Achtung Panzercow

If I can't be a shining example, at least I'll be an object lesson.

Archive for the ‘raid’ Category

Holding patterns

Posted by Linedan on November 23, 2009

So here in the States, it’s Thanksgiving week…a time where we take trips to see family members we really don’t want to see, eat until we’d want to puke except the l-tryptophan in the turkey’s made us too sleepy to lean over the toilet, and, oh yeah, watch the Detroit Lions lose.  Again.  (In the Panzercow family’s case, this Thanksgiving week will be taken up by packing, cleaning, and moving into a new bunker across town, broken by Thanksgiving dinner at Maggiano’s.  Something tells me by Saturday, I’ll be thankful for Ben-Gay.)

A lot of raids, including The Anvil, are off this week–in our case, because we raid Thursday and Friday, taking the week off is a no-brainer.  This enforced rest is a good time to sit and think about what we’ve done in the past near-year of Wrath of the Lich King, and start planning for what’s coming over the horizon…patch 3.3 and Icecrown Citadel, the last big raid before Blizzard blows the whole thing up with Cataclysm sometime next year.

Let’s talk about Lich King raids.  In the beginning, of course, there was Naxxramas.  Yeah, Blizzard grabbed Naxxramas out of the bottom of one of those bright blue plastic recycling bins and ran it through the crusher to reform it into Wrath of the Lich King’s first raid.  But Naxx in and of itself is, I think, a fairly well-designed raid instance.  You can tell it’s an old-world vanilla WoW raid because of the amount of trash inside…overall, though, they did a pretty good job freshening it up for level 80s.

The thing that shocked people upon starting to play around in Naxxramas was how fecking easy it was, by design.  Naxxramas was proof that Blizzard wanted to make raiding accessible to far more people in WotLK, and they succeeded.  Any raid group that wasn’t made up of people who ate lots of lead-based paint as a child could walk in there and clear two wings the very first night.  Get yourself a reasonable amount of heroic dungeon or ilevel 200 crafted gear, and lrn2play, and yes, you too could stand astride Naxxramas like a colossus.  We didn’t exactly dominate the entire place in one night when we started 25-mans in there, but it didn’t take us that long.  We went from a standing stop to dropping Kel’Thuzad in something like five weeks.  In BC, with largely the same cast of characters, we spent longer than that working on Lady Vashj in Serpentshrine Cavern alone.  We never did get Kael’thas down until the 3.0 patch went in, at which point we were able to roflstomp him.  After SSC and TK, Naxxramas was a Caribbean vacation, complete with college girls (or cabana boys, if you’d prefer).

Enter Ulduar.  Ulduar was a return–somewhat–to old-school raiding.  Unlike Naxxramas, Ulduar made you work, at least a little, for your rewards.  I wrote about this a few times back in April when The Anvil started on 25-man Ulduar.  It still wasn’t SSC or TK or Hyjal or Black Temple, and nowhere close to the oh-God-kill-me-now difficulty in Sunwell Plateau.  But compared to Naxx, it was challenging.

And Ulduar itself, I think, is Blizzard’s crowning achievement in raid instances, just barely displacing Karazhan from that spot.  It’s big, it feels grand and epic.  It’s pretty.  There’s enough trash to help you make your repair bills back, and the trash will bite you if you get lazy.  And the boss fights are varied and interesting.  There’s a vehicle fight that, unlike Malygos, doesn’t suck a bowling ball through a silly straw.  There’s fights that require offtanking, fights that require tank-switching, fights that require splitting your group, fights that require mobility, fights that are straight-up tank-and-spanks…and Yogg-Saron, which is up to fifteen minutes of pure craziness on crystal meth.  And with the introduction of “hard modes,” once you’d mastered the basic content, you could start ramping up the difficulty at your own pace and ability, in order to score achievements and some extra loot.  I’m not a big fan of hard modes in general because it feels like I’m only getting half the content I would be otherwise, but even I have to admit, in Ulduar, it worked.  We’ve been raiding Ulduar for seven months and we’ve only just now been able to get XT-002’s Heartbreaker, for example…and are still working on things like Freya +2, Thorim hardmode, or (oh God the pain) Mimiron’s Firefighter.

And then, we got patch 3.2.  And we got the Icecrown County Fair…uh, Trial of the Crusader.  In which Blizzard took all the good stuff about Ulduar and threw it right out the window into a passing garbage truck.

Now, I know that 3.2 was “filler” content between Ulduar in 3.1 and Icecrown Citadel in 3.3.  To ask for a Double Stuf Oreo’s worth of filling in between those two crunchy cookies, eh, that may be a bit much.  But ToC isn’t even a real Oreo.  It’s one of those crappy store-brand versions that’s got about 0.3 mm of godawful fake-vanilla stuff in between two stale soggy wafers.

Where to start.  Well, how about…it’s one room? That’s it.  One big round room.  It might as well be a Coke machine.  Right-click human dude to insert $1.25, machine dispenses refreshing beverage…uh, pissy magmataur, two huge-ass worms, and a yeti.  (Don’t stand in the yeti.)  What’s worse?  They recycled the same frigging room for the 5-man heroic dungeon.  Art fail.

But the real screwup isn’t how it looks, it’s how it plays.  When we finally headed into ToC for the first time, we dropped the first three encounters in about 2 1/2 hours.  That’s pretty good for a first time into a raid instance.  But here’s the trick–we got loot off those three encounters that absolutely peed all over the loot we were getting out of Ulduar at the time…where we were still working on difficult fights like Thorim and Vezax.

The fights in ToC aren’t difficult.  They’re stupidly easy for the rewards that you’re given.  They’re gimmick fights…learn the gimmick, and they’re yawners.  Only Faction Champions (the ultimate broken-ass faux-PvP nerdrage fight, now nerfed down to Faction Declawed Kittens) and Anub’arak will keep you awake in normal ToC.  Pretty soon, we were sharding two-thirds of the loot we picked up in Ulduar because our core group had already blown past that tier of stuff and were picking up ilevel 239/245 things out of 10- or 25-man ToC every week.

