Achtung Panzercow

If I can't be a shining example, at least I'll be an object lesson.

Archive for the ‘hunter’ Category

“Good thing Da ain’t seein’ this.”

Posted by Linedan on November 24, 2009

"Ain't natural."

“Right, lad, I hear what yer sayin’.  It’s a nice bow, ain’t denyin’ it.  I know it’s better’n me old gun.  But it’s a bow, lad.  Dwarves, we don’t use ‘ese here things, aye?  Bent sticks’o'wood w’strings onna back, ‘em’s fer poncy elves prancin’ round th’forest.  A dwarf needs th’ feel o’a boomstick in ‘is hand, boy.  ‘Sides, last time I tried t’go on campaign w’a bow, ’bout damn threw m’shoulder outta joint fer a week.”

(EDIT AFTER THE FACT):  OK, the quick story behind this, and why Beltar is the Wildfire Riders’ resident loot trashcan extraordinaire.  While on last night, the call went out for a ranged DPS to help in Ulduar because Yva’s connection crapped itself and she couldn’t get back on.  So I volunteered.  Despite his somewhat marginal gear compared to the rest of the 10-man, we got Hodir hardmode…and he got a nice cloak when the guy who won the roll saw that Beltar was still wearing a blue Cloak of Holy Extermination.  (Vent:  “BELTAR, GODDAMMIT, YOU ARE TAKING THIS CLOAK NOW.”)  Then we cleared Vezax trash…and the Golemheart Longbow dropped.  At that point, Yva got back on and I headed back out so she could take her spot back and they went on to get hardmode Vezax.

Posted in humor, hunter | Tagged: , , , | 7 Comments »

So awful, it was awesome

Posted by Linedan on November 11, 2009

Everybody’s got pick-up group (“PUG”) horror stories.  If you’ve played WoW for any length of time, and grouped with total strangers to try and get a quest or instance or raid completed, you’ll quickly start building a list of tales of woe.  If nothing else, PUGs should make you feel much better about yourself, I think…after all, since you’re smart enough to be reading this fine blog, obviously you are a top-notch human being in general and WoW player in particular, and do not deserve to group with people so stupid that they have to put a sticky note on their monitor to remind themselves to breathe.

But even the best of us–and I–sometimes have to PUG.  And last night, I ran across a doozy.

I was on my hunter alt, and wanted to run the daily heroic, which was Gundrak.  Now Gundrak isn’t the easiest WotLK heroic out there, in my opinion.  Slad’ran (the poison snake boss) has wiped me more times than I care to think about; even with excellent players and a top healer in T7/T8 raid gear, his Poison Nova can throw out more damage than we can power through.  The Drakkari Colossus is a pain-in-the-ass pray-your-and-your-healer’s-latency-is-low movement fight.  Even Gal’darah, who’s pretty straightforward, will gib a strong tank if the tank has a brain fart and doesn’t get out of whirlwinds.  (Don’t ask me how I know this.  Please.)

But, against my better judgement, I joined the LFG queue for it anyway.  And a couple of minutes later, I got a whisper–”h gun?”

Let’s see.  No complete words, all lowercase, and this on an RP server.  I feel a winner of a run coming on.  Eh, toujours de l’audace, dude, what the hell…”Sure!”, I replied.  I immediately found myself in a group with the group leader (a boomchicken), a warlock, and a male human paladin–obviously the tank, since he had over 40,000 health–named…Hotbox.

Ohhhhh yeah.  The stench of quality is overpowering with this one.

I flew for Gundrak while the leader druid rustled up a healer (another druid), and the five of us headed inside.  I was immediately greeted with Blizzard’s lovely new feature…the “ZOMG are you sure you want to save to this instance??!?!?11?” dialog box.  Hmm.  That’s not supposed to happen.  Well, we were all a bit confused by this, but all of us accepted and thus saved ourselves to that heroic Gundrak instance.  And down the stairs we went toward Slad’ran’s area.

