Achtung Panzercow

If I can't be a shining example, at least I'll be an object lesson.

Archive for the ‘warrior’ Category

Linedan takes a survey

Posted by Linedan on November 6, 2009

I saw this courtesy of Tarsus over at Tanking for Dummies…this is a tank version of Miss Medicina’s healer survey, done up by Dammerung over at The Children of Wrath.  It’s long, but this is a really good set of questions.

What is the name, class, and spec of your primary tank?
Linedan, 80 Tauren warrior on Feathermoon-US (RP).  His spec is the old bog-standard 15/5/51 Impale/Deep Wounds cookie-cutter; supposedly 15/3/53 is the “new black” but I still have those two points in Cruelty, at least for now.  I expect I’ll end up going 15/3/53 at some point soon.  I also have Latisha, a 66 human prot warrior, also on Feathermoon…she has yet to actually tank anything, though.

What is your usual tanking environment?
25-man raiding–currently Trial of the Crusader and Ulduar, poking at some Ulduar hardmodes and ToGC–with The Anvil raid group on Feathermoon.  We have four tanks in our core group (me, another prot warrior, prot paladin, frost DK) and we raid two nights a week, so we have a set two-week rotation where each of us gets to fill in the role of MT, OT, swing OT/DPS, and DPS (or in my case, loldeeps) for a given night.  Prior to the rotation setup, I was almost always slotted as an offtank and MT’d only occasionally.

What is your favorite encounter to tank, and why?
XT-002, Iron Council, and General Vezax.  They’re straight-up mano-a-mano brute-force tests of strength for the tank, and I like those.  Auriaya is fun with the precise interrupt timings and fears, and I like Anub’arak as well.

What is your least favorite encounter to tank, and why?
Faction Champions in ToC may kindly go die in a mother-humping fire immediately and never come back.  Nerfs or not, I positively despise that fight.  Keep your badly-executed bastardized faux-PvP out of my raids, Blizzard.  I also have a strong dislike for heroic Gormok, because it feels like survival in that fight is out of my hands…the RNG decides whether I avoid that 40k Impale or not and there’s damn all I can do about it except pray I anticipate it.

What do you think is the biggest strength of your class, and why?
I used to say single-target snap threat, but DKs can beat us on that, so I’ll say mobility.  Nobody is more mobile than a prot warrior.  Single-target threat is still our best tanking area, and we still may have the best two-second burst threat of any class, but overall, with Warbringer, we’re probably the most mobile class on any raid battlefield…ironic, considering we’re wearing the heaviest armor.  Also, all warriors automatically spec 5/5 Improved Badass and 3/3 Irresistable Sexeh, which are talents not available to any other tank class.

What do you think is the biggest weakness of your class, and why?
Three things–our DPS while tanking is weak compared to other classes, especially death nuggets.  Our AoE threat is weak compared to other classes, especially death nuggets.  And the Heroic Strike mechanic is effed-up beyond all recognition and forces us to repeatedly and rhythmically pound a button every 1.5-2 seconds for no bloody reason whatsoever in order to keep our threat near other classes…especially death nuggets.

In a 25 man raiding environment, what do you feel is the best tanking assignment for you?
Anything except pure AOE tanking.  Personally I kind of fall down on constant-mobility fights like a Grobbulus or a Razorscale, but other than that, I can do any single-target job you need.  Main tank, pinning down adds, kiting, I can do it, and do it well.  The only thing that is really out of my realm is pure AOE tanking, like Freya flower trash or rubble on Kologarn.  That is the home of the paladin and the death nugget.

What tanking class do you enjoy tanking with the most?
Any class, really, as long as the player knows how to use their abilities and we know how to complement each other.  We have no beartanks in our raid (sadly) so I have limited experience in working with one.  Warrior/paladin is a ferocious team that complement each other very well.  Warrior/death nugget can work very well together as well, especially if the DK is good at AOE tanking (as ours are).

What tanking class do you enjoy tanking with the least?
Stupid ones.  Stupid death nuggets are the absolute worst, just because the DK class has a lot of abilities that can make a tank’s life a living hell if they’re misused.

What is your worst habit as a tank?
I don’t Heroic Strike enough.  Yes, I’m the only guy in WoW who literally doesn’t hit “2″ enough.  It’s easy to forget HS spam, but not hitting it enough gimps my damage and threat output, so I have to get better at it, or I think Kadomi will fly over from Europe and kick my ass.  On the flipside, I also tend to overuse Devastate–oddly enough, 3.2 made that less of a problem, since it hits so much harder now.

What is your biggest pet peeve in a group environment while tanking?
Other tanks who won’t let me do my job, taunt off me, “help” me when I don’t need it. DPS who overburn on pulls and don’t let me get solid agro.  And, most of all, Army of the Dead.  Keep those taunt-happy little bastards away from my mobs.

Do you feel your class/spec is balanced with respect to the other tanking classes?
Generally, yeah.  I wish we did more DPS while tanking, and could do more DPS in prot spec while not tanking, but in general, I think we are reasonably well-balanced against druids and paladins.  Death nuggets, well…”they’re a hero class,” that’s what I keep hearing, anyway.

What tools do you use to evaluate your own performance as a tank?
My eyes, my ears, and my brain. I look at logs to an extent, and glance at Omen and Recount occasionally, but for the most part, I look back and think about what I did and what went right and wrong. I talk to our raid officers and the other tanks frequently, too.

What do you think is the biggest misconception that people have with your tanking class?
There’s two–first, that we’re uber, just because we were uber in vanilla.  We’re not.  And second, that leveling a prot warrior is hard and painful.  In the post-3.0 world, it isn’t anymore.

What do you think is the toughest thing for new players of your class to learn about tanking?
The priority system that you have to use to maximize DPS and threat. Warriors are, as far as I can tell, far and away the most complicated and active of the four tank classes. We have a veritable metric assload of abilities that we use, and we don’t have a fixed rune rotation like DKs or a “969″ setup like paladins.  We have to make split-second decisions based on what’s off cooldown and what’s lit up.  It’s not hard to learn, but it takes some work for it to become second nature.

If someone were to evaluate your tanking ability via tools like fraps, recount, and World of Logs, what tendencies would they notice?
I tend to faceroll a bit and spam keys instead of cleanly hitting my priority system, when I get stressed.  I don’t Heroic Strike enough.  Sometimes I stand in Bad(tm).  And when I’m DPSing, I tend to lose targets in all the flashy glittery glowy clutter of a 25-man fight.  Yes, I’m extremely critical of my own performance, can you tell?

Stamina or Avoidance, and why?
Avoidance is based on the random number generator, and the RNG will screw you sooner or later.  Health is always there for you.  (Besides, Lin’s a Tauren wearing plate armor…how can he have a near-30% dodge rating?  He’s humongous and weighs a squillion pounds.)  Stamina is your tried and true friend.

Which tanking class do you understand the least?
Paladins.  I’ve done beartanking back in BC, and I have a DK (though she’s blood DPS) so I sortakinda understand how they work, even if I don’t know the details of how they tank.  But I’ve never gotten a paladin past level 33, and that was ret.  I have no clue how fancybelves do what they do.

What addons or macros do you currently use to aid you in tanking?
Nothing too out of the ordinary.  The normal stuff, of course–threat meter (Omen), DPS meter (Recount), raid assist (oRA2), and boss mods (DBM).  I use ItemRack to switch gear sets quickly, and have recently started using the wonderful and versatile Satrina Buff Frames to replace Elkano’s Buff Bars.  I also use Bartender4 for bars, XPerl for unitframes, ChocolateBar and Data Broker addons for a top status bar, and the old warhorse, Scrolling Combat Text.  (I think it may be time for a Panzercow’s UI post very soon.)

