Achtung Panzercow

If I can't be a shining example, at least I'll be an object lesson.

Posts Tagged ‘Linedan’

Get me a job at the State Department

Posted by Linedan on November 12, 2009

"Ambassador" and "Crusader" simultaneously. On second thought, that might not work well nowadays.

This may not seem like much to people in the world of Wrath of the Lich King…after all, there are a ton of people running around with these achievements, given how easy cloth turnins and the Argent Tournament make it to gain rep with your home factions.

But you have to understand that Linedan is old-school, boyyyy…created in 2005, back in the day when quests in newbie areas gave a paltry 50 or 100 rep instad of the 250 or 350 they do now.  He wasn’t Revered with Thunder Bluff until level 70.  For most of his life, he’s had better rep with Orgrimmar than he has with Cairne and the boys.  In fact, I’ve played that into his whole “disowned” RP persona…had I been able to, Thunder Bluff would have been the last Exalted rep he got and the last Argent Champion he got.  Unfortunately, the Argents make you Champion for your hometown first before being able to do the others, and as the rep grinds worked out, he hit Exalted with Thunder Bluff not too long after he got it with Orgrimmar.  After that, it’s just been a matter of grinding out newbie quests in Tirisfal and Silvermoon, and doing Tournament dailies, which I have slogged through with the same joy and verve that I approach doing status reports at work.  Which is to say, not very much.

To give you an indication of how things have changed…Lin wasn’t Revered with Thunder Bluff until level 70.  Latisha, my human alt prot warrior who is now level 67, hit Exalted with Stormwind at level 42. Even with the +10% human rep bonus, that’s just crazy.

I’m not sure if I’m going to work this into RP with Linedan or not.  I haven’t quite decided if it’s time that the big guy got a last name again.  In the meantime, I feel a small glow of accomplishment…and then realize that the Argent Tournament rep grind is not over.  I’ve still got 4500 to go to get Exalted with the Sunreavers.  Oh God, more jousting. And it’s all champions this time.  Blaaaah.

And looming behind all of this is the Big Kahuna, the long-term achievement goal I have for him…Loremaster.  30 quests in Kalimdor, 120 quests in Eastern Kingdoms, and 20 quests in Icecrown are all that stand between me and that title.  Doesn’t sound like much, but it’s going to be one hell of a push to pull that off.

Posted in achievements | Tagged: , | 6 Comments »

Linedan takes a survey

Posted by Linedan on November 6, 2009

I saw this courtesy of Tarsus over at Tanking for Dummies…this is a tank version of Miss Medicina’s healer survey, done up by Dammerung over at The Children of Wrath.  It’s long, but this is a really good set of questions.

What is the name, class, and spec of your primary tank?
Linedan, 80 Tauren warrior on Feathermoon-US (RP).  His spec is the old bog-standard 15/5/51 Impale/Deep Wounds cookie-cutter; supposedly 15/3/53 is the “new black” but I still have those two points in Cruelty, at least for now.  I expect I’ll end up going 15/3/53 at some point soon.  I also have Latisha, a 66 human prot warrior, also on Feathermoon…she has yet to actually tank anything, though.

What is your usual tanking environment?
25-man raiding–currently Trial of the Crusader and Ulduar, poking at some Ulduar hardmodes and ToGC–with The Anvil raid group on Feathermoon.  We have four tanks in our core group (me, another prot warrior, prot paladin, frost DK) and we raid two nights a week, so we have a set two-week rotation where each of us gets to fill in the role of MT, OT, swing OT/DPS, and DPS (or in my case, loldeeps) for a given night.  Prior to the rotation setup, I was almost always slotted as an offtank and MT’d only occasionally.

What is your favorite encounter to tank, and why?
XT-002, Iron Council, and General Vezax.  They’re straight-up mano-a-mano brute-force tests of strength for the tank, and I like those.  Auriaya is fun with the precise interrupt timings and fears, and I like Anub’arak as well.

What is your least favorite encounter to tank, and why?
Faction Champions in ToC may kindly go die in a mother-humping fire immediately and never come back.  Nerfs or not, I positively despise that fight.  Keep your badly-executed bastardized faux-PvP out of my raids, Blizzard.  I also have a strong dislike for heroic Gormok, because it feels like survival in that fight is out of my hands…the RNG decides whether I avoid that 40k Impale or not and there’s damn all I can do about it except pray I anticipate it.

What do you think is the biggest strength of your class, and why?
I used to say single-target snap threat, but DKs can beat us on that, so I’ll say mobility.  Nobody is more mobile than a prot warrior.  Single-target threat is still our best tanking area, and we still may have the best two-second burst threat of any class, but overall, with Warbringer, we’re probably the most mobile class on any raid battlefield…ironic, considering we’re wearing the heaviest armor.  Also, all warriors automatically spec 5/5 Improved Badass and 3/3 Irresistable Sexeh, which are talents not available to any other tank class.

What do you think is the biggest weakness of your class, and why?
Three things–our DPS while tanking is weak compared to other classes, especially death nuggets.  Our AoE threat is weak compared to other classes, especially death nuggets.  And the Heroic Strike mechanic is effed-up beyond all recognition and forces us to repeatedly and rhythmically pound a button every 1.5-2 seconds for no bloody reason whatsoever in order to keep our threat near other classes…especially death nuggets.

In a 25 man raiding environment, what do you feel is the best tanking assignment for you?
Anything except pure AOE tanking.  Personally I kind of fall down on constant-mobility fights like a Grobbulus or a Razorscale, but other than that, I can do any single-target job you need.  Main tank, pinning down adds, kiting, I can do it, and do it well.  The only thing that is really out of my realm is pure AOE tanking, like Freya flower trash or rubble on Kologarn.  That is the home of the paladin and the death nugget.

What tanking class do you enjoy tanking with the most?
Any class, really, as long as the player knows how to use their abilities and we know how to complement each other.  We have no beartanks in our raid (sadly) so I have limited experience in working with one.  Warrior/paladin is a ferocious team that complement each other very well.  Warrior/death nugget can work very well together as well, especially if the DK is good at AOE tanking (as ours are).

What tanking class do you enjoy tanking with the least?
Stupid ones.  Stupid death nuggets are the absolute worst, just because the DK class has a lot of abilities that can make a tank’s life a living hell if they’re misused.

