Achtung Panzercow

If I can't be a shining example, at least I'll be an object lesson.

Archive for the ‘patches’ Category

Hi, my name is Linedan…

Posted by Linedan on August 5, 2009

…and I’m an addon addict.

(“Hiiii, Linedan.”)

It’s pretty amazing, really, that Blizzard made the WoW interface so extensible.  I remember in the old days of the original Everquest, where the UI was the UI and that was that, period, end of sentence, and attempts to alter it one tiny bit would get you banhammered with lightning speed.  (And what a godawful UI it was, at least before changes in one of the early expansions.)  But not so with WoW.  Here, you can download literally thousands of different addons to tweak your experience in Azeroth exactly the way you like it.  Don’t like how–or where–your character’s health is displayed?  No sweat, take your pick of unitframes.  Don’t like that big clunky bottom actionbar with the dargons on the end?  Here, have umptysquillion different bar mods.

But there’s a dangerous, inconvenient downside to this endless tweakability.  Without fail, come time for a patch, especially a big “point-zero” content patch like the one that dropped yesterday…your shit is gonna break sooooo hard.

So that’s why I was up at 5:30 this morning, hitting Curse and WoW Interface before they get slashdotted later in the day, for new copies of all my addons.  And sadly, I run a lot of addons.

It started off small, as most addictions do.  In the beginning, there was Cosmos.  But Cosmos kept trashing my chat channels, and eventually, I found the nice, all-in-one CTMod, pieces of which I still run 3+ years later.  Then I decided I wanted a better set of action bars, so I tried a few different bar mods before settling on Trinity.  Then I discovered the sheer Heaven-sent high of XPerl Unit Frames.  After that, it wasn’t long before I was waking up in dark alleys after a bender of chugging BigWigs modules and mainlining Titan Bar plugins.

One of these days I’ll do a detailed “here’s my UI, you can stop laughing now dammit” post.  But here’s just a partial list of what I ran during 3.1.x, unlinked because I just can’t be arsed to link everything…

  • Unitframes:  XPerl
  • Bar mod:  Bartender4
  • Timers/buff mods:  ElkBuffBars, DoTimer, Quartz, OmniCC, NeedToKnow
  • Gear:  ItemRack, Rating Buster
  • Raid and combat mods:  Grid, oRA2, Deadly Boss Mods, Scrolling Combat Text, Omen, Recount
  • RP:  FlagRSP2
  • Appearance mods:  Tekticles, TipTop, FuBar plus a lot of Fu stuff

You get the idea.  Now I know there’s some duplication there; I don’t really need four timer mods, probably.  I only use NeedToKnow for timers when I’m in Arms spec and need to keep Rend up on my target–and honestly, I may switch to Power Auras for that anyway, given the good stuff I’ve heard about that addon.  (See?  It just gets worse!)  But after all that tweaking and downloading, I had a fully-custom UI that was set up just the way I wanted it, with everything arranged just so…more or less.

The problem is, of course, the administrative nightmare of keeping all that drek current.  It’s hard.  Half my addons were out of date before 3.2 even dropped.  I’m slack about updating stuff like DBM that changes frequently, unless it’s obviously broken.  Now throw in a large content patch that will cause half or more of those addons to break, sometimes spectacularly, and you see why I completely write off doing any playing on the day and night of a patch release.  (Well, that and lately, Feathermoon and the Cyclone battlegroup in general have been down longer and more often than any other set of servers when Patch Day comes.)

So there I was this morning, in front of the computer at oh-dark-what-the-fuck, starting to pull down addons to get ready to raid with No Bads tonight, assuming they get some new hamsters to power the server.  I got a few unpleasant shocks, as usual, worst of which was that XPerl, my beloved, awesome unitframe, wasn’t yet updated for 3.2.  This is Not Good, friends.  My UI, like a lot of others I’ve seen, has all the frames down near the bottom, where I can see them without having to flick my eyes to the top of the screen.  (The layout is largely inspired by Anna’s UI, though it’s not nearly as cleanly laid-out.)  Moving those frames back to the top left with the Blizzard default frames…uh-uh, kids.  It would not be a good thing with me trying to tank Ulduar.

