off at Corp’rethar.  The forges at Malykriss are still producing.  The Vrykul still hold Ymirheim and new slaves trickle into the saronite mines, no matter how many we free.  The only real success you see as you proceed through Icecrown’s questlines, after the establishment of Crusader’s Pinnacle, are the opening of the Shadow Vault and the destruction of the Fleshwerks…and both of those were courtesy of the Ebon Blade, who seem to be out doing the actual dirty work while the Argent Crusade goes into the fourth month of their little Ren Faire on the north coast.

Maybe it’s me.  I dunno.  But from a lore standpoint, the whole Argent Tournament concept just doesn’t fit, and dumping all this extra content into it for patch 3.2 makes it even worse.  It may well be because I only have one character who, from a roleplay standpoint, gives a damn about the Tournament.  Beltar, my dwarf, has not done a single AT quest and may never; he’s old, he’s crotchety, and he would much prefer blowing a jouster’s head off at thirty paces than running the risk of getting unseated from a ram.  Illithanis would be offended that they won’t let her use her wasp pet, and Moktor’s never met a fair fight in her entire life and subsequent unlife.

Maybe my sense of lore and roleplay is offended.  Or it could be that it’s 4:30 on a Friday afternoon and DAMMIT I WANT HOMETIEMS NAO.  I dunno.

Discuss among yourselves.  Peace out.

Posted in random, rant, roleplay | Tagged: , | 7 Comments »

Good and evil

Posted by Linedan on February 25, 2009

Some really interesting thoughts about Alliance vs. Horde and “good” vs. evil over at Going Bearfoot.  It’ll make you stop and think about just who the “good guys” and “bad guys” are in WoW.

(Hat Tip:  Varenna over at Binary Colors.  Enjoy that new T8 paladin belly-shirt armor!)

Posted in alliance, horde, roleplay | Tagged: , , , | 1 Comment »