We cleared normal ToC after four weeks of work.  That’s right, kids, we cleared a Tier 9 instance faster than we did Naxxramas.  And all that time, we were scoring ilevel 245 loot and Tier 9 badges at a feverish pace.  This wasn’t just a vending machine, it was a stuck vending machine that kept dropping cold Cokes on our feet.  We can now walk into normal ToC and clear the whole thing out in less than an hour and fifteen minutes…and get around sixteen piece of ilevel 245 loot and 15 Badges of Triumph, the Insult Comic Dog.  Were it not for hard modes, we wouldn’t even be going to Ulduar any more.  And even when we do get the hard modes, it’s just to say we did it.  The rewards from them simply can’t compare to what we get sleepwalking our way through ToC.  Mudflation, much?

But ToC has one final kick in the nuts to deliver.  Switch it to heroic.

Our raid group could demolish ToC normal, no sweat.  Then we walked in there on heroic and got owned. As in, couldn’t get Gormok past 35%, forget the Twin Jormungar or Icehowl.  Gormok’s Impales were landing for 40k–that was 85% of my buffed health, in one shot–near the end of the fight.  Yes, I know, you’re supposed to use a rotation similar to what the tank gets on Mimiron’s Shock Blast–Hand of Something, Pain Suppression, Shield Wall, etc.  But I am not, to put it mildly, a fan of fights that basically come down to “if the priest lags for a half-second, and the RNG hates your dodge%, you’re dead and there’s damn all you can do about it.”  That issue aside, now this is the beat-your-face-in difficulty level I expect from a Tier 9 instance that can give me ilevel 245+ stuff.

The difficulty gap between Trial of the Crusader and Trial of the Grand Crusader is the size of the Grand Canyon.  And it’s not so much because ToGC is too hard, although I’ve got issues with some of the fight designs (see Gormok above).  It’s because ToC is way, way, waaaaaay too easy for the rewards you get.

It is horrific design all around, and even though I go every week and tank it or DPS it for The Anvil, I am most heartily sick of it.  I do my job so we can get out of there faster and get on to something else that is actually fun and challenging…be it Ulduar, be it Onyxia (which still rocks my socks off), be it even Trial of the Grand Oh God Not The Face.

This leaves us, as a raid, in a holding pattern, and the strain may be starting to show.  We’re doing ToC every week to gear up for Icecrown, but it’s not like we can try hardmodes on normal ToC a la Ulduar.  We grind through our 15 badges, and then we go to the familiar confines of Ulduar to work on hardmodes, which are still actually hard to us, or Onyxia.  Every so often we take another poke at ToGC to see if we’ve ramped up our DPS and strategy for Beasts, but I don’t know how much heart we’ve got in that right now…because that will be a long grind to power through, given how hard it is, and 3.3 draws ever closer.

You have no idea how much I’m looking forward to Icecrown Citadel.  Bring it on, Arthas, I’m waiting.

Posted in raid, rant | Tagged: , | 4 Comments »

Linedan takes a survey

Posted by Linedan on November 6, 2009

I saw this courtesy of Tarsus over at Tanking for Dummies…this is a tank version of Miss Medicina’s healer survey, done up by Dammerung over at The Children of Wrath.  It’s long, but this is a really good set of questions.

What is the name, class, and spec of your primary tank?
Linedan, 80 Tauren warrior on Feathermoon-US (RP).  His spec is the old bog-standard 15/5/51 Impale/Deep Wounds cookie-cutter; supposedly 15/3/53 is the “new black” but I still have those two points in Cruelty, at least for now.  I expect I’ll end up going 15/3/53 at some point soon.  I also have Latisha, a 66 human prot warrior, also on Feathermoon…she has yet to actually tank anything, though.

What is your usual tanking environment?
25-man raiding–currently Trial of the Crusader and Ulduar, poking at some Ulduar hardmodes and ToGC–with The Anvil raid group on Feathermoon.  We have four tanks in our core group (me, another prot warrior, prot paladin, frost DK) and we raid two nights a week, so we have a set two-week rotation where each of us gets to fill in the role of MT, OT, swing OT/DPS, and DPS (or in my case, loldeeps) for a given night.  Prior to the rotation setup, I was almost always slotted as an offtank and MT’d only occasionally.

What is your favorite encounter to tank, and why?
XT-002, Iron Council, and General Vezax.  They’re straight-up mano-a-mano brute-force tests of strength for the tank, and I like those.  Auriaya is fun with the precise interrupt timings and fears, and I like Anub’arak as well.

What is your least favorite encounter to tank, and why?
Faction Champions in ToC may kindly go die in a mother-humping fire immediately and never come back.  Nerfs or not, I positively despise that fight.  Keep your badly-executed bastardized faux-PvP out of my raids, Blizzard.  I also have a strong dislike for heroic Gormok, because it feels like survival in that fight is out of my hands…the RNG decides whether I avoid that 40k Impale or not and there’s damn all I can do about it except pray I anticipate it.

What do you think is the biggest strength of your class, and why?
I used to say single-target snap threat, but DKs can beat us on that, so I’ll say mobility.  Nobody is more mobile than a prot warrior.  Single-target threat is still our best tanking area, and we still may have the best two-second burst threat of any class, but overall, with Warbringer, we’re probably the most mobile class on any raid battlefield…ironic, considering we’re wearing the heaviest armor.  Also, all warriors automatically spec 5/5 Improved Badass and 3/3 Irresistable Sexeh, which are talents not available to any other tank class.

What do you think is the biggest weakness of your class, and why?
Three things–our DPS while tanking is weak compared to other classes, especially death nuggets.  Our AoE threat is weak compared to other classes, especially death nuggets.  And the Heroic Strike mechanic is effed-up beyond all recognition and forces us to repeatedly and rhythmically pound a button every 1.5-2 seconds for no bloody reason whatsoever in order to keep our threat near other classes…especially death nuggets.

In a 25 man raiding environment, what do you feel is the best tanking assignment for you?
Anything except pure AOE tanking.  Personally I kind of fall down on constant-mobility fights like a Grobbulus or a Razorscale, but other than that, I can do any single-target job you need.  Main tank, pinning down adds, kiting, I can do it, and do it well.  The only thing that is really out of my realm is pure AOE tanking, like Freya flower trash or rubble on Kologarn.  That is the home of the paladin and the death nugget.

What tanking class do you enjoy tanking with the most?
Any class, really, as long as the player knows how to use their abilities and we know how to complement each other.  We have no beartanks in our raid (sadly) so I have limited experience in working with one.  Warrior/paladin is a ferocious team that complement each other very well.  Warrior/death nugget can work very well together as well, especially if the DK is good at AOE tanking (as ours are).