What is your worst habit as a tank?
I don’t Heroic Strike enough.  Yes, I’m the only guy in WoW who literally doesn’t hit “2″ enough.  It’s easy to forget HS spam, but not hitting it enough gimps my damage and threat output, so I have to get better at it, or I think Kadomi will fly over from Europe and kick my ass.  On the flipside, I also tend to overuse Devastate–oddly enough, 3.2 made that less of a problem, since it hits so much harder now.

What is your biggest pet peeve in a group environment while tanking?
Other tanks who won’t let me do my job, taunt off me, “help” me when I don’t need it. DPS who overburn on pulls and don’t let me get solid agro.  And, most of all, Army of the Dead.  Keep those taunt-happy little bastards away from my mobs.

Do you feel your class/spec is balanced with respect to the other tanking classes?
Generally, yeah.  I wish we did more DPS while tanking, and could do more DPS in prot spec while not tanking, but in general, I think we are reasonably well-balanced against druids and paladins.  Death nuggets, well…”they’re a hero class,” that’s what I keep hearing, anyway.

What tools do you use to evaluate your own performance as a tank?
My eyes, my ears, and my brain. I look at logs to an extent, and glance at Omen and Recount occasionally, but for the most part, I look back and think about what I did and what went right and wrong. I talk to our raid officers and the other tanks frequently, too.

What do you think is the biggest misconception that people have with your tanking class?
There’s two–first, that we’re uber, just because we were uber in vanilla.  We’re not.  And second, that leveling a prot warrior is hard and painful.  In the post-3.0 world, it isn’t anymore.

What do you think is the toughest thing for new players of your class to learn about tanking?
The priority system that you have to use to maximize DPS and threat. Warriors are, as far as I can tell, far and away the most complicated and active of the four tank classes. We have a veritable metric assload of abilities that we use, and we don’t have a fixed rune rotation like DKs or a “969″ setup like paladins.  We have to make split-second decisions based on what’s off cooldown and what’s lit up.  It’s not hard to learn, but it takes some work for it to become second nature.

If someone were to evaluate your tanking ability via tools like fraps, recount, and World of Logs, what tendencies would they notice?
I tend to faceroll a bit and spam keys instead of cleanly hitting my priority system, when I get stressed.  I don’t Heroic Strike enough.  Sometimes I stand in Bad(tm).  And when I’m DPSing, I tend to lose targets in all the flashy glittery glowy clutter of a 25-man fight.  Yes, I’m extremely critical of my own performance, can you tell?

Stamina or Avoidance, and why?
Avoidance is based on the random number generator, and the RNG will screw you sooner or later.  Health is always there for you.  (Besides, Lin’s a Tauren wearing plate armor…how can he have a near-30% dodge rating?  He’s humongous and weighs a squillion pounds.)  Stamina is your tried and true friend.

Which tanking class do you understand the least?
Paladins.  I’ve done beartanking back in BC, and I have a DK (though she’s blood DPS) so I sortakinda understand how they work, even if I don’t know the details of how they tank.  But I’ve never gotten a paladin past level 33, and that was ret.  I have no clue how fancybelves do what they do.

What addons or macros do you currently use to aid you in tanking?
Nothing too out of the ordinary.  The normal stuff, of course–threat meter (Omen), DPS meter (Recount), raid assist (oRA2), and boss mods (DBM).  I use ItemRack to switch gear sets quickly, and have recently started using the wonderful and versatile Satrina Buff Frames to replace Elkano’s Buff Bars.  I also use Bartender4 for bars, XPerl for unitframes, ChocolateBar and Data Broker addons for a top status bar, and the old warhorse, Scrolling Combat Text.  (I think it may be time for a Panzercow’s UI post very soon.)

Do you strive for a balance in tanking stats, or do you stack some higher than others, and why?
Stamina in general is my #1 priority–I’m down on health compared to our other three tanks because I’m slightly behind them in gear level, so that’s my biggest thing to catch up on.  Plus, Ulduar hardmodes and ToGC are the home of the “holy crap, how much did that thing just hit for?” fight (hi Gormok), and there’s no replacement for a huge health pool as long as I can still crank out enough threat to keep the mob on me.  Other than that, I try to maintain a balance, but don’t usually succeed.  Right now, Lin’s under the hit cap, near the expertise cap, heavy on defense, way heavy on dodge, and light on parry.  I keep an alternate set of gear that’s still crit-immune, but gives up stamina and some avoidance to load the hell out of shield block value…for those times where nothing else will do but an 11k Shield Slam across the face.

Posted in raid, tank, warrior | Tagged: , , | 2 Comments »

Why I love my warriors

Posted by Linedan on October 29, 2009

The always-readworthy Spinks has an outstanding post up over at Welcome to Spinksville about why people love their warriors.  She quotes responses from a post on the Blizzard warrior forums where warriors talk about why they love the class.

There’s a common thread through most of the four pages of replies over there, and as Spinks notes, it’s not the game mechanics:

Here’s a few snippets, sorted into categories. The most interesting thing to me is that no one has mentioned the mechanics — not a single person said that they liked the rage mechanic. I bet hunters and warlocks would have mentioned their pets, death knights would have mentioned runes, rogues would have mentioned the energy ticks and finishers, shamans would have mentioned the totems, etc. But nope, mechanics are not part of the warrior appeal.

Truer words have never been spoken.  Yes, the warrior class in general has some cool mechanics–Charge and Intercept do keep getting mentioned–but overall, the warrior players that I know that are “hardcore” about the class, including yours truly, aren’t in it for the button-pushing.  Yes, warrior tanking is probably the most active and engaging of all the tank classes, because we don’t have a fixed rotation like paladins and we have more buttons to hit than beardruids.  But there’s significant problems too…Heroic Strike spam for threat is just silly IMO, and Shield Block has morphed into a neither-fish-nor-fowl bastard of an ability that Blizzard has no clue what to do with to balance it.

No, the appeal of the warrior is much more visceral than “o hai, cool stuph.”  It seems to strike an emotional chord in people that provokes an attachment few if any other classes have.  It’s about the look and feel and sound, how the toon looks in high-end armor wielding two two-handed weapons or a giant shield.  It’s about watching and hearing your character use their shield to backhand some poor bastard straight into the graveyard, or Bladestorming their way through a pile of enemies.  It’s the thrill of tanking, standing in against large numbers of foes and surviving, about being the focal point of the entire encounter…about being The Man (or The Woman).  About having no magic, no pet, no range, no Light…it’s just the character, their items, and their own ability keeping them alive and getting the job done.