Do you strive for a balance in tanking stats, or do you stack some higher than others, and why?
Stamina in general is my #1 priority–I’m down on health compared to our other three tanks because I’m slightly behind them in gear level, so that’s my biggest thing to catch up on.  Plus, Ulduar hardmodes and ToGC are the home of the “holy crap, how much did that thing just hit for?” fight (hi Gormok), and there’s no replacement for a huge health pool as long as I can still crank out enough threat to keep the mob on me.  Other than that, I try to maintain a balance, but don’t usually succeed.  Right now, Lin’s under the hit cap, near the expertise cap, heavy on defense, way heavy on dodge, and light on parry.  I keep an alternate set of gear that’s still crit-immune, but gives up stamina and some avoidance to load the hell out of shield block value…for those times where nothing else will do but an 11k Shield Slam across the face.

Posted in raid, tank, warrior | Tagged: , , | 2 Comments »

Why I love my warriors

Posted by Linedan on October 29, 2009

The always-readworthy Spinks has an outstanding post up over at Welcome to Spinksville about why people love their warriors.  She quotes responses from a post on the Blizzard warrior forums where warriors talk about why they love the class.

There’s a common thread through most of the four pages of replies over there, and as Spinks notes, it’s not the game mechanics:

Here’s a few snippets, sorted into categories. The most interesting thing to me is that no one has mentioned the mechanics — not a single person said that they liked the rage mechanic. I bet hunters and warlocks would have mentioned their pets, death knights would have mentioned runes, rogues would have mentioned the energy ticks and finishers, shamans would have mentioned the totems, etc. But nope, mechanics are not part of the warrior appeal.

Truer words have never been spoken.  Yes, the warrior class in general has some cool mechanics–Charge and Intercept do keep getting mentioned–but overall, the warrior players that I know that are “hardcore” about the class, including yours truly, aren’t in it for the button-pushing.  Yes, warrior tanking is probably the most active and engaging of all the tank classes, because we don’t have a fixed rotation like paladins and we have more buttons to hit than beardruids.  But there’s significant problems too…Heroic Strike spam for threat is just silly IMO, and Shield Block has morphed into a neither-fish-nor-fowl bastard of an ability that Blizzard has no clue what to do with to balance it.

No, the appeal of the warrior is much more visceral than “o hai, cool stuph.”  It seems to strike an emotional chord in people that provokes an attachment few if any other classes have.  It’s about the look and feel and sound, how the toon looks in high-end armor wielding two two-handed weapons or a giant shield.  It’s about watching and hearing your character use their shield to backhand some poor bastard straight into the graveyard, or Bladestorming their way through a pile of enemies.  It’s the thrill of tanking, standing in against large numbers of foes and surviving, about being the focal point of the entire encounter…about being The Man (or The Woman).  About having no magic, no pet, no range, no Light…it’s just the character, their items, and their own ability keeping them alive and getting the job done.

I’ve never heard other classes’ players get as rawly emotional about what they play as warrior players do about their characters.  (Hunter players, in my experience, have been the closest, with priests in third place.  I think the pets draw hunter players, and hardcore players of priests just love healing.)  It’s odd, but I understand it.  Some people “get” it, and some don’t, and that’s cool.

Besides, any discussion where I get to drag out this little piece that I wrote many years ago, back in my Everquest days circa 2000, is a good one.  Behold…”The Warrior.”

I am the Warrior.

When you see me, I will, most likely, not be attired formally. I will be encased in my steel. It will be dirty, bloody, and battered. I do not have a quick tongue or eloquent speech. I know nothing of the manners of the King’s court, or the ettiquette of the formal ball.

I am known by many names. Tank. Meatshield. Fighter. Brawler. Corpse.

I am the Warrior.

I have not the capability, nor the inclination, to hide. I cannot strike from stealth with devastating blows, then fade into the darkness. I cannot incinerate a foe from twenty paces away. I cannot deal death from a distance, safe from the return attacks of my enemy. In order to kill, I must close with the enemy. I see his eyes. I smell his breath. I taste his fear. And he tastes mine.

I cannot bend Nature to do my bidding. I cannot tap into the Nether and force it to do what I command. I cannot study the arcane and master it to my control. I command nought but my mind, my body, and my will. It is by those, and those alone, that I stand or fall.

I have no friends on my journey. No walkers of the void, summoned from the Nether as servants and bodyguards. No loyal beasts of the plains or woods, to defend me and comfort me in my pain. My sole companion is my weapon. I must care for it better than any hunter has ever cared for his beast. I must master it more than any warlock has ever mastered his demon. Without me, it is useless. Without it, I am nothing.

I cannot heal. I cannot shield. I cannot call upon the gods and see my prayers answered. I call to the spirits of my ancestors in the heat of battle, and they are silent. My only ability to protect is to offer myself, my blood and bone and sinew, as a sacrifice. To draw the attacks of our foes. To take the blows that would kill a lesser being, and continue to fight on.

I cannot kill with the speed and grace of the rogue, the suddenness and shock of the hunter, or the flamboyance and power of the mage. When I kill, it is a slow business. Slow and bloody for all concerned, myself included. I fight on, pummeled and battered so that my companions may receive the glory of the kill and the wreaths of victory. If I die and they yet live, it is an expected sacrifice.

I come in all races, all sizes. I fight under a thousand flags, on a million battlefields. I am dismissed by the highborn, scorned by the noble, lectured by the priest, and forgotten by the peasant. Until the time when the trumpets of battle sound, and those who would destroy them come forth. And then the cry goes up…”Where, oh where, is the Warrior?”

Pray to your gods that I continue to answer that call.

Few do answer the call. Fewer still survive. It is a long and hard road, this way of the Warrior. Along it lie pain, and fear, and death. Scant rewards and scanter gratitude. At the end, for most, is an anonymous grave on some windblown battlefield. If they are lucky.

And yet, I fight on. I do not even know why. Perhaps for glory, perhaps for fame, perhaps for money, perhaps for my country, perhaps for my family. Perhaps it is simply all I know how to do. But fight I will. Whether you appreciate it or not. Whether you even notice it or not. I will be out there, on the battle lines. Fighting. Killing. Dying.

I am the Warrior.

Death is my business.

Be it yours…or mine.

Posted in warrior | Tagged: , , , | 8 Comments »

Hit rating: How much is too little?

Posted by Linedan on October 23, 2009

If you’re reading this expecting an answer to the question above…sorry, folks, I don’t have one.  Because, see, it’s my question.

As I posted in my latest installment of So You Want to Be a Prot Warrior on endgame gearing, there’s certain magic numbers that you strive to hit when you first move up to tanking heroics or raids.  One of those numbers is 263 hit rating, otherwise known as the magic rating number that gives you +8% chance to hit–needed to push misses out of the picture completely.

If you’ve had a chance to run through Ulduar a bit, or have looked at some of the items that come out of there, you may notice that it seems like almost everything’s got +hit on it.  I know many melee DPS, despite their best gearing efforts, who came out of Titan Disneyworld way, way over the hit cap.  My wife, a feral druid who Knows What She’s Doing, is stuck with 313 hit rating–and that’s after replacing some Ulduar pieces with Trial of the Crusader stuff.  Our raid’s Chief Cat Herder was pushing nearly four hundred hit rating–11 or 12 percent +hit–at one point.  Even Lin’s arms gear, a grab-whatever-I-can-find hashup of badge, Naxx-25, Ulduar-10, Ulduar-25, and a couple of ToC pieces, sticks him with 300 hit rating and not nearly enough expertise to balance it.