What tanking class do you enjoy tanking with the least?
Stupid ones.  Stupid death nuggets are the absolute worst, just because the DK class has a lot of abilities that can make a tank’s life a living hell if they’re misused.

What is your worst habit as a tank?
I don’t Heroic Strike enough.  Yes, I’m the only guy in WoW who literally doesn’t hit “2″ enough.  It’s easy to forget HS spam, but not hitting it enough gimps my damage and threat output, so I have to get better at it, or I think Kadomi will fly over from Europe and kick my ass.  On the flipside, I also tend to overuse Devastate–oddly enough, 3.2 made that less of a problem, since it hits so much harder now.

What is your biggest pet peeve in a group environment while tanking?
Other tanks who won’t let me do my job, taunt off me, “help” me when I don’t need it. DPS who overburn on pulls and don’t let me get solid agro.  And, most of all, Army of the Dead.  Keep those taunt-happy little bastards away from my mobs.

Do you feel your class/spec is balanced with respect to the other tanking classes?
Generally, yeah.  I wish we did more DPS while tanking, and could do more DPS in prot spec while not tanking, but in general, I think we are reasonably well-balanced against druids and paladins.  Death nuggets, well…”they’re a hero class,” that’s what I keep hearing, anyway.

What tools do you use to evaluate your own performance as a tank?
My eyes, my ears, and my brain. I look at logs to an extent, and glance at Omen and Recount occasionally, but for the most part, I look back and think about what I did and what went right and wrong. I talk to our raid officers and the other tanks frequently, too.

What do you think is the biggest misconception that people have with your tanking class?
There’s two–first, that we’re uber, just because we were uber in vanilla.  We’re not.  And second, that leveling a prot warrior is hard and painful.  In the post-3.0 world, it isn’t anymore.

What do you think is the toughest thing for new players of your class to learn about tanking?
The priority system that you have to use to maximize DPS and threat. Warriors are, as far as I can tell, far and away the most complicated and active of the four tank classes. We have a veritable metric assload of abilities that we use, and we don’t have a fixed rune rotation like DKs or a “969″ setup like paladins.  We have to make split-second decisions based on what’s off cooldown and what’s lit up.  It’s not hard to learn, but it takes some work for it to become second nature.

If someone were to evaluate your tanking ability via tools like fraps, recount, and World of Logs, what tendencies would they notice?
I tend to faceroll a bit and spam keys instead of cleanly hitting my priority system, when I get stressed.  I don’t Heroic Strike enough.  Sometimes I stand in Bad(tm).  And when I’m DPSing, I tend to lose targets in all the flashy glittery glowy clutter of a 25-man fight.  Yes, I’m extremely critical of my own performance, can you tell?

Stamina or Avoidance, and why?
Avoidance is based on the random number generator, and the RNG will screw you sooner or later.  Health is always there for you.  (Besides, Lin’s a Tauren wearing plate armor…how can he have a near-30% dodge rating?  He’s humongous and weighs a squillion pounds.)  Stamina is your tried and true friend.

Which tanking class do you understand the least?
Paladins.  I’ve done beartanking back in BC, and I have a DK (though she’s blood DPS) so I sortakinda understand how they work, even if I don’t know the details of how they tank.  But I’ve never gotten a paladin past level 33, and that was ret.  I have no clue how fancybelves do what they do.

What addons or macros do you currently use to aid you in tanking?
Nothing too out of the ordinary.  The normal stuff, of course–threat meter (Omen), DPS meter (Recount), raid assist (oRA2), and boss mods (DBM).  I use ItemRack to switch gear sets quickly, and have recently started using the wonderful and versatile Satrina Buff Frames to replace Elkano’s Buff Bars.  I also use Bartender4 for bars, XPerl for unitframes, ChocolateBar and Data Broker addons for a top status bar, and the old warhorse, Scrolling Combat Text.  (I think it may be time for a Panzercow’s UI post very soon.)

Do you strive for a balance in tanking stats, or do you stack some higher than others, and why?
Stamina in general is my #1 priority–I’m down on health compared to our other three tanks because I’m slightly behind them in gear level, so that’s my biggest thing to catch up on.  Plus, Ulduar hardmodes and ToGC are the home of the “holy crap, how much did that thing just hit for?” fight (hi Gormok), and there’s no replacement for a huge health pool as long as I can still crank out enough threat to keep the mob on me.  Other than that, I try to maintain a balance, but don’t usually succeed.  Right now, Lin’s under the hit cap, near the expertise cap, heavy on defense, way heavy on dodge, and light on parry.  I keep an alternate set of gear that’s still crit-immune, but gives up stamina and some avoidance to load the hell out of shield block value…for those times where nothing else will do but an 11k Shield Slam across the face.

Posted in raid, tank, warrior | Tagged: , , | 2 Comments »

In the grim future of Panzercow 40,000…

Posted by Linedan on October 26, 2009

Sometime late on Sunday night, Achtung Panzercow passed the forty thousand pageview mark in just under 11 months of existence.  I still don’t know how.  I mean, it’s just me, one fat guy in the American South, taking time out of his occasionally-busy workday to randomly wank about WoW, right?  A little roleplay here, some warrior advice there (some of which is even, on occasion, almost correct!), a bit of raiding in the middle, all garnished by snark and profanity?  Doesn’t exactly sound like a winning combination…and yet, a couple hundred people a day troop through here, day after day.  (And half of you forget to wipe your feet.)  Thank you all, so much.  I couldn’t do this without the folks who come through here and read and comment, and I wouldn’t want to anyway.

The Anvil’s raiding this past weekend was a mixed bag.  This was the weekend we decided we were going to start making serious pushes on some Ulduar hardmodes.  But first on Thursday night, we stopped through ToC for our weekly visit.  They really just need to put a vending machine outside the place…we do a retinal scan, it gives us our 15 Triumph badges, and we head on to something actually, y’know, interesting, instead of spending an hour and a half staring at the same room and listening to Garrosh and Wrynn stroke their peens.  (OK, an hour ten minutes staring at the same room and then 20 minutes in Anub’arak’s pad.  Whatev.)  We went five for five on one-shots, including the hated Faction Champions, culminating on a nice clean kill on Anub’arak.  We are, unfortunately, falling into that large gap between Trial of the Crusader and Trial of the Grand Crusader.  We’re able to cruise through 25 normal with relative ease now,  but 25 heroic would probably gut us like a fish.  It’s a somewhat awkward position to be in.