We got to the entrance, ate a Fish Feast, and the paladin “Hotbox” pulled.  Without warning.  Two groups.  Hoo boy.  A frenetic and confused fight ensued in which the warlock and tree died, but we got both the trash groups.  The resto druid popped (yay soulstones) and started rezzing the warlock…as the paladin pulled more trash without saying anything.  Ugh.  We four-manned the trash, got the warlock back in…and then the tree said, “no boss.”

We looked.  Slad’ran wasn’t in his alcove.  We walked over to the alcove and saw that the alcove bridge gizmo had been activated.  In fact, all the gizmos had been activated, the bridge to Gal’darah’s ramp was aligned, and had the trolls and rhinos in position.  That meant that Slad’ran, the Colossus, and Moorabi were all dead.

Now people started getting pissed.  The critchicken who had the “hat” denied vehemently that he’d been in Gundrak that day, as did the rest of us.  And yet somehow, we were looking at an instance where the trash was up, but the bosses weren’t, the worst possible combination.

So the rest of the party started jumping off the ledge into the water.  I was last because, of course, I had to dismiss my pet.  In that period of time, people started getting eaten by the fish.  A clusterfuck ensued, resulting eventually in us getting to the ramp with two more deaths, to which the group leader said, and I quote exactly, “lol.”

Yeeeeah.

We formed back up, buffed, and fought our way up the ramp to Gal’darah’s area…

…and he wasn’t there.  His bodyguards and their rhinos were.  But he wasn’t.

The paladin pulled the rhinos (without saying anything) anyway, and nearly died because we were all too busy going “wtf?!?” in party chat, but we got them.  A ferocious argument ensued where the boomkin protested his innocence and swore he hadn’t been in Gundrak for at least a week.  Hotbox also said he hadn’t been in Gundrak for at least a week.  The other two said it had been longer than that, and I hadn’t had my dwarf in there for literally a couple of months.

So there our tale ends.  Hotbox (!) the male paladin, plus the other four of us, all hearthed our separate ways, probably to never see each other again except amidst the bustling crowds of Dalaran…or in the LFG tool someday, God forbid.  I had a pittance of silver and a locked instance with no way to score the two Triumph badges I wanted.  Either somebody was lying their ass off, or had gotten tricked, or we had a bugged instance.  And it was 25 minutes of my life that I’ll never get back.

I balmed my wounded soul by wandering off to the Pig and Whistle in Old Town Stormwind for four hours of the best RP I’ve had in many a month…culminating in a raid by the Stormwind Guard, two near-arrests, three strained marriages, a couple of damaged friendships, and one of the Wildfire Riders’ red-haired paladins telling another of the Wildfire Riders’ red-haired paladins to go fuck themselves, while the third of the Wildfire Riders’ red-haired paladins stood there and shook her head in disbelief.

What’s two Triumph badges in comparison to that?

Posted in humor, hunter, roleplay | Tagged: , , , , | 12 Comments »

The Zombiepocalypse, One Year On

Posted by Linedan on October 27, 2009

This time last year in WoW, we were fighting for our lives.  Or, maybe running for our lives might’ve been more appropriate.  Our towns and cities were overrun by gigantic hordes of shambling, terrifying zombies, and they only wanted one thing…braaaaaiiiinnnnss.

Yep.  Last year, in the runup to Wrath of the Lich King, Blizzard decided to give us a world event we’d never forget.  Forget the 2008 recycle of the 2006 Naxxramas opening event, where you got to go out to various zones and then get camps of undead stolen from you so you couldn’t get those l33t [Jockstraps of Undead Slaying].  No, Arthas had a little more in mind this time than sitting there and waiting for us to smash up some crystals and scream at people for jacking our mobs.

Remember how it started?  Boxes of tainted food started appearing, mysteriously, in towns.  And then came the zombies…well, OK, ghouls, but they were called zombies, because zombies are cooler than ghouls.  If a zombie bit you, or you messed with a food box, or you splattered a tainted bug or rat, you got cooties.  If you didn’t get cured by the time the cootie timer ran out, you became a zombie, with a whole new set of abilities…including having to fight nearly-constantly or your health would drain away and you’d die.  Zombies aren’t exactly known for just standing around and chillaxin’, y’know?  They feel the need…the need to feed.