Lin in tank mode was no exception through Ulduar.  Recently, I finally got his hit rating to about 265, with his expertise in the low 20s–not quite dodge-capped, but close.

Enter Trial of the Crusader and other Tier 9 content.

Suddenly, +hit is gonzo.  Last night, I got a nice upgrade from Faction Champions in ToC-25…the very tasty ilevel 245 version of the Belt of Bloodied Scars, to replace his Shieldwarder Girdle.  The BoBS is great for his “boss” avoidance set.  More strength, more stamina, lots of dodge, parry, and defense.  But…no +hit.  The Shieldwarder’s Girdle had a lot of +hit.

And so, I, der Panzercow, the guy who just told you aspiring nubwarriors last week that you need 263 hit rating…is running around with 159.  Three full percent below what you are supposed to have.  At least I have 28 expertise.

I almost didn’t take that BoBS because of what it’d do to my hit rating.  A couple of my fellow tanks had to smack some sense into me before I went ahead.  But now, here I sit, with a 3.07% chance to miss on every swing.  Every taunt.  Every…well…everything.

Now here’s the weird part.  I’ve spoken to two people, one in my raid, one in another raid that’s slightly ahead of us in progression.  And they’re saying that from what they’ve seen, it’s now no big deal for tanks to be running around at 5% or even lower +hit.  Because, apparently, just as it seemed like everything in Ulduar had +hit, stuff in ToC and Onyxia’s Lair 2.0 doesn’t.  So tanks are having to adapt.

That brings me back to the question at the title of this post.  If you’re tanking a raid at this level–hardmode Ulduar, normal or heroic ToC–are you doing it with less than 8% +hit?  If so, how is it working out?  What are you doing to mitigate the chance of misses, especially on taunt-sensitive fights like Gormok?  Am I being a nubsauce for worrying about this?  Why does it burn when I pee?  And, of course, are we there yet?

Posted in raid, tank, theorycrafting, warrior | Tagged: , , , , | 8 Comments »

So You Want to Be a Prot Warrior: Endgame Gearing, Part II

Posted by Linedan on October 12, 2009

Yeah, I know, I know.  I’m not exactly the fastest in the world at cranking out these things, but, hey, quality takes time, right?  And if I ever produce something that’s high enough quality to justify taking this much time, I’ll let you know!

Anyhoo…in the first part of our SYWTBAPW treatise on endgame gearing, we talked about stamina and Defense and why they’re your priority stats, at least at first–and why “540″ is the first magic number you need to remember when getting ready for tanking heroics and raids.  There are two other magic numbers that we’ll blow through very quickly, because we already talked about these months ago in the SYWTBAPW post on tanking stats:

263 – this is the amount of hit rating you’d like to get.  You have a base 5% chance to miss a mob of your level on any attack, assuming it’s the same level you are and you’re swinging a single weapon.  (When dual-wielding, it’s more like 24%.)  That goes up by 1% for each level higher that the mob is.  Since bosses are always considered as your level +3, you need 8% hit to push misses completely off the table; at level 80, that translates to 263 hit rating.  If you’re a Draenei, or have managed to graft one to your back, you only need 7% hit, or about 230 rating, thanks to the Draenei racial Heroic Presence.

26 – this is the amount of expertise you’d like to get.  Mobs have a base 6.5% chance to dodge you, and each point of expertise reduces your chance to be dodged or parried by .25%.  In order to push dodges completely out of the picture, you thus need 26 expertise points; that translates to about 140 expertise rating.  Note that I was wrong when I wrote months ago; the chance for a mob to parry is actually a lot higher than 6.5% (I don’t remember the exact number, but it’s around 12-15%); it’s probably not feasible to stack that much expertise without crippling yourself somewhere else, so don’t worry about it.  Just remember that any expertise over 26 is definitely not wasted.

Which one you should prioritize?  That’s a tough call.  I’ve heard opinions expressed both ways.  What I’ve found on Linedan is that it seems to be easier to stack hit rating than it is to stack expertise.  You probably won’t have either of these maxed out when you start tanking heroics, and that’s OK.  In general, stacking expertise will increase your threat by the greater amount; stacking hit will too, to an extent, but it’s more helpful in preventing catastrophic failures like a missed Taunt or a missed Shield Slam as an opener.

One thing to remember–expertise over the “magic number” is not wasted.  Hit rating over the “magic number” is wasted.  It’s not an uncommon malady among tanks or melee DPS at the Ulduar level of content to have excessive hit rating, because Blizzard put +hit on everydamnthing in Ulduar.  Linedan, ironically, only has 215 hit rating as I write this, though he is set on expertise (28).  But in his DPS gear, he’s got 300 hit rating.  That’s wasted stat points, but I haven’t been able to get his gear switched around to fix it.

Now, speaking of gear…you may think that a given class and spec only needs one set of gear.  Generally, that’s true.  I can’t think of a circumstance where a marks hunter would need two distinctly different sets of gear to be, well, a marks hunter.  Oh, you may switch trinkets for certain fights, yeah.  But all your stuff?  Nah, that’s crazy talk.

It’s not crazy talk for a warrior.  As a prot warrior, you’re going to find that you need two near-complete sets of gear for your prot spec by itself.  To shorthand things, I’m going to call them the “trash” set and the “boss” set.

A trash set (sometimes called a threat set) is optimized for two functions–large amounts of relatively light-hitting trash, and situations where you’re forced to DPS in prot spec because you may have to either offtank later in a fight, or be ready in case of emergency.  It is a more offensive-minded set of gear, which gives up effective health (stamina and avoidance) to concentrate on stats that give you more damage and threat output.

Trash sets tend to lean heavily on shield block rating and value, because we as prot warriors lean heavily on Shield Slam as one of our two big nukes (Revenge being the other).  Plus, the entire concept of block value is as overpowered against trash as it is underpowered against bosses–you’ve noticed that as you leveled, hitting Shield Block can all but make you invulnerable for 10 seconds against many mobs.  So look for pieces that have high +Strength and/or high +block rating or value.  Pieces with +block value aren’t hard to find.  By the time you hit T8-level gear, a single piece of armor can carry over 150 block value.

A boss set is the opposite.  Boss sets are designed for tanking single, hard-hitting bosses.  They are built around maximizing your effective health, through a combination of high raw health (via +Stamina) and high avoidance (block rating, dodge, parry, defense).  They do this at the expense of DPS and threat.

There’s two ways to build a boss set.  Some go for brute force by maximizing stamina; others try to be slippery and maximize avoidance by stacking +dodge and +parry.  I try to steer a balanced middle ground, but in general, I tend to slide toward the +stamina side of things.  Part of that is with Lin being a Tauren, I just can’t picture him as the most, y’know, agile thing on two hooves.  But I can sure picture him shrugging off a hit that’d cleave a gnome into gnome chops.  The random number generator can always find a way to screw up your dodge and parry, but big health numbers are always there for you.

Now, one caveat here–of course, your trash set still needs 540 defense and enough stamina to survive while tanking (or avoidance to avoid getting hit).  And your boss set still needs a reasonable amount of +Strength so you can crank out enough DPS and threat to actually keep agro.  But within that, you will, after a while, find that having these two sets of tank gear, and being able to switch quickly between them, helps your flexibility…and flexibility, IMO, is a hallmark of a good tank.