I’ve never heard other classes’ players get as rawly emotional about what they play as warrior players do about their characters.  (Hunter players, in my experience, have been the closest, with priests in third place.  I think the pets draw hunter players, and hardcore players of priests just love healing.)  It’s odd, but I understand it.  Some people “get” it, and some don’t, and that’s cool.

Besides, any discussion where I get to drag out this little piece that I wrote many years ago, back in my Everquest days circa 2000, is a good one.  Behold…”The Warrior.”

I am the Warrior.

When you see me, I will, most likely, not be attired formally. I will be encased in my steel. It will be dirty, bloody, and battered. I do not have a quick tongue or eloquent speech. I know nothing of the manners of the King’s court, or the ettiquette of the formal ball.

I am known by many names. Tank. Meatshield. Fighter. Brawler. Corpse.

I am the Warrior.

I have not the capability, nor the inclination, to hide. I cannot strike from stealth with devastating blows, then fade into the darkness. I cannot incinerate a foe from twenty paces away. I cannot deal death from a distance, safe from the return attacks of my enemy. In order to kill, I must close with the enemy. I see his eyes. I smell his breath. I taste his fear. And he tastes mine.

I cannot bend Nature to do my bidding. I cannot tap into the Nether and force it to do what I command. I cannot study the arcane and master it to my control. I command nought but my mind, my body, and my will. It is by those, and those alone, that I stand or fall.

I have no friends on my journey. No walkers of the void, summoned from the Nether as servants and bodyguards. No loyal beasts of the plains or woods, to defend me and comfort me in my pain. My sole companion is my weapon. I must care for it better than any hunter has ever cared for his beast. I must master it more than any warlock has ever mastered his demon. Without me, it is useless. Without it, I am nothing.

I cannot heal. I cannot shield. I cannot call upon the gods and see my prayers answered. I call to the spirits of my ancestors in the heat of battle, and they are silent. My only ability to protect is to offer myself, my blood and bone and sinew, as a sacrifice. To draw the attacks of our foes. To take the blows that would kill a lesser being, and continue to fight on.

I cannot kill with the speed and grace of the rogue, the suddenness and shock of the hunter, or the flamboyance and power of the mage. When I kill, it is a slow business. Slow and bloody for all concerned, myself included. I fight on, pummeled and battered so that my companions may receive the glory of the kill and the wreaths of victory. If I die and they yet live, it is an expected sacrifice.

I come in all races, all sizes. I fight under a thousand flags, on a million battlefields. I am dismissed by the highborn, scorned by the noble, lectured by the priest, and forgotten by the peasant. Until the time when the trumpets of battle sound, and those who would destroy them come forth. And then the cry goes up…”Where, oh where, is the Warrior?”

Pray to your gods that I continue to answer that call.

Few do answer the call. Fewer still survive. It is a long and hard road, this way of the Warrior. Along it lie pain, and fear, and death. Scant rewards and scanter gratitude. At the end, for most, is an anonymous grave on some windblown battlefield. If they are lucky.

And yet, I fight on. I do not even know why. Perhaps for glory, perhaps for fame, perhaps for money, perhaps for my country, perhaps for my family. Perhaps it is simply all I know how to do. But fight I will. Whether you appreciate it or not. Whether you even notice it or not. I will be out there, on the battle lines. Fighting. Killing. Dying.

I am the Warrior.

Death is my business.

Be it yours…or mine.

Posted in warrior | Tagged: , , , | 8 Comments »

In the grim future of Panzercow 40,000…

Posted by Linedan on October 26, 2009

Sometime late on Sunday night, Achtung Panzercow passed the forty thousand pageview mark in just under 11 months of existence.  I still don’t know how.  I mean, it’s just me, one fat guy in the American South, taking time out of his occasionally-busy workday to randomly wank about WoW, right?  A little roleplay here, some warrior advice there (some of which is even, on occasion, almost correct!), a bit of raiding in the middle, all garnished by snark and profanity?  Doesn’t exactly sound like a winning combination…and yet, a couple hundred people a day troop through here, day after day.  (And half of you forget to wipe your feet.)  Thank you all, so much.  I couldn’t do this without the folks who come through here and read and comment, and I wouldn’t want to anyway.

The Anvil’s raiding this past weekend was a mixed bag.  This was the weekend we decided we were going to start making serious pushes on some Ulduar hardmodes.  But first on Thursday night, we stopped through ToC for our weekly visit.  They really just need to put a vending machine outside the place…we do a retinal scan, it gives us our 15 Triumph badges, and we head on to something actually, y’know, interesting, instead of spending an hour and a half staring at the same room and listening to Garrosh and Wrynn stroke their peens.  (OK, an hour ten minutes staring at the same room and then 20 minutes in Anub’arak’s pad.  Whatev.)  We went five for five on one-shots, including the hated Faction Champions, culminating on a nice clean kill on Anub’arak.  We are, unfortunately, falling into that large gap between Trial of the Crusader and Trial of the Grand Crusader.  We’re able to cruise through 25 normal with relative ease now,  but 25 heroic would probably gut us like a fish.  It’s a somewhat awkward position to be in.

The second half of Thursday night was spent in Ulduar.  We went for Shutout on Flame Leviathan, with no towers up–a pure speed kill.  Well, how does fifty-four seconds flat sound for a speed kill?  (Pyrite spam is love, baby.)  Then it was on to XT, where we forced his hardmode for the first time by finally bringing enough deeps to destroy his heart.  We couldn’t quite bring him down–our best wipe was about 35%–but that’s OK, as it was the first time a lot of us had seen hardmode on XT and we’re still learning how to handle Life Sparks and voidpoo and whatnot.  We rounded out the night with Kologarn and Razorscale.

Thursday was interesting for me because it’s one of the few times–maybe the only time, come to think of it–that I’ve been pure DPS for every one of those fights except Faction Champions (where prot > everything).  My Arms gear is still at least a full tier below where it needs to be, not to mention badly itemized, and Arms is not a killer DPS spec for personal glory anyway.  But I managed, according to World of Logs, to squeeze out around 3500 DPS for the entire three hours, and actually beat a couple of other people on aggregate damage and DPS for the first time.  It’s still not my favorite thing to do, but all four of us who tank for The Anvil rotate in and out, and all four of us get our turn in the deeps barrel occasionally.  I got some deeps upgrades, ditched some of my excess +hit (maybe too much!), and once I get my new toys enchanted and gemmed, should be able to see a bit of an increase.