The second half of Thursday night was spent in Ulduar.  We went for Shutout on Flame Leviathan, with no towers up–a pure speed kill.  Well, how does fifty-four seconds flat sound for a speed kill?  (Pyrite spam is love, baby.)  Then it was on to XT, where we forced his hardmode for the first time by finally bringing enough deeps to destroy his heart.  We couldn’t quite bring him down–our best wipe was about 35%–but that’s OK, as it was the first time a lot of us had seen hardmode on XT and we’re still learning how to handle Life Sparks and voidpoo and whatnot.  We rounded out the night with Kologarn and Razorscale.

Thursday was interesting for me because it’s one of the few times–maybe the only time, come to think of it–that I’ve been pure DPS for every one of those fights except Faction Champions (where prot > everything).  My Arms gear is still at least a full tier below where it needs to be, not to mention badly itemized, and Arms is not a killer DPS spec for personal glory anyway.  But I managed, according to World of Logs, to squeeze out around 3500 DPS for the entire three hours, and actually beat a couple of other people on aggregate damage and DPS for the first time.  It’s still not my favorite thing to do, but all four of us who tank for The Anvil rotate in and out, and all four of us get our turn in the deeps barrel occasionally.  I got some deeps upgrades, ditched some of my excess +hit (maybe too much!), and once I get my new toys enchanted and gemmed, should be able to see a bit of an increase.

Now, Fridays have been our bane lately.  We’ve really had to scramble to fill 24 or 25 slots.  Because of the number of subs we were running, we pretty much knew that hardmodes weren’t going to work on Friday, so it ended up being a relatively laid-back three-hour tour of Onyxia, Auriaya, Hodir, Thorim (who gave us a fair amount of trouble, more than usual), Freya, and Ignis.  I’m pretty sure our officers are going to extend the Ulduar lockout so we can take cracks at Mimiron (NO FIREFIGHTER), one of the IC hardmodes, Vezax, and Yoggy next week.

Personally, I’m pleased that Lin is closing in on a second piece of T9.25, because the warrior Tier 9 set bonuses are sweet.  My problem is, I don’t have a ToC 10-man.  All the 10-mans that my guildies, raidmates, and friends run are completely locked-in for tanks.  So I’m only getting 15 badges a week, meaning it takes quite a while to accumulate 45 or 75 for a T9.25 piece (or even 30 or 50 for the vanilla T9).  My wonderful wife tried to throw a 10-man ToC together on Saturday afternoon…yeeeah, it didn’t go well.  It’s easy to get cocky when your raid group walks through Northrend Beasts like a tank through a sheet of paper, and then you take a mixture of friends’ alts and a couple pickups in and Gormok hands you your ass after he’s bitten it off and had a snobold roast it.  It helps you remember that yes, it’s quite possible to dominate on Thursday night and look like a scrub on Saturday afternoon.

Oh, and Linedan, Azeroth’s Most Humorless Cow, has Hallow’s End wands.  Whether he actually uses them or not, we’ll have to see.  More than likely, he’ll accidentally hit somebody with one and be mortified.

Posted in raid, random | Tagged: , , , , , | 6 Comments »

Hit rating: How much is too little?

Posted by Linedan on October 23, 2009

If you’re reading this expecting an answer to the question above…sorry, folks, I don’t have one.  Because, see, it’s my question.

As I posted in my latest installment of So You Want to Be a Prot Warrior on endgame gearing, there’s certain magic numbers that you strive to hit when you first move up to tanking heroics or raids.  One of those numbers is 263 hit rating, otherwise known as the magic rating number that gives you +8% chance to hit–needed to push misses out of the picture completely.

If you’ve had a chance to run through Ulduar a bit, or have looked at some of the items that come out of there, you may notice that it seems like almost everything’s got +hit on it.  I know many melee DPS, despite their best gearing efforts, who came out of Titan Disneyworld way, way over the hit cap.  My wife, a feral druid who Knows What She’s Doing, is stuck with 313 hit rating–and that’s after replacing some Ulduar pieces with Trial of the Crusader stuff.  Our raid’s Chief Cat Herder was pushing nearly four hundred hit rating–11 or 12 percent +hit–at one point.  Even Lin’s arms gear, a grab-whatever-I-can-find hashup of badge, Naxx-25, Ulduar-10, Ulduar-25, and a couple of ToC pieces, sticks him with 300 hit rating and not nearly enough expertise to balance it.

Lin in tank mode was no exception through Ulduar.  Recently, I finally got his hit rating to about 265, with his expertise in the low 20s–not quite dodge-capped, but close.

Enter Trial of the Crusader and other Tier 9 content.

Suddenly, +hit is gonzo.  Last night, I got a nice upgrade from Faction Champions in ToC-25…the very tasty ilevel 245 version of the Belt of Bloodied Scars, to replace his Shieldwarder Girdle.  The BoBS is great for his “boss” avoidance set.  More strength, more stamina, lots of dodge, parry, and defense.  But…no +hit.  The Shieldwarder’s Girdle had a lot of +hit.

And so, I, der Panzercow, the guy who just told you aspiring nubwarriors last week that you need 263 hit rating…is running around with 159.  Three full percent below what you are supposed to have.  At least I have 28 expertise.

I almost didn’t take that BoBS because of what it’d do to my hit rating.  A couple of my fellow tanks had to smack some sense into me before I went ahead.  But now, here I sit, with a 3.07% chance to miss on every swing.  Every taunt.  Every…well…everything.

Now here’s the weird part.  I’ve spoken to two people, one in my raid, one in another raid that’s slightly ahead of us in progression.  And they’re saying that from what they’ve seen, it’s now no big deal for tanks to be running around at 5% or even lower +hit.  Because, apparently, just as it seemed like everything in Ulduar had +hit, stuff in ToC and Onyxia’s Lair 2.0 doesn’t.  So tanks are having to adapt.

That brings me back to the question at the title of this post.  If you’re tanking a raid at this level–hardmode Ulduar, normal or heroic ToC–are you doing it with less than 8% +hit?  If so, how is it working out?  What are you doing to mitigate the chance of misses, especially on taunt-sensitive fights like Gormok?  Am I being a nubsauce for worrying about this?  Why does it burn when I pee?  And, of course, are we there yet?