Here’s what I mean by that.  Linedan has a boss set and a trash set.  In his current boss set, he’s got a bit north of 550 defense and about 34k unbuffed health, but only 1700ish shield block value even with raid buffs.  In his trash set, his defense drops to 543 and he gives up over 2000 health, but his block value catapults up to a very tasty 2593 with a full rack of 25-man raid buffs.  I even swap in two crit trinkets on the trash set, just for higher DPS output.  When running up against a slightly gimmicky fight like the Nerubian Burrowers on Anub’arak in ToC, all I have to do is swap my two tank trinkets back in but keep the rest of the +block set on, and now I’m only down 1400 health from my boss set, still above the defense floor, still rocking almost 2600 SBV, with a 60% chance (due to Crit Block) of that doubling, and able to double it again 10 seconds out of every 40 with Shield Block–which makes tanking the block-sensitive Burrowers easysauce.  The ability to mix-and-match gear for any situation is a huge help to any tank.  It means you’ll never have any bag space anymore, especially if you’re like Lin and have to lug around a third set of gear for your dual-spec, but hey, bag space is overrated, right?

Now you may feel overwhelmed when first starting out–”wait, I don’t even have one decent set of stuff yet and you’re telling me I need two?“  Well, no, not at first.  Having two sets of gear is something that you tend to end up needing when you raid.  For heroics or regular five-mans, one good, solid set of items that give you the basics–540 defense, 20-21k health for regulars and 23-25k for heroics, as close to 263 hit rating and 26 expertise as you can get–will serve you just fine.  As you work your way up through heroics and maybe get a crack at raids, you’ll find that you can pick up pieces that will serve as the foundations of trash or boss sets.  Don’t sweat it, the gear will come naturally…especially now that Badges of Conquest drop out of each heroic, and the heroic daily gives 2 Badges of Triumph, the Insult Comic Dog.  Run heroics regularly, which you should be doing to keep your tanking chops up, and you’ll have yourself one (hopefully more!) nice set of gear soon enough.

Happy tanking!

Posted in tank, theorycrafting, warrior | Tagged: , , , , | 7 Comments »

The Latisha Experiment: Update #2

Posted by Linedan on September 30, 2009

Yep, thats Shattrath behind her.  Shes workin on her clown suit.

Yep, that's Shattrath behind her. Thanks for the free flight point Blizz!

So when last we left the intrepid Miss Latisha Morganson, late of Stormwind and Northshire Abbey, she had just broken level 39 and was working through various odd jobs in Theramore while resisting the crude advances of Theramore Deserters.  That was a bit over two months ago.

And here is Latisha now, resplendent in her twink plate, level 59 as of this morning.  (What can I say, I woke up early.)  As I expected, the grind post-40 got a bit easier than the grind pre-40.  She is still pure Prot, currently 0/0/50, although I did deviate from my own build advice a bit; she’s still got 2/2 Improved Disarm.  My plan is to respec her at 60 to the same 0/0/51 build that I reference in the So You Want to Be a Prot Warrior series, dropping Improved Disarm for 5/5 Toughness, and then follow my own advice from there.

I haven’t quite had the guts (or masochism, take your pick) to try tanking a pickup group with her…not that anybody actually gets groups together for old-world instances anymore, sadly.  She’s gotten blendered through Zul’farrak to clean up quests for xp, and other than that, she has been leveling the old-fashioned way, solo grinding.  Not exactly optimal for a prot warrior, but quite workable.  It’s left her gear a tick behind where I’d like it, although it’s certainly not bad.  I got lucky and found some crafted Imperial Plate pieces on the AH for reasonable prices, but before that, she didn’t ditch her last piece of mail until somewhere around level 49.  Why?  Because anything “of the Bear” was commanding triple-digit prices, no matter how crappy it was, and her Raging Berserker’s Helm and Scarlet Leggings were very good pieces of mail armor indeed.  Other than that, she’s geared up through quest rewards and a little AH here and there.  She’s even rocking an honest-to-Light Belt of Valor, picked up on the AH for a mere 20 gold.  Now she’s got something that Linedan never even had.  (Oh, and I did break down and spend almost all of Beltar’s Conquest badges on a Polished Breastplate of Valor for her.  I hardly ever get to raid on the dorf anymore so I figured why not, he can hang with his Naxx gear for now.  Besides, the breastplate’s a lot better looking than the shoulders.)

Particularly past level 50, with Devastate and then Critical Block becoming available, her DPS picked up markedly.  No, she’s no mage capable of vaporizing stuff, but then again, there’s certainly nothing wrong with being hard to kill and occasionally being able to produce a 1300+ Shield Slam crit.  With her gear optimized for simple strength and stamina, with agility here and there, she has a respectable 12% crit.  Yes, she misses a lot still, especially when fighting things over her level, but that just goes with the territory.  Hit and expertise gear is almost impossible to find in the 50s (since expertise kinda, y’know, didn’t exist in vanilla).

Bringing her to Outland at level 58 has proven to be a mixed bag.  She actually hasn’t died yet, her closest call being in Zeth’gor where she ended up killing two grunts, a wolfrider + wolf, a peon, and a bonecaster + skeletons and came out with exactly 23 health after blowing all cooldowns and using a potion.  But she’s really being pushed to the limit.  Her agro range at 58-59 means she’s always got an escort of helboars anywhere she goes, and makes working around Zeth’gor problematic as hell, because that place will unload an assist train on you in a heartbeat if you’re not very careful.  She misses a ton fighting level 60-61 fel orcs, and forget getting her across the Path of Glory to burn Horde siege engines quite yet.  Sure, my DK Moktor blew through Hellfire Peninsula like it was a kiddie ride…but let’s face it, a level 58 DK fresh out of Acherus with a diploma and a full set of blue gear is redonkulously overpowered compared to a level 58 prot warrior with mostly level 52ish greens.  My advice to prospective prot warriors is, if you want to try HFP at level 58, go for it, but make extra-sure your gear is up to snuff beforehand.  Otherwise you’ll just frustrate yourself.

So sadly, she may have to retreat back through the Dark Portal for a level.  That would give me time to complete some quests in the Plaguelands that I want to do, or maybe visit Silithus.  (OK, Plaguelands.)  It’ll also give me a chance to catch her mining up to where it needs to be.  She has picked up enough initial upgrades–sword, pants, shield–that nothing back in the Plaguelands should give her much trouble.  And at level 60, I can train the huge amount of new ranks of abilities she gets, plus Shockwave, and be much more ready to face Hellfire Peninsula.  Plus I need to get her rested XP built back up, I burned it all leveling her quickly between 54 and 58.

I’m looking forward to leveling her in Outland.  It’s been long enough since I leveled a character there–my last was Moktor many months ago–that I’ve gotten over any burnout I suffered with it.  I’m going to try and hit some areas that I skipped on Moktor, places like the Bone Wastes, and maybe head to Netherstorm and Shadowmoon instead of just immediately hopping the boat to Northrend at 68…because quite honestly, having gotten four characters through the 70-80 grind in 10 months, and with two more now at 72, I’m fried on Northrend leveling.  I really want to see how Prot Warrior v3.0 carves a path through Outland content.  I expect it’ll be pretty damn fun.

If you’ve got any questions about her experiences leveling as pure Prot through the 40s and 50s, fire away!

Posted in theorycrafting, warrior | Tagged: , , , | 12 Comments »

Four whole seconds to spare

Posted by Linedan on September 25, 2009

Yeah, uh, Orkin here, were gonna have to charge extra for this one...

Yeah, uh, Mr. Fordring? Orkin here. Listen, we're gonna have to charge extra for this one...

Well, actually, four and a half seconds if you’re being really precise.

That’s how much time The Anvil had left on the enrage timer last night when we finally downed Anub’arak in 25-man normal Coliseum, after three weeks of trying.

To say that Anub’arak was a notch higher on the difficulty scale than the rest of the fights in the Coliseum (Faction Champions excluded, but more on that later) would be an understatement.  After all, Northrend Beasts is basically three gimmick fights in a row.  Lord Jaraxxus makes the healers cry, but as long as people know to run toward the wall and not stand in Bad(tm), it’s not too rough.  Twin Val’kyrs?  The ultimate gimmick fight, but if you can tell light from dark and can interrupt Twin’s Pact, it’s no big thing.