Now, Fridays have been our bane lately.  We’ve really had to scramble to fill 24 or 25 slots.  Because of the number of subs we were running, we pretty much knew that hardmodes weren’t going to work on Friday, so it ended up being a relatively laid-back three-hour tour of Onyxia, Auriaya, Hodir, Thorim (who gave us a fair amount of trouble, more than usual), Freya, and Ignis.  I’m pretty sure our officers are going to extend the Ulduar lockout so we can take cracks at Mimiron (NO FIREFIGHTER), one of the IC hardmodes, Vezax, and Yoggy next week.

Personally, I’m pleased that Lin is closing in on a second piece of T9.25, because the warrior Tier 9 set bonuses are sweet.  My problem is, I don’t have a ToC 10-man.  All the 10-mans that my guildies, raidmates, and friends run are completely locked-in for tanks.  So I’m only getting 15 badges a week, meaning it takes quite a while to accumulate 45 or 75 for a T9.25 piece (or even 30 or 50 for the vanilla T9).  My wonderful wife tried to throw a 10-man ToC together on Saturday afternoon…yeeeah, it didn’t go well.  It’s easy to get cocky when your raid group walks through Northrend Beasts like a tank through a sheet of paper, and then you take a mixture of friends’ alts and a couple pickups in and Gormok hands you your ass after he’s bitten it off and had a snobold roast it.  It helps you remember that yes, it’s quite possible to dominate on Thursday night and look like a scrub on Saturday afternoon.

Oh, and Linedan, Azeroth’s Most Humorless Cow, has Hallow’s End wands.  Whether he actually uses them or not, we’ll have to see.  More than likely, he’ll accidentally hit somebody with one and be mortified.

Posted in raid, random | Tagged: , , , , , | 6 Comments »

So You Want to Be a Prot Warrior: Endgame Gearing, Part II

Posted by Linedan on October 12, 2009

Yeah, I know, I know.  I’m not exactly the fastest in the world at cranking out these things, but, hey, quality takes time, right?  And if I ever produce something that’s high enough quality to justify taking this much time, I’ll let you know!

Anyhoo…in the first part of our SYWTBAPW treatise on endgame gearing, we talked about stamina and Defense and why they’re your priority stats, at least at first–and why “540″ is the first magic number you need to remember when getting ready for tanking heroics and raids.  There are two other magic numbers that we’ll blow through very quickly, because we already talked about these months ago in the SYWTBAPW post on tanking stats:

263 – this is the amount of hit rating you’d like to get.  You have a base 5% chance to miss a mob of your level on any attack, assuming it’s the same level you are and you’re swinging a single weapon.  (When dual-wielding, it’s more like 24%.)  That goes up by 1% for each level higher that the mob is.  Since bosses are always considered as your level +3, you need 8% hit to push misses completely off the table; at level 80, that translates to 263 hit rating.  If you’re a Draenei, or have managed to graft one to your back, you only need 7% hit, or about 230 rating, thanks to the Draenei racial Heroic Presence.

26 – this is the amount of expertise you’d like to get.  Mobs have a base 6.5% chance to dodge you, and each point of expertise reduces your chance to be dodged or parried by .25%.  In order to push dodges completely out of the picture, you thus need 26 expertise points; that translates to about 140 expertise rating.  Note that I was wrong when I wrote months ago; the chance for a mob to parry is actually a lot higher than 6.5% (I don’t remember the exact number, but it’s around 12-15%); it’s probably not feasible to stack that much expertise without crippling yourself somewhere else, so don’t worry about it.  Just remember that any expertise over 26 is definitely not wasted.

Which one you should prioritize?  That’s a tough call.  I’ve heard opinions expressed both ways.  What I’ve found on Linedan is that it seems to be easier to stack hit rating than it is to stack expertise.  You probably won’t have either of these maxed out when you start tanking heroics, and that’s OK.  In general, stacking expertise will increase your threat by the greater amount; stacking hit will too, to an extent, but it’s more helpful in preventing catastrophic failures like a missed Taunt or a missed Shield Slam as an opener.

One thing to remember–expertise over the “magic number” is not wasted.  Hit rating over the “magic number” is wasted.  It’s not an uncommon malady among tanks or melee DPS at the Ulduar level of content to have excessive hit rating, because Blizzard put +hit on everydamnthing in Ulduar.  Linedan, ironically, only has 215 hit rating as I write this, though he is set on expertise (28).  But in his DPS gear, he’s got 300 hit rating.  That’s wasted stat points, but I haven’t been able to get his gear switched around to fix it.

Now, speaking of gear…you may think that a given class and spec only needs one set of gear.  Generally, that’s true.  I can’t think of a circumstance where a marks hunter would need two distinctly different sets of gear to be, well, a marks hunter.  Oh, you may switch trinkets for certain fights, yeah.  But all your stuff?  Nah, that’s crazy talk.

It’s not crazy talk for a warrior.  As a prot warrior, you’re going to find that you need two near-complete sets of gear for your prot spec by itself.  To shorthand things, I’m going to call them the “trash” set and the “boss” set.

A trash set (sometimes called a threat set) is optimized for two functions–large amounts of relatively light-hitting trash, and situations where you’re forced to DPS in prot spec because you may have to either offtank later in a fight, or be ready in case of emergency.  It is a more offensive-minded set of gear, which gives up effective health (stamina and avoidance) to concentrate on stats that give you more damage and threat output.

Trash sets tend to lean heavily on shield block rating and value, because we as prot warriors lean heavily on Shield Slam as one of our two big nukes (Revenge being the other).  Plus, the entire concept of block value is as overpowered against trash as it is underpowered against bosses–you’ve noticed that as you leveled, hitting Shield Block can all but make you invulnerable for 10 seconds against many mobs.  So look for pieces that have high +Strength and/or high +block rating or value.  Pieces with +block value aren’t hard to find.  By the time you hit T8-level gear, a single piece of armor can carry over 150 block value.

A boss set is the opposite.  Boss sets are designed for tanking single, hard-hitting bosses.  They are built around maximizing your effective health, through a combination of high raw health (via +Stamina) and high avoidance (block rating, dodge, parry, defense).  They do this at the expense of DPS and threat.

