Posted by Linedan on February 10, 2009
Hey look, SURPRISE BUTTSE…uh, I mean, hey, look, a patch. 3.0.9 patch notes are not up on Blizzard’s normal patch notes page as of Tuesday morning EST, but are available here at MMO Champion and the other usual spots around teh Intertubes. So expect “extended expanded extended maintenance” today; my guess for server uptime is no earlier than about 4:45 pm EST, which oddly enough, is about the time I leave work.
Oddly enough, this is one of the few patches I’ve seen that doesn’t touch warriors at all, good or bad. There are changes to most other classes, including the reversal of a couple of 3.0.8 BM hunter nerfs. Serpent’s Swiftness is now back up to +20% pet haste at max rank, and Kindred Spirits is now back up to +20% pet damage. I think Blizzard figured out that they dropped the hammer too hard on BM hunters. These are countered by two ability nerfs–Lava Breath and Poison Spit only slow target casting speed by -25%, down from -50%. (Several other cast-slow effects like Slow and Mind-Numbing Poison got halved as well; this looks to be a PvP adjustment for squishies.)
One more semi-related hunter tidbit: Big Red Kitty, your one-stop shop for all things huntrish, commissioned an interesting WoW Armory-mining survey of hunter specs and just what 3.0.8 did to the BM/MM/SV proportions. The results shocked the hell out of me. Looks like survival hunters definitely win the Flavor of the Month award for January.
Posted in hunter, patches, warrior | Tagged: Beltar, blizzard, hunter, Linedan, nerfs, patches, warrior | Leave a Comment »
Posted by Linedan on February 5, 2009
Eyonix tacked a couple of posts up on the Blizzard general forums today about upcoming (tentative) class changes in the 3.1 content patch. The second of the posts contained some warrior changes, thusly:
- Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
- You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
- Blood Frenzy now causes 2/4% physical damage done.
- Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
- We are also adding increased damage to Arms, possibly through Overpower or Slam.
- We are also looking at granting rage when the warrior blocks, dodges or parries.
The change to stance-switching is massive. Remember, originally, warriors retained no rage when changing stances unless they’d trained Tactical Mastery. For Burning Crusade, we got to keep up to 10 rage points on a stance switch, trainable to 25 with 3/3 TM. Now, in 3.1, we’ll get to keep all our current rage, less 20 (trainable to 10) points. For PvE, especially for tanks, this is not a big deal; Lin lives in Defensive Stance because if he’s getting hit, grinding or instance/raid-tanking, he actually does more DPS in Defensive than in any other stance due to Revenge. But for PvP, where stance-switching is more frequent, this is really big. And, please note the tiny ray of hope at the end–”we may change the penalties associated with some stances.” I would personally love to see the -10% damage output penalty removed from Defensive Stance, considering that prot warriors are still the weakest of the four major tank classes in terms of DPS while tanking, despite the huge buffs we received in 3.0.
Now the nerf (and it is a slight nerf) to Sunder Armor/Devastate partially counterbalances this. The biggest effects will probably, again, be seen in PvP. Sunder’s effects on clothies and leather-wearers is going to get considerably reduced, from a maximum of a flat 3925 armor reduction (785/application x 5 at Rank 7) down to just 20% of the squishy’s armor (4%/application x 5). It probably won’t have a big effect in PvE; honestly, post-Lich King, I’ve never heard any non-warrior group bemoan not having Sunder Armor along, and in a 10- or 25-man raid group, the odds are good that you’ll have a warrior along that can Sunder. Besides, I don’t know what kind of armor figures boss NPCs have…it might even be better against them? The boss would need a bit under 20,000 armor in order for the “new” Sunder to actually reduce the armor more than the “old” Sunder.
And finally…”[w]e are looking at granting rage when the warrior blocks, dodges, or parries.” Prot warriors can already get 2 rage on a block if they max out Shield Specialization (20% chance per point, 5 points). I don’t think it would be hugely overpowered to get 2 or even 3 rage on a dodge or parry, and make the 2 rage on a block automatic and just leave Shield Specialization as +1% block chance per point. As it is, high-avoidance tanks tend to get penalized in rage generation because of the current way of doing things–avoidance gets you no rage, and 1H + shield is a hellishly inefficient way of generating rage via delivering damage. Prot warriors still get most of our rage by taking hits, not by dishing them.
Posted in theorycrafting, warrior | Tagged: blizzard, Linedan, patches, tanking, theorycrafting, warrior | 2 Comments »
Posted by Linedan on December 11, 2008
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Nothing particularly unknown or unexpected there. The only change for prot warriors is that Taunt (and druid Growl) have a 30-yard range now instead of 20. There’s better news for Fury warriors…the extra 5% miss penalty for Titan’s Grip is gone. I, for one, welcome our new dual-2H-axe-wielding overlords. All the Titans Grip barbarians I know will be drinking and wenching far into the night in celebration.
Hunters, well, they don’t do so well. Beltar, a hardcore marks hunter, will be pleased with the reduced cooldown on Kill Shot and the small buff to Improved Tracking, even while lamenting the moderate nerf to Steady Shot. But Illithanis, my BM spec? Not a happy belfette. Her DPS is so low and her gear so terrible at 71 that she may not even notice, we’ll see. But between the Serpent’s Swiftness attack speed nerf, the Unleashed Rage damage nerf, and the Kindred Spirits damage nerf? Pet damage is going to drop considerably. And, the Readiness/Big Red Pet cooldown change may be the death of the 50/21/0 gimmick build. We’ll see.
And for you mages and warlocks: Any ability that agros a mob will now “tap” it to you, so nobody else will be able to get xp/loot from it. Yep, you won’t get your sheep stolen anymore, and locks won’t have that two-second window of vulnerability before the first DoT ticks hit.
Posted in patches | Tagged: Beltar, blizzard, hunter, Illithanis, Linedan, nerfs, patches, warrior | 4 Comments »