So, somewhat frantic, I grabbed the Pitbull unitframe package…and then spent 45 sleepy, sunrisey minutes beating the damn thing into submission with all sorts of virtual sledgehammers until I got it looking the way I wanted it.  I still miss my XPerl, but this’ll do for now, and who knows, it might grow on me.  That’s how I’ve tried many other addons…a patch breaks one and it’s not updated on release day, so I grab something else just to try and wind up sticking with it.

(I note that even as I write this on Wednesday afternoon, XPerl has been updated to version 3.0.4a, which is patch 3.2 compatible.  I think I’ll probably try Pitbull tonight, and then if I don’t like it, back to XPerl I go.)

I know some people who have broken their addiction to addons and have gone back to a more vanilla interface.  Blizzard is actually making it easier to do so, really, as they seem to be very attentive to the better user-written addons out there and incorporate their functionality into newer versions of the game (without breaking the ability to use the user-written versions, which is a damn nice touch).  Me, I’m too weak.  I can’t do it.  I’m too used to the crutch of having Omen dancing in one corner of my screen while my target frame sits near the bottom with pretty cast bars in between, and having six or seven nicely lined-up small 12-button bars bottom center.  To me, the default UI looks like a hideously inefficient use of space.

But take heart, default UI-users.  There’s always my wife.  She has seven level 80s, that’s three more than I do.  She raids with me on her feral druid Rashona and is consistent top-two DPS in 10-man and top-four in 25-man, cranking out 4500+ dps with ease.  And she does it with a UI that’s 100% bone-stock except for FlagRSP2 and Deadly Boss Mods.

Oh yeah…and she clicks half her abilities, too.  How’s that taste?

Posted in patches, random, rant | Tagged: , | 4 Comments »

Could it be…

Posted by Linedan on April 13, 2009

The rumor mill seems to be going full blast that either tomorrow or next Tuesday will be The Day, the day that 3.1 drops, bringing us dual-specs, Ulduar, a whole rash of class changes, and of course, days and days of broken addons and borked servers.  Are you ready?  Are you looking forward to it?  Unlike Illidan, ARE YOU PREPARED?

In a way I’m looking forward to it, and in a way I’m not.  Our raid group has taken down everything except Sarth +3, so the new content of Ulduar is welcome.  On the other hand, I’ve got a huntardress that I’m trying to get geared up to the point where she could actually be a viable sub on the nights they don’t need a tank or need ranged DPS worse…and if Naxx runs dry up, she’s screwed.  Plus, vehicle fights, ugh.  I hate vehicle fights with a vengeance.  If I kill a big boss, I want to do it as whatever character I’m on at the time, not “dude driving a (drake|demolisher|golf cart of doom).”  I’m still looking forward to dual specs for Linedan, although my fervor for it has cooled somewhat since I tried out Arms and realized just how terrible my deeps was, even in half epic gear.  And of course, being the total addon ho that I am, I’m really not looking forward to having to replace almost everything and being crippled for a few days until Curse and WoW Interface get back up off the floor, quit being slashdotted, and let me download new versions.

So what are you looking forward to, or dreading, with patch 3.1 and the new content?