There’s two ways to build a boss set.  Some go for brute force by maximizing stamina; others try to be slippery and maximize avoidance by stacking +dodge and +parry.  I try to steer a balanced middle ground, but in general, I tend to slide toward the +stamina side of things.  Part of that is with Lin being a Tauren, I just can’t picture him as the most, y’know, agile thing on two hooves.  But I can sure picture him shrugging off a hit that’d cleave a gnome into gnome chops.  The random number generator can always find a way to screw up your dodge and parry, but big health numbers are always there for you.

Now, one caveat here–of course, your trash set still needs 540 defense and enough stamina to survive while tanking (or avoidance to avoid getting hit).  And your boss set still needs a reasonable amount of +Strength so you can crank out enough DPS and threat to actually keep agro.  But within that, you will, after a while, find that having these two sets of tank gear, and being able to switch quickly between them, helps your flexibility…and flexibility, IMO, is a hallmark of a good tank.

Here’s what I mean by that.  Linedan has a boss set and a trash set.  In his current boss set, he’s got a bit north of 550 defense and about 34k unbuffed health, but only 1700ish shield block value even with raid buffs.  In his trash set, his defense drops to 543 and he gives up over 2000 health, but his block value catapults up to a very tasty 2593 with a full rack of 25-man raid buffs.  I even swap in two crit trinkets on the trash set, just for higher DPS output.  When running up against a slightly gimmicky fight like the Nerubian Burrowers on Anub’arak in ToC, all I have to do is swap my two tank trinkets back in but keep the rest of the +block set on, and now I’m only down 1400 health from my boss set, still above the defense floor, still rocking almost 2600 SBV, with a 60% chance (due to Crit Block) of that doubling, and able to double it again 10 seconds out of every 40 with Shield Block–which makes tanking the block-sensitive Burrowers easysauce.  The ability to mix-and-match gear for any situation is a huge help to any tank.  It means you’ll never have any bag space anymore, especially if you’re like Lin and have to lug around a third set of gear for your dual-spec, but hey, bag space is overrated, right?

Now you may feel overwhelmed when first starting out–”wait, I don’t even have one decent set of stuff yet and you’re telling me I need two?“  Well, no, not at first.  Having two sets of gear is something that you tend to end up needing when you raid.  For heroics or regular five-mans, one good, solid set of items that give you the basics–540 defense, 20-21k health for regulars and 23-25k for heroics, as close to 263 hit rating and 26 expertise as you can get–will serve you just fine.  As you work your way up through heroics and maybe get a crack at raids, you’ll find that you can pick up pieces that will serve as the foundations of trash or boss sets.  Don’t sweat it, the gear will come naturally…especially now that Badges of Conquest drop out of each heroic, and the heroic daily gives 2 Badges of Triumph, the Insult Comic Dog.  Run heroics regularly, which you should be doing to keep your tanking chops up, and you’ll have yourself one (hopefully more!) nice set of gear soon enough.

Happy tanking!

Posted in tank, theorycrafting, warrior | Tagged: , , , , | 7 Comments »

Alone (Linedan RP circa 2005)

Posted by Linedan on October 6, 2009

This is a story that I wrote in August of 2005, back when Linedan had not quite reached level 60 yet and was still struggling along as an arms warrior.  I had originally given him the last name “Granitehoof,” because the original Linedan, my warrior in Everquest, had taken the last name “Granite.”  And, y’know, Lin’s a Tauren, so, yeah, “Granite…hoof.”  Get it?

Yeah, I hated it too after a while.  So I decided to ditch the last name…and this story was what I came up with to do it.  The story of the “curse” and the slow decline of the Granitehoof clan had been part of Lin’s background since I created him, this was just the culmination of it.  To this day, four years later, Linedan has no last name.  I wanted to get Exalted with all of the other Horde factions before getting it with Thunder Bluff, but things didn’t work out that way; nevertheless, Lin doesn’t use his “of Thunder Bluff” title and I pretend like it doesn’t exist.  He is, in my mind, still “one-named,” somewhat dishonored before Tauren society, and will remain so until something happens that would allow him to join another clan, or even (should he marry) found one.

I put the story below a cut because it’s long, about 2600 words.  So without any further exposition, here it is…”Alone.”  I hope you like it.

- In which, as usual, I mercilessly abuse my poor Linedan. Again.

Posted in roleplay | Tagged: , , | 5 Comments »

Four whole seconds to spare

Posted by Linedan on September 25, 2009

Yeah, uh, Orkin here, were gonna have to charge extra for this one...

Yeah, uh, Mr. Fordring? Orkin here. Listen, we're gonna have to charge extra for this one...

Well, actually, four and a half seconds if you’re being really precise.

That’s how much time The Anvil had left on the enrage timer last night when we finally downed Anub’arak in 25-man normal Coliseum, after three weeks of trying.

To say that Anub’arak was a notch higher on the difficulty scale than the rest of the fights in the Coliseum (Faction Champions excluded, but more on that later) would be an understatement.  After all, Northrend Beasts is basically three gimmick fights in a row.  Lord Jaraxxus makes the healers cry, but as long as people know to run toward the wall and not stand in Bad(tm), it’s not too rough.  Twin Val’kyrs?  The ultimate gimmick fight, but if you can tell light from dark and can interrupt Twin’s Pact, it’s no big thing.

The Nub is a little rougher.  We’d gotten several good shots at him last week but the healers were having real trouble keeping the offtanks up.  Our plan was to have the offtanks grab and hold both pairs of Burrowers so DPS could focus on the big guy; otherwise we had no shot at dropping him inside his short enrage timer.  But despite having excellent healers in the raid, our DK offtank (who’s got more health than any of the other three of us) kept falling over.

It was then that our raid officers, looking through the logs, discovered what Spinks posted about over at Welcome to Spinksville yesterday:  The Anub’arak fight is one of the only encounters in WoW where Shield Block rules.

The Nerubian Burrowers stack a debuff called Expose Weakness.  Each stack causes you to take 25% more damage, up to a maximum of 225% (9 stacks, down from 10 pre-3.2.2).  But the catch is, apparently if you block one of their attacks, your shield block value is subtracted from their damage before the Expose Weakness debuff multiplier is added.  Burrowers only hit for about 2500 to 3000.  See where this is going?  Our 46,000-health DK, with no shield, had no way to mitigate the 12,000 to 15,000 he was taking per hit from two burrowers except his jealousy-inducing 33%+ dodge.  Our warrior, the other offtank, did.  The DK died.  The warrior didn’t.