At first, the disease timer was 10 minutes and it was easy to cure…no worries.  Then the disease timer dropped to 5 minutes, and then two minutes, and then one minute.  By that time, it was World War Z time, baby.  There were zombies everyfrickinwhere, man.  Cities became deathtraps as guards and NPCs got zombified by the dozens.  Death and undeath were spread across Azeroth and Outland.

And just like that, it was over.  Grand Apothecary Putress came up with the cure, and the Argent Dawn delivered it…and all that was left was to clean up the streets of Orgrimmar and Stormwind, burn the bodies, and count the cost.

There’s no doubt that Blizzard absolutely swung for the fences with what we’ve termed the “Zombiepocalypse.”  This was not just another holiday, or some optional event for certain levels.  This was specifically designed to get the point across that the Lich King wants your ass dead.  Yes, you.  And he doesn’t much care about your daily quest grind or your current assignment to retrieve eight [Bear Asses] for some idiot in Thelsamar.  This is total war, son.

There’s also no doubt that the Zombiepocalypse was the most contentious and divisive world event Blizzard’s ever done.  It affected almost everyone who played during that week last October, whether you wanted to be affected or not.  The only way to “opt out” was not to play.  The potency of the disease in the last few days, plus the ease of catching and spreading it, made Hakkar’s old Corrupted Blood look like a minor sniffle.  You either loved the Zombie Invasion of 2008, or you hated it.  There was no in between.

Well, except for me.  I can find the in-between on anything.  (Yes, I am the world’s only wishy-washy tank.)

Let’s take a look at the bad, and then the good, that came out of the Zombiepocalypse, and what lessons Blizzard can hopefully take away from it for any world-shattering–literally–events they may want to try for Cataclysm’s ramp-up.  First, the bad:

- Griefing.  The Zombiepocalypse proved that there’s a population of people on every server who are nothing but raving assholes who get a good laugh out of ruining other people’s fun…but can’t handle it when their own plans get thwarted.  Stories ran rife of groups of level 70 player zombies tearing a swath through newbie towns, infecting the guards, causing level 1-5 characters to get one-shotted again and again.  Questgivers and flightmasters were dead or undead for extended periods.  Auction house bombing (run into an AH and zombie-explode, thus infecting everyone around) became an art form.  Protests from the affected parties brought forth streams of “lololol cry more noob.”  And yet, when a paladin or priest would “fight back” by actually, y’know, cleansing the disease off the zombie, oh, the four- and five- and twelve-letter bombs that flew from the newly de-zombified!  Newsflash, Griefer Boy:  If you get to run around and make life miserable for level 10s, then we get to cure you back from zombie form into douchebag form, even though your spelling and grammar is better when you’re screaming “braaaaiiiinnnnsss lol.”  Yes, I know the event was designed to force people out of a comfort zone–I get that (see below).  But like every other thing that griefers get a hold of, many times, zombiedom was turned into nothing more than an excuse to be a dong.

- Non-consensual PvP.  Here you are, Joe Noob, level 11 mage, rolling around Westfall wondering why the hell Old Blanchy can’t just graze her own oats and HAY WTF LEVEL 70 ZOMBIE ZOMG I’M DED.  Zombies, see, know not of your PvP flags.  A zombie could attack, and be attacked by, anybody, anytime.  They were, effectively, their own faction…and you were always flagged to them.  Don’t want to PvP?  Tough toenails.  If a player zombie wants to PvP with you, you can outrun him, yeah, because he’s a zombie, but other than that, you’re PvPing regardless.

- Shattrath.  Nowhere did the problems with the event loom larger than Shattrath City.  Shattrath, of course, is a Sanctuary–no PvP combat allowed.  This included zombies.  Which means that once a player turned into a zombie, they were, for all intents, immune from attack from other players.  Similarly, player zombies could not infect other players directly…but they could chain the infection among the hordes of Aldor and Scryer and refugee NPCs running around, and those NPC zombie swarms could zombify or kill a player in short order, because of the additive nature of zombie bites–the more you get hit, the more it cuts the timer down.  As long as the player zombies could find the occasional NPC to nomnomnom, there wasn’t a damned thing zombie-fighters could do to stop the root cause of the problem.  It was a gaping hole in the “ruleset” for Zombiepocalypse, if you will, and it was exploited to the utmost.