The Nub is a little rougher.  We’d gotten several good shots at him last week but the healers were having real trouble keeping the offtanks up.  Our plan was to have the offtanks grab and hold both pairs of Burrowers so DPS could focus on the big guy; otherwise we had no shot at dropping him inside his short enrage timer.  But despite having excellent healers in the raid, our DK offtank (who’s got more health than any of the other three of us) kept falling over.

It was then that our raid officers, looking through the logs, discovered what Spinks posted about over at Welcome to Spinksville yesterday:  The Anub’arak fight is one of the only encounters in WoW where Shield Block rules.

The Nerubian Burrowers stack a debuff called Expose Weakness.  Each stack causes you to take 25% more damage, up to a maximum of 225% (9 stacks, down from 10 pre-3.2.2).  But the catch is, apparently if you block one of their attacks, your shield block value is subtracted from their damage before the Expose Weakness debuff multiplier is added.  Burrowers only hit for about 2500 to 3000.  See where this is going?  Our 46,000-health DK, with no shield, had no way to mitigate the 12,000 to 15,000 he was taking per hit from two burrowers except his jealousy-inducing 33%+ dodge.  Our warrior, the other offtank, did.  The DK died.  The warrior didn’t.

So last night I was the #3 tank, and I was on burrower duty.  I dutifully loaded up my “trash” set instead of my normal boss-tanking set.  My trash set is a real hash of things, built for block value over even block rating.  I still rock the T7 helm with it, plus some of my four T8 pieces, other bits and pieces from Ulduar and maybe one other from Naxx still.  It isn’t so much designed for block tanking as it is designed for DPS…I even normally run two crit trinkets instead of tank trinkets (although for this fight, I strapped my tank trinkets back on) because it’s a set designed for light-hitting trash and any situation where I need to rip an 11k Shield Slam out of my ass.  I ended up losing about 10 points of Defense, a crapton of dodge%, and maybe 1500 health from my boss set, but my buffed shield block value was a tasty 2593, and I was still at 543 Defense and 42,200 fully buffed health.  My block rating was a bit low at 22.78%, but as a warrior, I’ve got two other tricks up my sleeve for that–Shield Block, for almost complete immunity to damage for 10 seconds out of 40, and 3/3 in the recently-buffed Critical Block talent, meaning 60% of those blocks wouldn’t be for 2593, they’d be for almost 5200.  I couldn’t block everything, but when I did block, I made it count.

The strategy, I’m pleased to say, works like a charm, and you don’t have to build a super-block set that gimps everything else to do it…well, on normal, at least.  (On heroic, yeah, you probably do.)  We did run into trouble on the first time we got Anub’arak to phase 3 when we had four burrowers up.  As good as our healers are, keeping up a tank with two burrowers, with 50% haste, and 9 stacks of Expose Weakness, and Swarming Leech, just wasn’t happening.

The last two attempts we got him to phase 3 with only one set of burrowers up, and as long as we kept the burrowers separated so they didn’t buff each other, the healers could keep myself and the other OT (paladin) up without much trouble.  Tanking one burrower, even with 9 stacks of Expose Weakness, isn’t too bad.  The first attempt, we just ran out of time and he enraged at 4%, finishing the last of us at 2%.  On the killshot, I thought we weren’t going to make it because he was still at 18% health with one minute left.  A couple of the healers shifted over to DPS, we lowered everybody else’s health in the raid even more to slow down the Leeching Swarm, and all of us blew everydamnthing we had (I was tanking a burrower while beating up on Anub).  And he fell over with precisely 4.5 seconds left on the enrage timer.

Now is Blizzard going to “fix” this little trick?  I don’t know.  Shield Block has evolved into a mechanic that doesn’t really fit with anything…it’s overpowered against trash and underpowered against bosses.  It’s good to see a fight where it actually matters, and fortunately Anub’arak is quite easy for a druid or DK to tank so there’s still great use for them there.  It seems mighty cheesy to be able to build a set that allows one warrior to tank four burrowers–on heroic, no less, as Spinks documented–with impunity, but that’s a very extreme example.  I wouldn’t put it past Blizzard to break our little Shield Block trick, but if they don’t, and until they do, we’re going to take full advantage of one of the few bones they throw us on a fairly challenging fight.

Oh, and as you may remember from the rant immediately below this one, I kinda hate Faction Champions.  And by “kinda,” I mean I’d like to find the guy at Blizzard who thought this was a good idea and beat him silly with a wiffleball bat.  Well, there was a little patch note in the 3.2.2 release that mentioned some changes had been made to this fight.  We didn’t know what to expect going in last night.  But here’s what you need to know.

First week, seven wipes.  Second week, five wipes.  Third week, three deaths.

Faction Champions got nerfed TO THE GROUND, BABY.

The biggest change?  Taunts no longer have diminishing returns on them.  Think about that for a second.  That one change alone, not even including the damage reduction they put in, turns the fight into cheesymode.  Seriously.  They assigned me to harass the death nugget.  I could just spam Taunt every 8 seconds, with total impunity, to pull him off of a squishy for a few…enough time for me to drop a Charge or Intercept on him, or Shield Bash him to slow him down, or Concussion Blow or Shockwave to stun…oh, and they didn’t go immune to my stuns, either.

Sure, there were times where the DK got away from me.  But not many.  And when he did, I got him right back.

As much as I hate that fight–and I still do, with every flabby fiber of my being–I almost felt dirty at the end of it, that’s how easy it was.  It reminded me of an AB match when a premade runs up against a PUG, except the Faction Champions didn’t /afk out halfway through.  Yep, after whooping it up at our expense for a couple of weeks, ol’ Wrynn the Chin saw his boys and girls get a straight-outta-Compton gangsta beatdown, Hordesiyyyyyde style.  Word up, yo.

Finally…so what reward does ol’ Tirion Fordring give us for completing the Trial of the Crusader?  The chance to do it all over again on heroic!  Well fuckin’ yay there big guy, excuse me if I’m somewhat less than enthused about going Groundhog Day on your little spectacle.  Catch me next week and we’ll talk about it.

Posted in horde, raid, tank, theorycrafting, warrior | Tagged: , , , , , , , | 4 Comments »

So You Want to Be A Prot Warrior: Endgame Gearing, Part I

Posted by Linedan on September 9, 2009

You’ve arrived.  You’re level 80.  No more level grinding for you, no sir!  Now it’s time to go forth and tackle the real game of World of Warcraft!  TO HEROICS!  TO RAIDS!  LET’S DOOOO IIIIIITT!  (Done in my best TF2 Demoman voice.)

Not so fast, Spanky.  Uncle Panzercow is here to give you a little 411 on the reality of being a prot warrior starting at the endgame.

It’s a sad fact of life, really, but a fact nevertheless.  You, as a prot warrior tank, have extra steps to take before you’re ready to sally forth and start acquiring tasty, tasty epix.  See, because of the bog-standard “1/1/3″ method of instance grouping (one tank, one healer, three DPS), Joe Scrubdeeps can finish opening his package from Rhonin and promptly walk into a heroic dungeon…and if the other four members of the party can write their own name and all five of them aren’t the product of a brother-sister marriage, generally, he can survive.  It’s possible to carry one weak DPS through a heroic…hell, even two, if your third DPS is really tricked out and your tank and healer are either very good or very overgeared, or both.  It’s also difficult, but possible, to work with an undergeared healer in a heroic–again, everybody else has to be on their game, the composition has to lend itself toward crowd control, and the healer has to be very good at what they do, just lacking high-level items.