So last night I was the #3 tank, and I was on burrower duty.  I dutifully loaded up my “trash” set instead of my normal boss-tanking set.  My trash set is a real hash of things, built for block value over even block rating.  I still rock the T7 helm with it, plus some of my four T8 pieces, other bits and pieces from Ulduar and maybe one other from Naxx still.  It isn’t so much designed for block tanking as it is designed for DPS…I even normally run two crit trinkets instead of tank trinkets (although for this fight, I strapped my tank trinkets back on) because it’s a set designed for light-hitting trash and any situation where I need to rip an 11k Shield Slam out of my ass.  I ended up losing about 10 points of Defense, a crapton of dodge%, and maybe 1500 health from my boss set, but my buffed shield block value was a tasty 2593, and I was still at 543 Defense and 42,200 fully buffed health.  My block rating was a bit low at 22.78%, but as a warrior, I’ve got two other tricks up my sleeve for that–Shield Block, for almost complete immunity to damage for 10 seconds out of 40, and 3/3 in the recently-buffed Critical Block talent, meaning 60% of those blocks wouldn’t be for 2593, they’d be for almost 5200.  I couldn’t block everything, but when I did block, I made it count.

The strategy, I’m pleased to say, works like a charm, and you don’t have to build a super-block set that gimps everything else to do it…well, on normal, at least.  (On heroic, yeah, you probably do.)  We did run into trouble on the first time we got Anub’arak to phase 3 when we had four burrowers up.  As good as our healers are, keeping up a tank with two burrowers, with 50% haste, and 9 stacks of Expose Weakness, and Swarming Leech, just wasn’t happening.

The last two attempts we got him to phase 3 with only one set of burrowers up, and as long as we kept the burrowers separated so they didn’t buff each other, the healers could keep myself and the other OT (paladin) up without much trouble.  Tanking one burrower, even with 9 stacks of Expose Weakness, isn’t too bad.  The first attempt, we just ran out of time and he enraged at 4%, finishing the last of us at 2%.  On the killshot, I thought we weren’t going to make it because he was still at 18% health with one minute left.  A couple of the healers shifted over to DPS, we lowered everybody else’s health in the raid even more to slow down the Leeching Swarm, and all of us blew everydamnthing we had (I was tanking a burrower while beating up on Anub).  And he fell over with precisely 4.5 seconds left on the enrage timer.

Now is Blizzard going to “fix” this little trick?  I don’t know.  Shield Block has evolved into a mechanic that doesn’t really fit with anything…it’s overpowered against trash and underpowered against bosses.  It’s good to see a fight where it actually matters, and fortunately Anub’arak is quite easy for a druid or DK to tank so there’s still great use for them there.  It seems mighty cheesy to be able to build a set that allows one warrior to tank four burrowers–on heroic, no less, as Spinks documented–with impunity, but that’s a very extreme example.  I wouldn’t put it past Blizzard to break our little Shield Block trick, but if they don’t, and until they do, we’re going to take full advantage of one of the few bones they throw us on a fairly challenging fight.

Oh, and as you may remember from the rant immediately below this one, I kinda hate Faction Champions.  And by “kinda,” I mean I’d like to find the guy at Blizzard who thought this was a good idea and beat him silly with a wiffleball bat.  Well, there was a little patch note in the 3.2.2 release that mentioned some changes had been made to this fight.  We didn’t know what to expect going in last night.  But here’s what you need to know.

First week, seven wipes.  Second week, five wipes.  Third week, three deaths.

Faction Champions got nerfed TO THE GROUND, BABY.

The biggest change?  Taunts no longer have diminishing returns on them.  Think about that for a second.  That one change alone, not even including the damage reduction they put in, turns the fight into cheesymode.  Seriously.  They assigned me to harass the death nugget.  I could just spam Taunt every 8 seconds, with total impunity, to pull him off of a squishy for a few…enough time for me to drop a Charge or Intercept on him, or Shield Bash him to slow him down, or Concussion Blow or Shockwave to stun…oh, and they didn’t go immune to my stuns, either.

Sure, there were times where the DK got away from me.  But not many.  And when he did, I got him right back.

As much as I hate that fight–and I still do, with every flabby fiber of my being–I almost felt dirty at the end of it, that’s how easy it was.  It reminded me of an AB match when a premade runs up against a PUG, except the Faction Champions didn’t /afk out halfway through.  Yep, after whooping it up at our expense for a couple of weeks, ol’ Wrynn the Chin saw his boys and girls get a straight-outta-Compton gangsta beatdown, Hordesiyyyyyde style.  Word up, yo.

Finally…so what reward does ol’ Tirion Fordring give us for completing the Trial of the Crusader?  The chance to do it all over again on heroic!  Well fuckin’ yay there big guy, excuse me if I’m somewhat less than enthused about going Groundhog Day on your little spectacle.  Catch me next week and we’ll talk about it.

Posted in horde, raid, tank, theorycrafting, warrior | Tagged: , , , , , , , | 4 Comments »

So You Want to Be A Prot Warrior: Endgame Gearing, Part I

Posted by Linedan on September 9, 2009

You’ve arrived.  You’re level 80.  No more level grinding for you, no sir!  Now it’s time to go forth and tackle the real game of World of Warcraft!  TO HEROICS!  TO RAIDS!  LET’S DOOOO IIIIIITT!  (Done in my best TF2 Demoman voice.)

Not so fast, Spanky.  Uncle Panzercow is here to give you a little 411 on the reality of being a prot warrior starting at the endgame.

It’s a sad fact of life, really, but a fact nevertheless.  You, as a prot warrior tank, have extra steps to take before you’re ready to sally forth and start acquiring tasty, tasty epix.  See, because of the bog-standard “1/1/3″ method of instance grouping (one tank, one healer, three DPS), Joe Scrubdeeps can finish opening his package from Rhonin and promptly walk into a heroic dungeon…and if the other four members of the party can write their own name and all five of them aren’t the product of a brother-sister marriage, generally, he can survive.  It’s possible to carry one weak DPS through a heroic…hell, even two, if your third DPS is really tricked out and your tank and healer are either very good or very overgeared, or both.  It’s also difficult, but possible, to work with an undergeared healer in a heroic–again, everybody else has to be on their game, the composition has to lend itself toward crowd control, and the healer has to be very good at what they do, just lacking high-level items.