- Melee need not apply.  That week was an awesome time to be a priest, or especially a paladin.  Everybody snuggled up close to you because, hey, hordes of undead are what you live for, right?  You can heal the sick, or you can protect the innocent, or you can just ret up and kick massive zombie ass.  Well, conversely, trust me, it was a shitty time to be a warrior.  The last couple days of the plague, the infection timer was a mere one minute…and each zombie bite cut it down by something like ten seconds.  Just a few nibbles and you were a zombie, whether you wanted to be or not.  There was no place for warriors in particular (although I’m not sure shamans could clear it off themselves, or if rogues could CoS out of it).  Even if I had a paladin behind me spamming cleansing on me while fighting a zombie horde, all it’d take is one resist or one lag spike, and poof, Zombiepanzercow.  I had really wanted to play Linedan through the end of the Zombie Invasion, but it quickly became so obviously pointless that my fearless Panzercow ended up not logging on for the last two days of the fight.  Beltar, my dwarf hunter, became my primary character, and I had a much better time.

Now, all that said, do I think Zombiepocalypse was a failure?  Hell no.  Here’s the good stuff:

- Arthas wants to eat your face.  Nothing drives home the fact that Arthas is the Big Bad like having your entire city overrun by brain-eating zombies.  We, as players of WoW (especially if we never played any of the Warcraft RTS games, as I didn’t), will never really feel the despair and desperation of the Third War, of the loss of Lordaeron and Stratholme and Darrowshire, the scouring of the Ghostlands and Eversong and the desperate stand at the gates of Silvermoon.  That one week, a week of increasing disruption and violence and vicious fighting in the streets, is the closest we’ll get.  If you’re a bit of a lore nerd like I am, that alone makes putting up with the negatives a ton easier.

- The RP was awesome.  Since I ended up on my dwarf for most of the latter half of the Zombiepocalypse, I ended up fighting in Stormwind along with his guild, the Wildfire Riders.  And there was crazy fighting going on.  The zombie-lovers were constantly infecting the Trade District and Old Town.  There were pitched battles in the streets all that last night, literally for hours.  Zombies were popping out of every building as vendors got infected.  The “front” shifted constantly, from the Trade District to the Harbor to Old Town and back to the Trade District.  We gave it a name…”The Longest Night.”  And the roleplay and stories that came out of the last night of the event still resonate among us to this day, so much that we’re having a little in-game get-together soon to remember the night that the Pig and Whistle became Old Town’s last redoubt against the forces of undeath.

- You got to be a zombie!  I had a rule of thumb.  I’d fight like hell against any zombie I saw, but if they got me, they got me fair, and I proceeded to go all-out as a zombie.  (My exception was Shattrath…the situation was so screwed up there thanks to the Sanctuary rules, I’d just go off in a corner and suicide.)  Why not?  Being a zombie, if you’re reasonable about it, is hella fun.  You can control NPC zombies, you can lurch around yelling “BRAAAAAIIIIINS,” you eat tasty human fase to regain health.  What’s not to like about it?

- Beltar got to pretend he was Bruce Campbell.  Sort of.  Shooting zombies in the middle of the Trade District while ripping off one-liners in /say?  Hell yeah.

I really hope that Blizzard has something as epic as the Zombiepocalypse planned for the Cataclysm rollout.  I just hope that if they do, they take a hard look at what went wrong last year (and there was a lot) and don’t just dismiss the legitimate complaints as “a bunch of noob carebear whiners,” like a lot of the forum idiots do.  Obviously you can’t have something like this without disrupting people’s play, at least some.  But with some thought, they should be able to at least mitigate some of the griefing and make it more enjoyable for more people, of all levels.