You can’t do that with a tank.  If you walk into a heroic–or God forbid, a raid–wearing a mish-mash of level 77 greens and a couple of quest-reward blues, rocking 500 Defense and 19k health, and try to tank it, you’re going to die.  The DPS can’t just turn it up to 11 to compensate for you, because then they’ll yoink agro off you and they’ll die.  There’s no way around it.  The one member of the group that absolutely, positively, has to be geared up somewhat before they can enter a heroic is you, the tank.

Fortunately, things aren’t quite like they were in Burning Crusade, where if you were a warrior, it felt like you needed to be wearing Tier 5 epix from SSC/TK before you could even think about tanking a five-man heroic.  If you’re smart about your gearing and willing to be patient, you can be quite ready to run a heroic without setting foot in one–and you don’t need a raid willing to carry you through Ulduar and give you a full rack of T8 to do it, no matter what that idiot death nugget told you in your last PUG.

So what I’m going to do here is tell you what stats to prioritize.  I am not going to give you a hyper-detailed gear list.  There are a lot of them out there that are much better than anything I could come up with.  A number of the excellent tank websites like Veneretio’s Tanking Tips, or Elitist Jerks, or Tankspot, or even the Blizzard warrior or tanking forums, have great and specific lists of gear that you can look for.  I’ll mention a few pieces, but not many.

The two most important things to worry about first off, in my opinion, are Defense and Stamina.  Stamina is a no-brainer, of course–more health is always good.  But especially in the beginning of your heroic career, you simply cannot brute-force stack enough stamina to handle a heroic without also loading up on Defense.  The reason is critical hits.  Defense reduces your chance to get critted.  Pushing critical hits off the table smooths out the damage that you take and makes it easier on your healer(s).  Damage doesn’t necessarily kill you, but damage spikes will.  And a crit is the ultimate damage spike.

You have a base 5% chance to be critted by a mob of the same level at level 80, plus 0.2% for each mob level over 80.  So since heroic bosses are level 82, you need to reduce their crit chance by 5.4%; skull-level raid bosses are always considered your level +3 (level 83), so you need 5.6% crit reduction.  In order to completely remove your chance to be critted, you need 535 Defense skill for heroics, and 540 Defense skill for raids. 

I italicized “skill” because the pieces of gear you get will have Defense rating on them, and as you should know by now, rating != skill.  At level 80, to reach the “floor” of 540 Defense skill (often erroneously called a “cap”), you need a base Defense skill of 400 augmented by 689 Defense rating from your gear.  It sounds like a daunting number, but actually, stacking 689 Defense rating isn’t that hard.  Defense stacking should be your number-one priority when getting ready to tank a heroic, and Stamina stacking should be number two.

Fortunately, you can load both stats off the same pieces of gear.  Blacksmiths can make some really good “starter” gear for the budding heroic tank–for example, Daunting Handguards and the Tempered Saronite set (especially the Tempered Saronite Helm) are easy to make, relatively cheap, and provide the basics of Strength, Stamina, and Defense while filling in gaps in your current set.  If you have built up a significant amount of money–enough to afford things like Titansteel Bars and Frozen Orbs from the AH–then you can go for the high-end blacksmithing gear and be really good to go–the Tempered Titansteel Helm and Treads, and the Titansteel Shield Wall.  Expect to pay several thousand gold to get all three of those crafted, though, unless you have friends and/or a guild to help out.

If your healer’s willing to risk it, of course there’s nothing stopping you from tanking a heroic with less than 535 Defense skill.  Each point of Defense below 535 means there’s a 0.04% chance of you eating a crit, every hit.  Hey, if you want to swim with great white sharks wearing nothing but a chum bikini, go for it.  Me, I’d take the safe route and load up my Defense first.

Now, on to Stamina.  Once you get your Defense up to scratch, start adding in +Stamina pieces as you can.  You might be wondering, “how much is ‘enough?’”  When I first started tanking heroics on Linedan several months ago, he had between 22,000 and 23,000 unbuffed health.  Compared to the 33k+ he’s got nowadays that doesn’t seem like much, but add on a PW: Fortitude or Blessing of Kings and Commanding Shout and you’re looking at between 26,000 and 28,000.  That should be more than enough to handle some of the “starter” heroics like Utgarde Keep, assuming your healer is reasonably competent and your DPS pumps out enough pain to kill stuff before your healer runs out of mana.

This same refrain–Defense and Stamina–holds true for enchanting and gemming…up to a point.  I’ll talk more about enchants in the second part of this post, for now, I’ll just say this about gems.  Do not gem for Defense or any other rating-based skill (parry, dodge, hit, crit, expertise, etc.) unless you absolutely have to.  Why?  Those slots can be better used giving you more Stamina or Strength, depending on what type of set you’re building.  (More on that in the next part, too.)  If you’re turning up a few points short of 535 or 540, then go ahead and slap in something like a Thick Autumn’s Glow.  But remember, you’re only going to get about 3 points of Defense skill per blue-quality yellow “pure” +Defense gem, and slots are precious on “starter” heroic/raid gear.

In Part II of my extremely long-winded treatise on endgame gearing, I’ll talk about why you, as a level 80 tank, need not only one set of good gear, but two–a set for big bosses and a set for small trash.  I’ll talk about avoidance versus health, enchanting, and after all that, I’ll throw in how version 3.2 throws the old gearing paradigm out the window because of the easier availability of badges and Tier 8-level gear.

Posted in tank, theorycrafting, warrior | Tagged: , , , , | 4 Comments »

I got yer mountains, right here

Posted by Linedan on August 10, 2009

The Anvil has been working on Thorim 25-man, off and on, for something like eight weeks now.  Now granted, in that eight weeks, we’ve been unable to even take a shot at him three times due to roster issues.  But still, that’s five weeks of hearing “…in the moooounntaaaiiiinnsss…”  several times a night, followed by the most painful wipes this side of a bad case of hemorrhoids.  “Cockblock” may be a vulgar term, but in Thorim’s case, it was appropriate.  Only Kael’thas in Tempest Keep ever held us up this long…we even got Vashj in less calendar time, although IMO, Vashj was a hell of a lot harder.

We went back in to Ulduar on Thursday night with a full raid (for once) and a determination that we were going to beat the Yoggy out of(tm) Thorim.  Once again, I was your friendly neighborhood gauntlet tank, preparing to lead an eight-man group to deal with happy fun trash and big fire-spewing minibosses while the other 17 folks chilled out in Thorim’s Mosh Pit and rocked out to Slayer under a big pile of about five hundred squillion iron dwarves.  With lightning.  And mullets.

By the end of the evening I was pretty much ready to give up and go find another line of work.  Something less stressful and more tolerant of failure, like, say, brain surgery or nuclear weapon handling.  The arena group, originally our Achilles’ heel, was on a roll, keeping great control of the dwarves and holding up under the heavy punishment.  No, Gentle Reader, our problems on Thursday night were primarily with the gauntlet group.

And that means, with me.

Holy Saurfang, was I a failtank Thursday night.  I broke sheep.  I lost agro on Iron Ring Guards and let them eat squishy fase.  I didn’t grab stuff fast enough when it followed us down the tunnel from the arena (that’s a new post-3.2 “feature” of Thorim–healers can agro stuff in the stands above the hallway in certain spots, through the ceiling, and when it starts moving, it’ll jump down and run into the hallway and hit the group from behind).  I got tripped up and dropped on my butt right in front of flame pulses.  I would’ve probably run across the center of the circles getting to Thorim and gotten paralyzed…had we even gotten that far.  I had the leader on the gauntlet side ready to kill me, I’m pretty sure.