You can’t do that with a tank.  If you walk into a heroic–or God forbid, a raid–wearing a mish-mash of level 77 greens and a couple of quest-reward blues, rocking 500 Defense and 19k health, and try to tank it, you’re going to die.  The DPS can’t just turn it up to 11 to compensate for you, because then they’ll yoink agro off you and they’ll die.  There’s no way around it.  The one member of the group that absolutely, positively, has to be geared up somewhat before they can enter a heroic is you, the tank.

Fortunately, things aren’t quite like they were in Burning Crusade, where if you were a warrior, it felt like you needed to be wearing Tier 5 epix from SSC/TK before you could even think about tanking a five-man heroic.  If you’re smart about your gearing and willing to be patient, you can be quite ready to run a heroic without setting foot in one–and you don’t need a raid willing to carry you through Ulduar and give you a full rack of T8 to do it, no matter what that idiot death nugget told you in your last PUG.

So what I’m going to do here is tell you what stats to prioritize.  I am not going to give you a hyper-detailed gear list.  There are a lot of them out there that are much better than anything I could come up with.  A number of the excellent tank websites like Veneretio’s Tanking Tips, or Elitist Jerks, or Tankspot, or even the Blizzard warrior or tanking forums, have great and specific lists of gear that you can look for.  I’ll mention a few pieces, but not many.

The two most important things to worry about first off, in my opinion, are Defense and Stamina.  Stamina is a no-brainer, of course–more health is always good.  But especially in the beginning of your heroic career, you simply cannot brute-force stack enough stamina to handle a heroic without also loading up on Defense.  The reason is critical hits.  Defense reduces your chance to get critted.  Pushing critical hits off the table smooths out the damage that you take and makes it easier on your healer(s).  Damage doesn’t necessarily kill you, but damage spikes will.  And a crit is the ultimate damage spike.

You have a base 5% chance to be critted by a mob of the same level at level 80, plus 0.2% for each mob level over 80.  So since heroic bosses are level 82, you need to reduce their crit chance by 5.4%; skull-level raid bosses are always considered your level +3 (level 83), so you need 5.6% crit reduction.  In order to completely remove your chance to be critted, you need 535 Defense skill for heroics, and 540 Defense skill for raids. 

I italicized “skill” because the pieces of gear you get will have Defense rating on them, and as you should know by now, rating != skill.  At level 80, to reach the “floor” of 540 Defense skill (often erroneously called a “cap”), you need a base Defense skill of 400 augmented by 689 Defense rating from your gear.  It sounds like a daunting number, but actually, stacking 689 Defense rating isn’t that hard.  Defense stacking should be your number-one priority when getting ready to tank a heroic, and Stamina stacking should be number two.

Fortunately, you can load both stats off the same pieces of gear.  Blacksmiths can make some really good “starter” gear for the budding heroic tank–for example, Daunting Handguards and the Tempered Saronite set (especially the Tempered Saronite Helm) are easy to make, relatively cheap, and provide the basics of Strength, Stamina, and Defense while filling in gaps in your current set.  If you have built up a significant amount of money–enough to afford things like Titansteel Bars and Frozen Orbs from the AH–then you can go for the high-end blacksmithing gear and be really good to go–the Tempered Titansteel Helm and Treads, and the Titansteel Shield Wall.  Expect to pay several thousand gold to get all three of those crafted, though, unless you have friends and/or a guild to help out.

If your healer’s willing to risk it, of course there’s nothing stopping you from tanking a heroic with less than 535 Defense skill.  Each point of Defense below 535 means there’s a 0.04% chance of you eating a crit, every hit.  Hey, if you want to swim with great white sharks wearing nothing but a chum bikini, go for it.  Me, I’d take the safe route and load up my Defense first.

Now, on to Stamina.  Once you get your Defense up to scratch, start adding in +Stamina pieces as you can.  You might be wondering, “how much is ‘enough?’”  When I first started tanking heroics on Linedan several months ago, he had between 22,000 and 23,000 unbuffed health.  Compared to the 33k+ he’s got nowadays that doesn’t seem like much, but add on a PW: Fortitude or Blessing of Kings and Commanding Shout and you’re looking at between 26,000 and 28,000.  That should be more than enough to handle some of the “starter” heroics like Utgarde Keep, assuming your healer is reasonably competent and your DPS pumps out enough pain to kill stuff before your healer runs out of mana.

This same refrain–Defense and Stamina–holds true for enchanting and gemming…up to a point.  I’ll talk more about enchants in the second part of this post, for now, I’ll just say this about gems.  Do not gem for Defense or any other rating-based skill (parry, dodge, hit, crit, expertise, etc.) unless you absolutely have to.  Why?  Those slots can be better used giving you more Stamina or Strength, depending on what type of set you’re building.  (More on that in the next part, too.)  If you’re turning up a few points short of 535 or 540, then go ahead and slap in something like a Thick Autumn’s Glow.  But remember, you’re only going to get about 3 points of Defense skill per blue-quality yellow “pure” +Defense gem, and slots are precious on “starter” heroic/raid gear.

In Part II of my extremely long-winded treatise on endgame gearing, I’ll talk about why you, as a level 80 tank, need not only one set of good gear, but two–a set for big bosses and a set for small trash.  I’ll talk about avoidance versus health, enchanting, and after all that, I’ll throw in how version 3.2 throws the old gearing paradigm out the window because of the easier availability of badges and Tier 8-level gear.

Posted in tank, theorycrafting, warrior | Tagged: , , , , | 4 Comments »

I got yer mountains, right here

Posted by Linedan on August 10, 2009

The Anvil has been working on Thorim 25-man, off and on, for something like eight weeks now.  Now granted, in that eight weeks, we’ve been unable to even take a shot at him three times due to roster issues.  But still, that’s five weeks of hearing “…in the moooounntaaaiiiinnsss…”  several times a night, followed by the most painful wipes this side of a bad case of hemorrhoids.  “Cockblock” may be a vulgar term, but in Thorim’s case, it was appropriate.  Only Kael’thas in Tempest Keep ever held us up this long…we even got Vashj in less calendar time, although IMO, Vashj was a hell of a lot harder.