Posted in raid, tank, theorycrafting, warrior | Tagged: , , , , | 8 Comments »

The Sweet and the Bitter

Posted by Linedan on October 21, 2009

The sweet:  Friday night, The Anvil, on the sixth try of the night, dropped Yogg-Saron to complete our run through normal 25-man Ulduar.  We had to extend our lockout two weeks to do it, so we’d have enough time on Friday to get some good attempts in on the Old God, and finally, everything came together.

The bitter:  While the rest of The Anvil was beating the Yoggy out of, uh, Yoggy…my lovely wife, my charming daughter Nublet, and I were in a motel room in Perry, Georgia, asleep.  We would be getting up the next day to sell my wife’s handmade shinies at a very cold but very fun craft festival.  (Aside:  54 degrees, 15 mph north wind, wind chill in the low 40s.  30 miles south of Macon.  In fucking October.  Global warming, my big fat hairy ass.)

Finding out on Saturday evening that the raid killed Yoggy gave me some mixed emotions.  Of course, I’m happy that “we” finally got the chance, by extending the raid lockout another week and creatively scheduling, to get enough attempts in to work through the chaos of the fight and bring it to a successful conclusion.  Even though I missed part of the week before as well due to catching a cold or hamthrax or plague or cooties or something that I’m still not quite over yet, I was still a part of clearing at least the front of Ulduar in that lockout, and had been there for our earlier attempts on Yogg as well.  We’re a pretty tight group, and like most good raids (cutting-edge progression or not), we live or die as a team, and team accomplishments are more important than individual glory.

But I’d be lying if I said I didn’t feel a tiny pang of “well, shit.”

I wasn’t there.  I wasn’t there for our first Yoggy kill.  I had a legitimate reason for not being there, of course…we do this craft show every year on the third weekend in October, it’s basically a (hard-)working vacation for us because my wife grew up going to it–her mom sold her handmade cornhusk dolls at every show for twenty-seven straight years until she got too sick to go.  In fact, we even now have her mom’s old booth spot…booth A1, right by the entrance gate.  It’s vastly more important that we be there–to make some money, to see old friends, to watch Nublet have the time of her life charming people and playing in dirt and riding hayrides and petting cows–than to attend our raid.  My raid friends understand that.  It was all planned out ahead of time, and honestly, my attendance has been so good in the past, even missing two weeks (one sick, one traveling) isn’t an issue.

But I wasn’t there for the first kill.  I wasn’t there to see my chat window vomit forth 25 peoples’ achievement spam.  I wasn’t there for the obligatory celebratory screenshot.  We’ll kill Yoggy again, I have no doubt, but when we do, it won’t be the first time.  It’ll be smoother and less painful, but it won’t be the first time.  (Draw your own analogies.  They’re glaringly obvious.)

And then there’s The Voice In The Back Of My Head.  I hate that bastard.  He’s the one that says things like, “see, they killed Yogg-Saron without you and we’re running a four-tank rotation as it is, they don’t need you.“  I don’t listen to him as much as I used to when he’d make me doubt myself and have me half-convinced every week that the raid was about to dump me for poor performance, but he’s still there, and there’s still a little part of the ol’ brain that buys into his bullshit.  Yes, I have a bit of a gear gap to the other three tanks because they’re all in 10-mans in addition to our 25, and none of the 10-mans I know have any tank slots available.  Yes, I am still the Minister of Silly Mistakes.  Yes, when I’m assigned DPS, my DPS is laughably bad, and when tanking my DPS is below our warrior tank and far below our paladin and DK.  But I’ve also successfully MT’d everything in Ulduar 25 up through Vezax and everything but Anub in ToC 25.  I’m not uber, but dammit, I don’t suck.

So here’s today’s topic for discussion.  How have you felt when you haven’t been there for a big important raid first–a first kill, a first clear, a first achievement or hardmode?  I think it’s natural to have a little undertone of bitter along with the sweet when knowing that your team pulled it off, but they did it without you.  Deep down, I think we all want to feel a little indispensable.  But the most important thing is that the team, the raid, pulled it off.  And even if you weren’t there for the actual kill, you did your part to help them get there.

Posted in raid, random | Tagged: , , , | 10 Comments »

Four whole seconds to spare

Posted by Linedan on September 25, 2009

Yeah, uh, Orkin here, were gonna have to charge extra for this one...

Yeah, uh, Mr. Fordring? Orkin here. Listen, we're gonna have to charge extra for this one...

Well, actually, four and a half seconds if you’re being really precise.

That’s how much time The Anvil had left on the enrage timer last night when we finally downed Anub’arak in 25-man normal Coliseum, after three weeks of trying.

To say that Anub’arak was a notch higher on the difficulty scale than the rest of the fights in the Coliseum (Faction Champions excluded, but more on that later) would be an understatement.  After all, Northrend Beasts is basically three gimmick fights in a row.  Lord Jaraxxus makes the healers cry, but as long as people know to run toward the wall and not stand in Bad(tm), it’s not too rough.  Twin Val’kyrs?  The ultimate gimmick fight, but if you can tell light from dark and can interrupt Twin’s Pact, it’s no big thing.

The Nub is a little rougher.  We’d gotten several good shots at him last week but the healers were having real trouble keeping the offtanks up.  Our plan was to have the offtanks grab and hold both pairs of Burrowers so DPS could focus on the big guy; otherwise we had no shot at dropping him inside his short enrage timer.  But despite having excellent healers in the raid, our DK offtank (who’s got more health than any of the other three of us) kept falling over.

It was then that our raid officers, looking through the logs, discovered what Spinks posted about over at Welcome to Spinksville yesterday:  The Anub’arak fight is one of the only encounters in WoW where Shield Block rules.

The Nerubian Burrowers stack a debuff called Expose Weakness.  Each stack causes you to take 25% more damage, up to a maximum of 225% (9 stacks, down from 10 pre-3.2.2).  But the catch is, apparently if you block one of their attacks, your shield block value is subtracted from their damage before the Expose Weakness debuff multiplier is added.  Burrowers only hit for about 2500 to 3000.  See where this is going?  Our 46,000-health DK, with no shield, had no way to mitigate the 12,000 to 15,000 he was taking per hit from two burrowers except his jealousy-inducing 33%+ dodge.  Our warrior, the other offtank, did.  The DK died.  The warrior didn’t.