And after all that, we still got him to phase 2 for the first time ever…and wiped when we hit the hard enrage with him at 3%.  Had we still had a warlock and mage alive that got killed in the hallway–because I lost agro on a guard–we would’ve gotten him.

That dwelled in my headspace all day Friday.  I couldn’t shake it off at work, or after I got home, or at prep time for the raid.  And as we were waiting for invites, I finally managed to focus and convert the “you suck”–which is not an easy task for me because I always think I suck–into “this will not happen again tonight, dammit.”  We had our strategy worked out–adding one more DPS, my wife Rashona, to the hallway group for a total of nine people–and this time, I was determined, if we failed, it was not going to be because of me.

We went in with 24 people, including several subs and first-timers, making jokes about “the Anvil man-down rule” that we usually do better with 24 than we do with 25.  We blew through Ignis and Freya, and soon we stood before Thorim again.  We charged in and massacred his little gladiatorial party.  He launched into his “…in the moooounntaaaiiiinnsss…” bad voice-acting again, and off we went through the opening gate.

First group.  Sheep left, let the hunter misdirect the acolyte toward me, don’t worry about him, grab the ring guard, tank him.  DPS burns down the acolyte (he hits like he’s got pillows on his hands), then my guard.  Bust the sheep, grab it, oh fuck get away from the fire.  OK, it’s dead, lather rinse and repeat on the second group.

Boss tiems.  Grab him, turn him, tank him, easymode.  Oh snap, Runic Barrier, call across the room for Rashonakitty to get out.  Sweet, he’s at 80k.  “First boss going down” over Vent, and I’m already turning and opening the door to bitchslap a guard across the face with my shield before the big guy even eats floor.  Two steps up, grab the second group, back up, Shockwave, booyah.  Not tonight.

“Get the boss, Lin.”  Right.  Drag the two up the stairs while a hunter and my pocket priest go with me.  Here comes the boss.  Shield Block and settle in for the tank, tab target, spread the love, oh fuck a guard is getting loose, Challenging Shout, GET BACK HERE BITCH.  Thunder Clap, Shockwave, DPS is burning down the guards first, not exactly the way you’re “supposed” to do it but it makes things easier on the healers, and besides, they’re shredding like paper.  Quick glance at Grid, nobody’s dead, way to kick ass arena group.

Second boss keels over…holy crap, we’re gonna hit phase 2 on our first attempt.  Run to Thorim, the shouts of “NOT THE MIDDLE, LIN!” still echoing in my head from two weeks ago.  One of the hunters agros him as they jump down, I pat him on the back as I go too.  He lands.  PHASE 2, BABY!

Settle in again.  Watch DBM for Unbalancing Strike messages and the telltale “doooong,” hit Taunt when it comes up.  Sometimes I get him, sometimes one of the other tanks do, no worries.  People on Vent yelling about the adds, “no, we killed them all.”  Constant calls of “lines!”, “move move move!”, “taunt!”  Eighty percent.  Sixty percent.  Forty percent.

I try and do the math in my head of the delta on his health versus the enrage timer, and the equation’s coming out in our favor…barely.  Thirty percent.  “Ten stacks.”  He’s hitting hard as hell now, 14k or more.  Get on those taunts, dude, remember, if we fail tonight, it won’t be because of me.  Twenty percent.  A couple of people are dead, our DPS slows.

Dooong.  Taunt.  “Twelve stacks.”  Fifteen percent.  Reach for Shield Wall on general principle–I’m not really even at low health but it’ll help stretch the healers’ mana–and FUCK I’M DEAD WHAT KILLED ME.  I’m face-down in the Sprawl of Shame and he’s still at twelve percent.  Two tanks left…”Gore, Kel, it’s on you guys, go go go.”  Ten percent.  Eight.  Five.  “Fourteen stacks!”, a note of panic creeping in.  Less than one minute to enrage.

Three.  Our other offtank drops dead.  Two.  Shit, our MT just died, no, dammit, no no no!  One…

“Stay your arms!  I yield!”

I slump back in my chair, put my face in my hands, and realize that they’re shaking.  I don’t cry tears of joy and relief…but it’s a close thing.

————–

Epilogue:  We got Mimiron to 22% in phase 3 the very first time we saw him.  I’m not getting cocky yet, as phase 4 of that fight is supposed to be total chaos, but I think we’re in pretty good shape on him.  Make out your will, you shrimpy little twerp, you’re next.

Posted in raid, tank, warrior | Tagged: , , , , | 15 Comments »

Ulduar at 40% scale

Posted by Linedan on July 30, 2009

So after a few days off to recharge the ol’ WoW batteries, I found myself in an interesting spot last night.  See, there’s this 10-man Ulduar raid, called “No Bads,” that is made up mostly of folks that run with The Anvil’s 25-man Ulduar.  I’ve run with No Bads once in the past as desperation oh-crap-we-need-a-warm-body-let’s-grab-Lin-nobody-else-is-on DPS, but earlier in the week, Haicu, the raidleader and DK offtank, approached me and asked me to offtank their Wednesday night run for the next two weeks while he’s out traveling on business.  Of course, to help friends out, I said yes.  (Oh, gee, tanking Ulduar, twist my arm.)

This left the raid in an interesting position, because it gave them what is no doubt a rarity nowadays:  a 10-man raid with two warrior tanks.  And, it was the first time I had tanked Ulduar in a 10-man as opposed to a 25.

Haicu has built his tank build specifically for AOE tanking as a death nugget, and he’s pretty scary good at it.  I like to joke that he’s a seven-foot-tall troll Roach Motel for trash, because mobs get stuck to him and they just do not frigging come off.  Now, this isn’t necessarily a rant about how a DK with good gear can tank their ass off while still doing well north of 2k dps, and then flop specs and do well north of double that on a boss fight where they aren’t tanking.  (That’s a rant for another time, trust me.)  But it did leave me wondering if I could fill his slot effectively.  I have no doubt of my ability to tank anything in the front three-quarters of Ulduar on Linedan; over half his gear now is Ulduar 25-man stuff or equivalent, and I’m a competent enough player to take advantage of it.  But let’s face it, we warriors can’t approach a paladin or death nugget at the fine art of AOE tanking.  With Haicu in the raid, the DPS could go ape with their Blizzards and Hurricanes and Volleys right off the bat on a pull and never be in any danger.  Not so with your friendly Panzercow.

Well, I’m pleased to say that overall, it went very well.  Flame Leviathan +2 towers, XT on hard mode, Kologarn, Auriaya, Hodir, Thorim, Freya, and Iron Council, all fairly clean, in less than three hours.  Yes, the DPS had to modify things a bit, and we were actually helped by the fact that we were a little short on AOE DPS (only one mage, no hunter).  We only had a few agro problems, mainly on Conservatory trash (stupid little flowers) and Hodir trash (stupid little worms).  I think I only got a few people killed, which is a distinct improvement over what I was fearing going in.

The interesting thing to me is how different the difficulty feels on some of the fights.  Auriaya felt like an absolute pushover on 10 compared to 25; still long and arduous and frenetic, and I still hate the Feral Defender, but we were never in serious danger.  Thorim, our current 25-man cockblock, was no sweat; the four of us assigned to the hallway gauntlet ripped it apart like nothing and the folks out in the arena had no worries.  (And now I know what not to do as I run to pick up Thorim and pull him down on the 25 this week…or as our poor priest yelled into Vent right as I got paralyzed, “NOT THE MIDDLE, LIN!  NOT THE MIDDLE!”)  The stuff in the hallway has something like one-fifth the health on 10s that it does on 25s so it just dissolves.