Posted in PvP, hunter, random | Tagged: , , , | 28 Comments »

Redemption (Beltar’s backstory)

Posted by Linedan on October 23, 2009

Linedan is my main–he always has been and barring catastrophe, he always will be.  But my “Alliance main,” the dwarf hunter Beltar Forgebreaker, is probably my most fun character to roleplay.

On the surface, he looks like your typical fantasy dwarf…irascible, sarcastic, a bit on the greedy side, inordinately in love with his guns.  But dig deeper and you’ll find that Beltar’s not exactly a stout-hearted dwarven hero in the Gimli mode.  For over a hundred years, he’s wandered the Eastern Kingdoms as a gun for hire, on both sides of the law (sometimes simultaneously), not settling in any one place for long.  He’s been a mercenary, an assassin, a guard, a hitman, a bodyguard, and more.  His idea of a fair fight has always been one where he shoots his opponent in the head without ever being seen.  And now, late in his life, he’s found his calling as an adventurer and general ne’er-do-well with the Wildfire Riders.

But even anti-heroes have to start somewhere.  And in a fashion typical of the accidental nature of his wanderings, Beltar’s first steps on his wandering path didn’t happen the way you’d envision they might.

“Redemption” was a story that I wrote in late 2005, a few months after Beltar’s creation in August.  I don’t remember how this backstory came to me, really  It just popped into my head and I had to take some time out and write it right now dammit…so I did.  I always knew Beltar was oldish, and a wanderer, but until this story body-checked me out of nowhere, I had no clue as to what started him on his lifelong odyssey of the gun.

It’s below a cut, because it’s hella long–4400 words.  In case you haven’t noticed, I do tend to run on a bit.

I hope you enjoy it.

  Step herein, if you dare, for tales of dwarven delinquency and apostrophe abuse

Posted in alliance, hunter, introductions, roleplay | Tagged: , , | 6 Comments »

That’s three

Posted by Linedan on March 19, 2009

Illy hit 80 over the weekend, I just hadn’t gotten around to the post before now.  She’s my third level 80 (as compared to my wife’s four, probably five in a couple weeks when her now-71 resto druid gets there).  As you can tell from her stats, she’s not exactly uber-geared…most all that stuff is a mixture of mid-70s instance and quest reward blues, with the exception of a couple of heroic pieces and one incredibly lucky drop, her new mainhand sword, Avool’s Sword of Jin.  Because, hey, fresh 80 beastmastery hunters need a 143 dps mainhand, amirite?

She can limp along through heroics…she plus her new pet (a purple wasp named Indigo) can combine for about 1400-1500 dps if I push it as hard as I can, hit Bestial Wrath and Kill Command every time they’re up, and keep my rotations tight.  Not great, but I’ve seen worse.  I’d like to get her ready to be able to sub on Naxx runs, but that ain’t happenin’ anytime soon unless I can radically gear her up.

(Wasps, by the way, are just cool as hell hunter pets.  They don’t scale down in size very much when you tame them, so she’s got this eight-foot-long insect following her around constantly cleaning its mandibles.  And when she hits Bestial Wrath, let’s just say Indigo gets pretty intimidating.  And hurty.  I find my love of a wasp as a pet ironic, considering I’m phobic around stinging insects in real life.)

Posted in hunter | Tagged: | Leave a Comment »

Dramatis Personae: Illithanis

Posted by Linedan on February 23, 2009

It’s time for another installment of “Dramatis Personae,” where I introduce my various characters that I occasionally mention here on Panzercow.  Today, meet my blood elf hunter Illithanis.

  • Full name:  Illithanis Jadehawk
  • Created:  November 2007
  • Level/race/class:  Level 76 blood elf hunter
  • Spec:  Beastmastery (currently 53/14/0)
  • Age:  119 (human equivalent 20)

“Illy,” as I call her (and she does not call herself), grew up in Quel’thalas, where her family, the Jadehawks, had considerable land and holdings south of Silvermoon in what is currently the central portion of Eversong Woods, on the western edge of the Dead Scar.  Many generations of Jadehawks before Illithanis served proudly as Farstriders, the ranger corps of the quel’dorei, dating back three thousand years to the Troll Wars.  Skill with bow and sword, and a great affinity with taming and training winged animals such as dragonhawks, ran in the family.