Posted in patches | Tagged: | 5 Comments »

New 3.1 info–UI changes

Posted by Linedan on March 18, 2009

Ghostcrawler’s got some info on 3.1 UI changes up on the official WoW site.  The highlights:

  • You’ll be able to switch specs anywhere out of combat (except Arenas or Battlegrounds), only taking 5 seconds to do so.  The only downside is that you zero out your energy, rage, mana, etc. when doing so.  No Lexicon of Power is needed to switch.  (This is perfect for me as a raid off-tank…switching between tank and DPS mid-raid on the fly.  Awesome.)
  • There will be a UI option to preview your talents before committing to them.  (HELL YES!  No more blowing a 50g respec because you fat-finger one click!)
  • It still costs 1000g to activate dual specs, but the minimum level is now 40.  (Twinks rejoice.)
  • The Equipment Manager (the built-in UI version of current addons like Closet Gnome or ItemRack) will move stuff to and from your bank if you’re at a bank while using it.  And you can hotkey your item sets.  (Handy!)
  • The UI will include expanded quest-tracking abilities, including putting icons on your window to use quest items without digging through your bags.
  • New LFG window improvements.
  • You’ll be able to queue for a Battleground from anywhere.

Go read the whole thing–there’s some seriously tasty stuff there.

(Hat tip:  TankSpot.)

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3.0.9 going live today

Posted by Linedan on February 10, 2009

Hey look, SURPRISE BUTTSE…uh, I mean, hey, look, a patch.  3.0.9 patch notes are not up on Blizzard’s normal patch notes page as of Tuesday morning EST, but are available here at MMO Champion and the other usual spots around teh Intertubes.  So expect “extended expanded extended maintenance” today; my guess for server uptime is no earlier than about 4:45 pm EST, which oddly enough, is about the time I leave work.

Oddly enough, this is one of the few patches I’ve seen that doesn’t touch warriors at all, good or bad.  There are changes to most other classes, including the reversal of a couple of 3.0.8 BM hunter nerfs.  Serpent’s Swiftness is now back up to +20% pet haste at max rank, and Kindred Spirits is now back up to +20% pet damage.  I think Blizzard figured out that they dropped the hammer too hard on BM hunters.  These are countered by two ability nerfs–Lava Breath and Poison Spit only slow target casting speed by -25%, down from -50%.  (Several other cast-slow effects like Slow and Mind-Numbing Poison got halved as well; this looks to be a PvP adjustment for squishies.)

One more semi-related hunter tidbit:  Big Red Kitty, your one-stop shop for all things huntrish, commissioned an interesting WoW Armory-mining survey of hunter specs and just what 3.0.8 did to the BM/MM/SV proportions.  The results shocked the hell out of me.  Looks like survival hunters definitely win the Flavor of the Month award for January.

Posted in hunter, patches, warrior | Tagged: , , , , , , | Leave a Comment »

3.0.8 patch notes up on the PTR

Posted by Linedan on December 11, 2008

http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Nothing particularly unknown or unexpected there.  The only change for prot warriors is that Taunt (and druid Growl) have a 30-yard range now instead of 20.  There’s better news for Fury warriors…the extra 5% miss penalty for Titan’s Grip is gone.  I, for one, welcome our new dual-2H-axe-wielding overlords.  All the Titans Grip barbarians I know will be drinking and wenching far into the night in celebration.

Hunters, well, they don’t do so well.  Beltar, a hardcore marks hunter, will be pleased with the reduced cooldown on Kill Shot and the small buff to Improved Tracking, even while lamenting the moderate nerf to Steady Shot.  But Illithanis, my BM spec?  Not a happy belfette.  Her DPS is so low and her gear so terrible at 71 that she may not even notice, we’ll see.  But between the Serpent’s Swiftness attack speed nerf, the Unleashed Rage damage nerf, and the Kindred Spirits damage nerf?  Pet damage is going to drop considerably.  And, the Readiness/Big Red Pet cooldown change may be the death of the 50/21/0 gimmick build.  We’ll see.

And for you mages and warlocks:  Any ability that agros a mob will now “tap” it to you, so nobody else will be able to get xp/loot from it.  Yep, you won’t get your sheep stolen anymore, and locks won’t have that two-second window of vulnerability before the first DoT ticks hit.

Posted in patches | Tagged: , , , , , , , | 4 Comments »