So last night I was the #3 tank, and I was on burrower duty.  I dutifully loaded up my “trash” set instead of my normal boss-tanking set.  My trash set is a real hash of things, built for block value over even block rating.  I still rock the T7 helm with it, plus some of my four T8 pieces, other bits and pieces from Ulduar and maybe one other from Naxx still.  It isn’t so much designed for block tanking as it is designed for DPS…I even normally run two crit trinkets instead of tank trinkets (although for this fight, I strapped my tank trinkets back on) because it’s a set designed for light-hitting trash and any situation where I need to rip an 11k Shield Slam out of my ass.  I ended up losing about 10 points of Defense, a crapton of dodge%, and maybe 1500 health from my boss set, but my buffed shield block value was a tasty 2593, and I was still at 543 Defense and 42,200 fully buffed health.  My block rating was a bit low at 22.78%, but as a warrior, I’ve got two other tricks up my sleeve for that–Shield Block, for almost complete immunity to damage for 10 seconds out of 40, and 3/3 in the recently-buffed Critical Block talent, meaning 60% of those blocks wouldn’t be for 2593, they’d be for almost 5200.  I couldn’t block everything, but when I did block, I made it count.

The strategy, I’m pleased to say, works like a charm, and you don’t have to build a super-block set that gimps everything else to do it…well, on normal, at least.  (On heroic, yeah, you probably do.)  We did run into trouble on the first time we got Anub’arak to phase 3 when we had four burrowers up.  As good as our healers are, keeping up a tank with two burrowers, with 50% haste, and 9 stacks of Expose Weakness, and Swarming Leech, just wasn’t happening.

The last two attempts we got him to phase 3 with only one set of burrowers up, and as long as we kept the burrowers separated so they didn’t buff each other, the healers could keep myself and the other OT (paladin) up without much trouble.  Tanking one burrower, even with 9 stacks of Expose Weakness, isn’t too bad.  The first attempt, we just ran out of time and he enraged at 4%, finishing the last of us at 2%.  On the killshot, I thought we weren’t going to make it because he was still at 18% health with one minute left.  A couple of the healers shifted over to DPS, we lowered everybody else’s health in the raid even more to slow down the Leeching Swarm, and all of us blew everydamnthing we had (I was tanking a burrower while beating up on Anub).  And he fell over with precisely 4.5 seconds left on the enrage timer.

Now is Blizzard going to “fix” this little trick?  I don’t know.  Shield Block has evolved into a mechanic that doesn’t really fit with anything…it’s overpowered against trash and underpowered against bosses.  It’s good to see a fight where it actually matters, and fortunately Anub’arak is quite easy for a druid or DK to tank so there’s still great use for them there.  It seems mighty cheesy to be able to build a set that allows one warrior to tank four burrowers–on heroic, no less, as Spinks documented–with impunity, but that’s a very extreme example.  I wouldn’t put it past Blizzard to break our little Shield Block trick, but if they don’t, and until they do, we’re going to take full advantage of one of the few bones they throw us on a fairly challenging fight.

Oh, and as you may remember from the rant immediately below this one, I kinda hate Faction Champions.  And by “kinda,” I mean I’d like to find the guy at Blizzard who thought this was a good idea and beat him silly with a wiffleball bat.  Well, there was a little patch note in the 3.2.2 release that mentioned some changes had been made to this fight.  We didn’t know what to expect going in last night.  But here’s what you need to know.

First week, seven wipes.  Second week, five wipes.  Third week, three deaths.

Faction Champions got nerfed TO THE GROUND, BABY.

The biggest change?  Taunts no longer have diminishing returns on them.  Think about that for a second.  That one change alone, not even including the damage reduction they put in, turns the fight into cheesymode.  Seriously.  They assigned me to harass the death nugget.  I could just spam Taunt every 8 seconds, with total impunity, to pull him off of a squishy for a few…enough time for me to drop a Charge or Intercept on him, or Shield Bash him to slow him down, or Concussion Blow or Shockwave to stun…oh, and they didn’t go immune to my stuns, either.

Sure, there were times where the DK got away from me.  But not many.  And when he did, I got him right back.

As much as I hate that fight–and I still do, with every flabby fiber of my being–I almost felt dirty at the end of it, that’s how easy it was.  It reminded me of an AB match when a premade runs up against a PUG, except the Faction Champions didn’t /afk out halfway through.  Yep, after whooping it up at our expense for a couple of weeks, ol’ Wrynn the Chin saw his boys and girls get a straight-outta-Compton gangsta beatdown, Hordesiyyyyyde style.  Word up, yo.

Finally…so what reward does ol’ Tirion Fordring give us for completing the Trial of the Crusader?  The chance to do it all over again on heroic!  Well fuckin’ yay there big guy, excuse me if I’m somewhat less than enthused about going Groundhog Day on your little spectacle.  Catch me next week and we’ll talk about it.

Posted in horde, raid, tank, theorycrafting, warrior | Tagged: , , , , , , , | 4 Comments »

Faction Champions: a “worthless scrub” of a fight

Posted by Linedan on September 18, 2009

I’ve decided that I, the player behind your kindly, warm, fuzzy Panzercow, am going to learn a foreign language.  Maybe Russian, that sounds pretty macho.  Or German…lots of glottal stops and hard vowels and eleventy-syllable compound words, and besides, my wife majored in it in college.  Heck, maybe I’ll just have some fun and go for Klingon.  Klingon is pretty metal.

Why, you ask?  Because English, as wonderful a language as it is, simply does not have enough nasty-sounding words for me to express just how incredibly fucking much I hate the Faction Champions fight in the Crusader’s Coliseum. 

Not even “fucking,” that wonderful all-purpose spiked warhammer of a dirty word, quite gets the point across just how much I despise the Delrissa-on-Steroids encounter–even if I use italics.  Let’s take a look at all the various bits and pieces of this lovely little ten minutes of computerized Hell and see how they combine to turn the entire thing into a giant toasted turd sandwich garnished with fail and lovingly drizzled in noobsauce, shall we?

First, there’s the setup.  My thoughts about the entire Icecrown County Fair in general have been well-documented, and need not be repeated in depth here–overall, I think it’s kind of stupid.  The principle behind the Crusader’s Coliseum kicks it up a notch…gee, Tirion, I thought your Light-worshipping kinder-and-gentler human kind had evolved beyond bloody gladiatorial spectacles.  And then there’s Varian “The Chin” Wrynn–former slave gladiator–standing up there getting off on the entire thing having a grand old time like he’s parked on the fifty-yard line on NFL game day.  I can see Garrosh thinking the entire thing is great fun, but Wrynn?  A guy who’s literally “been there, done that, got the scars to prove it” is standing up there whooping it up with a big blue “Alliance #1″ foam finger and watching people die?  I don’t doubt for a second that Wrynn’s various ordeals have knocked a few things out of alignment upstairs, but I have a hard time believing that somebody who was enslaved and fought beasts to the death for a living would wish it on anybody else, at least on his own Alliance.  (OK, he probably would love to see us Horde get nommed by not one, but two Jormungar.)