On the other hand, Freya felt harder on 10 than 25, probably due to having one fewer tank for the triple-spawn adds, or maybe it was just me having trouble with the big tree add.  (Hint:  If the tank doesn’t have the big tree under control under a mushroom, DON’T ATTACK IT.  And if you do, don’t run AWAY.)  Kologarn felt harder but that may have been because I was tanking rubble, which is a notable fear of mine after I repeatedly cocked it up in the 25 a couple months ago.  Then again, on 10-man, Kologarn never manages to put two stacks of his crushing debuff on the tank, so there’s no real need for tank-switching.  Iron Council has the same two tanks/three mobs dynamic that makes things a bit more interesting (for one of the tanks, anyway) but it’s really no harder.

Now maybe some of the stuff last night felt easier because most of us are already geared in ilevel 226+ stuff, and not rocking our Naxx gear anymore.  Maybe.  But it was surprising to me that something like Auriaya, which is still a knife-edge dance with disaster for us in 25s, felt more like Anub’rekhan in the 10.

No loot for the Panzercow, but bah, who cares.  I had fun.  I learned some useful stuff for this week’s 25-man.  And I got to work on my multiple-target agro, which I haven’t had to do in a while because we had such good AOE tanking with Haicu, there was no point.  It’s easy to get sloppy with a good backstop like that, so it’s good to occasionally remember that yes, multi-target tanking as a warrior takes work.

Oh, and Fusion Punch still hurts like a bastard, I don’t care how big or small your raid is.

Posted in raid, tank, warrior | Tagged: , , , , | 4 Comments »

A Latisha update (for reals this time)

Posted by Linedan on July 23, 2009

latisha2

I should have worn the red shirt, shouldn't I? Damn.

Now that I’ve gotten my silly cheesecake post for her out of the way…if you remember, Latisha Morganson is my little experiment to test how well my own So You Want to Be a Prot Warrior guides work.  I am leveling her according to the guides, straight up from 1 to 80 (or until I lose interest, whichever comes first).  When last we saw her, Latisha was level 22 and splitting her time in between Menethil and Lakeshire.

Now, a few weeks later, with 2 days and 12 hours played, Latisha has just hit level 39 and is, for now, going to be based out of Theramore while I rapid-fire the various Dustwallow/Mudsprocket quests to try and push to 40.  She is, as per the SYWTBAPW guide, 0/0/30, and now stands 62,000 or so xp away from the big Four-Zero, the ability to wear skimpy plate bikinis as opposed to chainmail halter tops (sigh, Blizz, just sigh), and most importantly, the Holy and Inviolate Shield Slam.

I’ll admit, I borrowed my wife and her level 80 shaman to blast me through Scarlet Monastery and pick up a few things.  Those are Scarlet Gauntlets and Scarlet Leggings she’s wearing, along with Herod’s Raging Berserker’s Helm, and her weapon is the SM quest reward sword, the very nice Sword of Serenity.  (No, she can’t kick ass like River Tam when she wields it.)  The rest of her stuff is a mixture of 30ish greens, either AH purchases or quest reward items like her Crest of Darkshire shield.  I haven’t been able to keep her quite as upgraded as I’d like, mainly because of the utterly ridiculous prices that mail and plate warrior items command on the Feathermoon AH.  Seriously, guys, WTF.  30 gold for a level 30 green set of boots?  Two hundred and sixty gold for a level 40 plate breastplate “of the Bear?”  Do people actually pay those stupid prices?  Well, maybe they do, but I don’t.  I’ll muddle along without, and so far, so good.

Nothing that’s happened to her so far has really caused me to change my original premises in SYWTBAPW.  Yes, you can level with a full Prot spec and have fun doing it.  No, you won’t kill as fast as a DPS warrior or any other class except maybe a prot paladin or holy priest.  Yes, you can survive stuff that would kill those other, higher-deeps classes.  But actually going through the steps myself has shown me a few things that may be helpful for anyone else wishing to walk the first portion of the Way of the Meatshield…

- Your #1 problem, if you choose to level via the sword-and-board route, is going to be rage generation.  I can’t understate how horrible your rage gen is in the 20s and 30s when using a single one-handed weapon.  You must learn to be extremely judicious with your special attacks because you won’t have the rage to spam anything.  Going in Battle Stance and using a two-hander–pretending you’re an Arms warrior–gives you much better rage generation and higher DPS, but you trade it off against taking more damage and needing more downtime.  The choice is yours.  Personally I have done most of my work with Latisha using 1H+shield, and just accepted the lousy rage generation.

- One rage strategy that’s easy to learn is this:  Switch to Battle Stance when targeting a mob, get in Charge range, hit Charge, and as you start moving, hit Defensive Stance.  If you time it right, you’ll shift into Defensive Stance before your first weapon hit lands, preserving that rage.  Even if you mistime it, you’ve closed the distance to the mob, stunned it momentarily, and bought yourself 10 rage.

- Rend is more useful than I gave it credit for being.  I still have it on her bar, although it may go away when she hits 40 and gets Shield Slam.  Most of your fights will last long enough for it to tick its full duration and it’s a good bunch of extra damage for the rage cost.

- Shield Block is so your friend at these levels.  Basically, with any sort of reasonable gear, hitting Shield Block will give you 10 seconds of effective frontal invulnerability against all but the strongest melee mobs.  In addition, it guarantees at least two, usually three Revenge chances in a 10-15 second span, and until you get Shield Slam, Revenge is your big whammy.  By level 30 you’ll have it talented down to 40 seconds cooldown; since you kill slowly, you’ll have it ready almost every fight.  This is an absolute lifesaver when you’re pulling an entire camp.  Shield Block early and there’s a good chance, with all those Revenges, that you’ll have one mob dead or seriously injured quickly.  Plus, again, since you do not kill quickly, you’ll probably have Shield Block back up later in the fight when you need the damage mitigation.

- I went with the Improved Disarm version of the Prot build, taking two points out of Toughness and moving them over to Improved Disarm.  This gives a 40-second cooldown on Disarm and causes the mob to take 10% more damage while disarmed.  I don’t remember to use it that often during normal grinding, but against things that are 3 levels over me, or the occasional elite, it’s very handy.  I’ll probably swap the points back sometime in her 40s.

- Get used to missing.  It’s hard for me going from an Ulduar-geared prot warrior who’s very close to both the hit and expertise caps, down to a mildly-geared alt with no +hit and only the human racial +expertise with her sword.  She whiffs and clanks her swings.  A LOT.

- Shield Bash isn’t just your primary caster interrupt.  It’s also your best way to handle runners.  Go upside their head when they’re at about 20-25% health, since you can’t Hamstring in Defensive Stance.  And if Shield Bash is on cooldown, there’s always Concussion Blow.  CB hits hard enough that it’ll probably kill a runner instead of just stopping him.

- Glyph of Revenge is awesome for leveling.  With your rage so hard to come by, a free Heroic Strike after each successful Revenge is too good to pass up.

- Don’t be afraid to pull more than you think you can handle.  More than likely, you’ll surprise yourself with how capable this class/spec combination is.  Just scout out a good spot to pull the mobs to to minimize or eliminate getting any adds, and also a spot you can safely rez if you do indeed bite off more than you can chew.  If you’re lucky enough to have a healer friend?  Pair up with them and you can work on your tanking skills while tearing a path of total destruction across the landscape…albeit slowly.

- One day, I’ll figure out why Blizzard had such a boner for putting +spirit on low-level warrior gear.  Spirit.  On warrior mail.  And it’s everywhere.   So not only is she running around in some bizarre scalemail version of bondage gear, it’s poorly itemized too?

Posted in theorycrafting, warrior | Tagged: , , , | 9 Comments »