We went back in to Ulduar on Thursday night with a full raid (for once) and a determination that we were going to beat the Yoggy out of(tm) Thorim.  Once again, I was your friendly neighborhood gauntlet tank, preparing to lead an eight-man group to deal with happy fun trash and big fire-spewing minibosses while the other 17 folks chilled out in Thorim’s Mosh Pit and rocked out to Slayer under a big pile of about five hundred squillion iron dwarves.  With lightning.  And mullets.

By the end of the evening I was pretty much ready to give up and go find another line of work.  Something less stressful and more tolerant of failure, like, say, brain surgery or nuclear weapon handling.  The arena group, originally our Achilles’ heel, was on a roll, keeping great control of the dwarves and holding up under the heavy punishment.  No, Gentle Reader, our problems on Thursday night were primarily with the gauntlet group.

And that means, with me.

Holy Saurfang, was I a failtank Thursday night.  I broke sheep.  I lost agro on Iron Ring Guards and let them eat squishy fase.  I didn’t grab stuff fast enough when it followed us down the tunnel from the arena (that’s a new post-3.2 “feature” of Thorim–healers can agro stuff in the stands above the hallway in certain spots, through the ceiling, and when it starts moving, it’ll jump down and run into the hallway and hit the group from behind).  I got tripped up and dropped on my butt right in front of flame pulses.  I would’ve probably run across the center of the circles getting to Thorim and gotten paralyzed…had we even gotten that far.  I had the leader on the gauntlet side ready to kill me, I’m pretty sure.

And after all that, we still got him to phase 2 for the first time ever…and wiped when we hit the hard enrage with him at 3%.  Had we still had a warlock and mage alive that got killed in the hallway–because I lost agro on a guard–we would’ve gotten him.

That dwelled in my headspace all day Friday.  I couldn’t shake it off at work, or after I got home, or at prep time for the raid.  And as we were waiting for invites, I finally managed to focus and convert the “you suck”–which is not an easy task for me because I always think I suck–into “this will not happen again tonight, dammit.”  We had our strategy worked out–adding one more DPS, my wife Rashona, to the hallway group for a total of nine people–and this time, I was determined, if we failed, it was not going to be because of me.

We went in with 24 people, including several subs and first-timers, making jokes about “the Anvil man-down rule” that we usually do better with 24 than we do with 25.  We blew through Ignis and Freya, and soon we stood before Thorim again.  We charged in and massacred his little gladiatorial party.  He launched into his “…in the moooounntaaaiiiinnsss…” bad voice-acting again, and off we went through the opening gate.

First group.  Sheep left, let the hunter misdirect the acolyte toward me, don’t worry about him, grab the ring guard, tank him.  DPS burns down the acolyte (he hits like he’s got pillows on his hands), then my guard.  Bust the sheep, grab it, oh fuck get away from the fire.  OK, it’s dead, lather rinse and repeat on the second group.

Boss tiems.  Grab him, turn him, tank him, easymode.  Oh snap, Runic Barrier, call across the room for Rashonakitty to get out.  Sweet, he’s at 80k.  “First boss going down” over Vent, and I’m already turning and opening the door to bitchslap a guard across the face with my shield before the big guy even eats floor.  Two steps up, grab the second group, back up, Shockwave, booyah.  Not tonight.

“Get the boss, Lin.”  Right.  Drag the two up the stairs while a hunter and my pocket priest go with me.  Here comes the boss.  Shield Block and settle in for the tank, tab target, spread the love, oh fuck a guard is getting loose, Challenging Shout, GET BACK HERE BITCH.  Thunder Clap, Shockwave, DPS is burning down the guards first, not exactly the way you’re “supposed” to do it but it makes things easier on the healers, and besides, they’re shredding like paper.  Quick glance at Grid, nobody’s dead, way to kick ass arena group.

Second boss keels over…holy crap, we’re gonna hit phase 2 on our first attempt.  Run to Thorim, the shouts of “NOT THE MIDDLE, LIN!” still echoing in my head from two weeks ago.  One of the hunters agros him as they jump down, I pat him on the back as I go too.  He lands.  PHASE 2, BABY!

Settle in again.  Watch DBM for Unbalancing Strike messages and the telltale “doooong,” hit Taunt when it comes up.  Sometimes I get him, sometimes one of the other tanks do, no worries.  People on Vent yelling about the adds, “no, we killed them all.”  Constant calls of “lines!”, “move move move!”, “taunt!”  Eighty percent.  Sixty percent.  Forty percent.

I try and do the math in my head of the delta on his health versus the enrage timer, and the equation’s coming out in our favor…barely.  Thirty percent.  “Ten stacks.”  He’s hitting hard as hell now, 14k or more.  Get on those taunts, dude, remember, if we fail tonight, it won’t be because of me.  Twenty percent.  A couple of people are dead, our DPS slows.

Dooong.  Taunt.  “Twelve stacks.”  Fifteen percent.  Reach for Shield Wall on general principle–I’m not really even at low health but it’ll help stretch the healers’ mana–and FUCK I’M DEAD WHAT KILLED ME.  I’m face-down in the Sprawl of Shame and he’s still at twelve percent.  Two tanks left…”Gore, Kel, it’s on you guys, go go go.”  Ten percent.  Eight.  Five.  “Fourteen stacks!”, a note of panic creeping in.  Less than one minute to enrage.

Three.  Our other offtank drops dead.  Two.  Shit, our MT just died, no, dammit, no no no!  One…

“Stay your arms!  I yield!”

I slump back in my chair, put my face in my hands, and realize that they’re shaking.  I don’t cry tears of joy and relief…but it’s a close thing.

————–

Epilogue:  We got Mimiron to 22% in phase 3 the very first time we saw him.  I’m not getting cocky yet, as phase 4 of that fight is supposed to be total chaos, but I think we’re in pretty good shape on him.  Make out your will, you shrimpy little twerp, you’re next.

Posted in raid, tank, warrior | Tagged: , , , , | 15 Comments »

You know it’s going to be a bad night when…

Posted by Linedan on August 7, 2009

…you’re Arms DPS on Hodir, you get a Storm Cloud buff, you reach for Bladestorm that you’ve bound to Shift-6…

…and you hit Mocking Blow that you’ve bound to Shift-5.

Just like you did last week.

Posted in random, rant | Tagged: , , | 4 Comments »