So then the entire thing takes a bit of a turn after Lord Jaraxxus eats dirt.  (As an aside, why don’t we just kill the gnome?  It’s more fun and saves a lot of trouble.)  Garrosh gets his ass up on his shoulders about the Alliance summoning a demon…well, duh, Einstein, Tirion Fordring said the gnome was a warlock and that he was working for the Crusade, not for the Alliance.  But of course, Wrynn loses his cookies like a seven-year-old at the swingset, and the “nuh-uhhh” “uh-huh” “no u” “no u” “ur mom” “no ur mom” flies back and forth over our heads for a minute until Fordring has to sigh and say, “OK, Varian, send your people down to fight their people if it’ll shut you two the fuck up.  Oy, I’m getting a headache.”

(An aside:  Where are Thrall and Jaina through all this?  Why doesn’t Thrall turn around and lay the Doomhammer upside Garrosh’s punk head?  Why doesn’t Jaina raise one perfectly manicured hand and tell Wrynn he’s being a doosh?  Listen, you two, stop making goo-goo eyes at each other from across the arena and act like you run things, k?  K.)

The concept behind the fight itself is simple enough.  25 of you, 10 of them from the opposing faction, chosen from 14 different characters.  (On 25-man heroic, I think it’s supposed to be 25v13.)  It is a pretty straight copy of the Delrissa encounter from Magister’s Terrace.  The faction champions don’t have normal agro tables.  They switch targets frequently.  They have, and use, almost all the capabilities of their designated class–especially the annoying ones.  So the arms warrior pops Retaliation, Bladestorms, Mortal Strikes, Hamstrings, etc.  The resto druid pops various heals, thorns, etc.  The shamans (one resto, one enhancement) drop appropriate totems, they pop Heroism or Bloodlust, they heal, etc.  It’s a fight where you can’t simply say “tank this, offtank this, burn down this,” because you can’t control their agro.  It favors crowd control over raw DPS.

That’s the theory.  In practice, it combines the worst elements of PvE and PvP into one big spring roll of suck.

Where it runs into difficulty is in the entire concept of “locking down” certain faction champions, and the concept of “diminishing returns.”  We all know that things like taunts and stuns are on diminishing returns timers…by the fourth time or so that you use any one of them in rapid succession, the target is immune.  Now in PvP, that’s not always that big a problem, because your target’s got maybe 40 or 45 thousand health, max.  If you can keep them stunlocked or controlled and you have a couple of people to focus fire on them, by the time your control mechanisms become ineffective, your target’s going to be dead.

Try that when the target has 1.9 million health.

With 10 (or more) champions to worry about, unless you dogpile everybody on one or two and let the others roam free, you can’t truly “lock down” any of them, even the healers.  They will get heals off.  You can partially control them, but not totally.  Your hope is to reduce their effectiveness to the point that they aren’t contributing too much to things.

Meanwhile, it doesn’t matter if you’re a tank or not.  You’re getting stunned.  You’re getting shept.  You’re getting crowd-controlled and bitchslapped by bladestorming warriors and FoKing rogues.  Your AoE damage is reduced by 75% to keep you from just piling them up in the center and having everybody burn them down.  Their AoE damage isn’t reduced at all.  They have 2 million health each.  You have 25 to 45 thousand.

People call this a “PvP fight,” because certain pieces of PvP gear like CC-breaking trinkets help.  But it’s not.  It’s nothing more than a clusterfuck of a PvE fight where agro control is basically unworkable, where you have to try to use certain PvP-like mechanics to survive.  As a tank, these types of fights are mind-blowingly frustrating to me, because our job–the entire damn reason we’re even in the raid with our l33t 2000 dps–is control.  We are the controllers.  We make order out of chaos.  We control who attacks what (on both sides) and where and how the fight happens.  If you take the ability to control out of the fight…I think you can see how infuriating that can be.

And then, there’s the folks who just don’t really like PvP all that much.  Yes, skilled PvPers can be more effective in this fight because they’re used to the total chaos of it all, the fast target-switching, the situational awareness.  If you’re a raider who doesn’t PvP, doesn’t like it, and never learned it, why should you suddenly have to act like you’ve got a 5v5 rating of 1900 in order to get through a PvE raid fight?

Another reason I hate it?  I hate what it does to my raid.  We’re a fairly even-keeled bunch.  Yeah, we get frustrated after repeated wipes, but for the most part, we constructively channel it into thinking about strategy and how we can do better next attempt.  The first week we did Faction Champions, it took us seven tries to beat it.  By the fifth one, our Chief Cat Herder was probably thinking “if you kids don’t stop, I’m going to turn this raid around right now.”  People were snapping at each other like I hadn’t heard in quite a while.  Faction Champions raises the frustration and anger level of people like no other fight I’ve ever seen.

Finally–and tied in with the previous point–there’s a little piece of atmosphere Blizzard throws in for good measure.  Every time one of you dies, Wrynn (in our case) says something.  Sometimes it’s just “HAH!”  More commonly, it’s “Worthless scrub!”  Think about that.  The King of Stormwind, Big Cheese Kahuna of All Humanity and the Alliance and Yes, Even Gnomes, is using the word “scrub.”  (I’m sure Garrosh is equally charming when my Alliance friends have to go through this little ordeal.)  Hey, Blizz, was that really necessary?  You’ve already constructed a fight that sends PvEers like me into rabid convulsions of anger, do you really need to add that little extra cherry on top of Varian Wrynn verbally teabagging the casualties from the peanut gallery?

It’s all enough to make me convinced that the Alliance should’ve just let Wrynn get eaten in his slave pit, and I should’ve left Garrosh sitting in the dirt in Garadar those many months ago, listening to Simple Plan and cutting himself.  The world would’ve been made brighter thereby.

Posted in raid, rant | Tagged: , | 21 Comments »

The Anvil Wants You, Part Deux

Posted by Linedan on September 11, 2009

Hi. I’m Linedan.  And it’s time for my every-so-often raid recruiting blog post.

The Anvil is a Hordeside 25-man raid on Feathermoon-US (a Pacific timezone RP server).  We are currently 12/14 Ulduar, with only The Yoggster left to go on non-hard-mode 25, and 4/5 25-normal ToC (more on that later) with a few Ulduar hardish modes under our belt.  We raid Thursday nights from 6 to 9, and Friday nights from 6:30 to 9:30 (Pacific time).  We also have a couple of 10-mans that are not technically part of the Anvil but are run by and composed of Anvil members, and we have a chat channel and Ventrilo available for use for raids, instances, PvP, Silvermoon cyb0rz, whatever.  You do not need to join one of our component guilds to be a part of the raid.  

Right now, Real Life has cost us a couple of our regular healers.  So, we needs us some replacements.  We need healers, of any class, that are good, competent, strong, and secure in the knowledge that the big cow in the plate is the one that should really be getting most of the heals. Really.

I know nothing about healing other than needing a lot of it, so as far as I know, here are the prerequisites for the job:

- You need some spellpower. I think somewhere between “a lot” and “a metric shitload” (which is, as you know, 0.6 of an Imperial shitload) is sufficient.
- The more flashy procs, effects and symbols that happen when you cast, the better. If you can singlehandedly cause an epileptic seizure by casting a Flash Heal, that’s bonus points.
- Disc priests are wonderful, but Regatta may challenge you to a trial by combat, or a bake-off, her choice.  Watch out for the pig, he’ll cheat. 
- Bonus points also if you’ve got a DPS spec and would be willing to pew-pew or bonk-bonk on some occasions. Flexibility is always good. And remember, Smite is a valid spell.
- The ability to psychically interpret what Ghaar says during healing assignments and understand that when he says “whelps,” he means “you’re healing the raid.”
- A love for burop soup, burop fish, burop chowder, burop strudel, and burop fish chowder strudel a la mode.
- The ability to keep both tanks alive while simultaneously cranking out bad puns.  Also, a deep and heartfelt desire to teabag Varian Wrynn is a huge plus, especially if you want to rip his own testicles off and use them to do it. 

If you would like to join our merry band of maniacs as we prepare to turn Yogg-Saron into so much gelatinous loot pinata and impress the hell outta the ladies in the crowd at the Argent Tournament of What the Fuck Are We Doing Here Instead of Kicking Arthas’ Ass, please head over to the Thundering Hammer Clan forums to get in touch with one of our highly-trained raid occifers for an interview, drug screening, psychological profile, and prostate exam. Bribes happily accepted.  Operators are standing by, call now! 

Mmmmbuhbye!

Posted in raid | Tagged: , , | 5 Comments »

Revenge of the fuzzy kitten

Posted by Linedan on August 21, 2009

Yes, Gentle Readers, someday I will get back to solid, practical posting on warriors and whatnot.  But after being repeatedly kicked in the mental nuts by Real Life over the past couple weeks, today is not that day.  Instead, have a funny story from The Anvil’s Ulduar-25 last night.

I was the main tank.  So you could say I was a bit of a stress puppy, because that’s how I am (as I tell my wife, it’s part of my endearing charm, dammit).  We’d gotten through Flame Leviathan, XT, Auriaya, Hodir, and Thorim, and with a few minutes left before stop time, we went back to clean up Ignis.

So there I was, tanking Ignis around in a little triangle, leaving scorch spots on the ground for the construct tanks.  We were just tra-la-la-ing along, and then…I died.

Me dying on some content is not unusual, but on Ignis?  That wasn’t supposed to happen.

See, I have this pocket disc priest, Regatta, who is so good she smells like awesome wrapped in bacon.  Seriously.  When Reggie’s around, I don’t worry about my health, at all.  I’ll get a heal or a bubble exactly when and where I need it; if the situation is salvageable, she’ll salvage it.  She is a wicked good tank healer, and she was assigned to me for Ignis.  And yet there I was in the Sprawl of Shame(tm), in the middle of a Scorch patch.

So the rest of the raid cleaned up Ignis and then Reggie started apologizing profusely on Vent…something to the effect of, “Lin, I’m so sorry, my kitten just killed you.”

*blink*  “Uh…what?”

See, Reggie has a new kitten.  Her (yes, her) name is Radical Edward.  Radical Edward, being a kitten, gets into everything.  So it turns out that mid-Ignis-fight, Radical Edward climbed a nearby lamp and started playing with the lampshade.  Reggie tried to remove her from the lampshade.  Radical Edward, taking offense, proceeded to jump on Reggie’s head, knock her glasses off her face, and start dancing.

While she was healing me, she suddenly had a kitten doing a Mexican hat dance, with claws, on her exposed head, dangerously close to her eyes.  There was shrieking and flailing and flying kitten.  And when she could look back down, there was dead Panzercow.

I still love me some Regatta, and I still love me some fuzzy kitten.  But I am going to suggest that maybe she needs to wear safety goggles and a hard hat for the raid tonight…

Posted in humor, raid | Tagged: , , , | 10 Comments »

Swamp of Sorrows was merely a setback

Posted by Linedan on August 12, 2009

HELL.  FUCKING.  YES.

She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.

This permanent update to Onyxia will convert the dungeon into 10- and 25-player modes. We will be adding new items to Onyxia’s loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called an Onyxia Broodling. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.

The first time I ever ran with an Onyxia raid, it was the scariest, most amazing experience I’d ever been a part of in World of Warcraft.  It’s still right up there at the top over three years later.  If you didn’t play back when Ony was end-game content, you missed something pretty special.  The old girl was hard.  I mean, wipe-all-night hard.  But more than that, the feel of the fight was just incredibly epic.  This humongous dragon flying around dropping firebombs everywhere, clouds of whelps eating everybody’s face, the third phase of the fight where she’s fear-bombing and the floor’s shaking and lava is spewing out of cracks and the sound is deafening…daaaamn.  It was amazing.

You have no idea how happy I am Blizzard’s going to dust off Lady Prestor and make her back into the bitch she’s meant to be.

AFTER-THE-FACT EDIT:  Thanks to Spinks for pointing out that I got my swamps mixed up.  Too late to change the title now, so I’ll just have to save face by claiming I did it for the alliteration and hope that y’all buy my line of bullshit.

Posted in raid | Tagged: , , | 9 Comments »