All that changed when Arthas showed up seven years ago and led his assault on the Sunwell.  Illithanis and her fraternal-twin brother Althoris were sent to Sunstrider Isle in a last-ditch effort to preserve the family line–both were very indignant at this fact, as they wished to fight the Scourge.  In the end, they were two of the few survivors of the quel’dorei, renamed the sin’dorei–blood elves.  (Miraculously, both Illithanis’ parents also survived, though their landholdings were all but destroyed and the elder Jadehawks were forced to abandon the rest, and now live inside the rebuilt city of Silvermoon in moderate circumstances.)

Illithanis attempted to follow in her family tradition and join the Farstriders.  But with the ascension of the Blood Knights and the Magisters, the Farstriders found themselves greatly diminished in power, prestige, and size.  In addition, Illithanis’ rather negative opinions of Lor’themar Theron and the post-Kael’thas administration of Quel’thalas rendered her politically “unfit” for service.  She became the first Jadehawk in three thousand years not to serve Silvermoon as a Farstrider, and made her own way out into the world as a free agent.  Her brother Althoris, on the other hand, became an eager young Blood Knight.

Physically, Illy is fairly unexceptional; attractive, but not memorably beautiful, with regular features, something of a long face, pointy chin, and thinner lips than she’d like.  She’s of a normal blood elven build and height, perhaps a bit more athletic than a caster-type but by no means muscular (“wiry” would be a good word).  She has jet-black hair of just over shoulder-length, held back of her ears with a jade-encrusted clasp.  She’s got the complexion of someone who spends a lot of time outdoors.  She hardly ever wears makeup, and her only jewelry besides her hairband, rings, and trinkets is a small jade hawk earring in her right ear.  That doesn’t mean she’s slovenly; far from it, she bathes as regularly as she can, and her clothing and equipment are always repaired and as neat as she can possibly keep them.

I’m still working on Illy’s personality.  Some things I know about her, and some things she’s steadfastly refused to reveal.  I know she’s a generally decent sort, especially for a blood elf (which fits in with what lore says about Farstriders in general).  She can be arrogant and doesn’t suffer fools well.  She despises what she sees as the lazy, indolent, corrupt culture of the “elite” in Silvermoon and fumes at what’s been done to her beloved Farstriders, especially by the Blood Knights–and yet, up until patch 2.4, she was an unrepentant Kael’thas fangirl.  We’re talking poster-on-the-ceiling levels of squee here.  She saw him as the savior of Quel’thalas in the Third War (such as was saved), and constantly wished he would return from Outland, sweep aside Theron and the Blood Knights, and reset the sin’dorei on the path toward greatness yet again.

Then came patch 2.4.  Whoopsie.  Come to find out that Kael really is a bastard who stole his own people’s naaru and left them starving for magic.  Illy’s still getting over the betrayal.  It’s left her with a huge distrust of kings and magisters in general, and deepened her hatred for her native Silvermoon even more.  She only comes there now to occasionally visit her parents and sometimes to train with the Farstriders.

I do know that Illy has taken to the Horde more than a lot of blood elves.  She respects the warrior tradition of orcs even as she’s repulsed by some of their bloodier aspects.  Tauren culture fascinates her, but it’s in sort of a patronizing Jane-Goodall-and-her-chimps kind of way.  She stays well away from trolls–hey, 3000 years of conditioning is hard to break–and Forsaken squick her, even though her #2 idol, Ranger-General Sylvanas Windrunner, is one.  She’s neutral on dwarves, gnomes, and Draenei.  Humans infuriate her for what she sees as Garithos’ betrayal, and she really looks down her nose at night elves, thinking them stupid redneck country-bumpkin tree-humping idiots.  If she calls you a night elf, she just insulted the hell out of you.

The other hook I’m trying to hang onto with her (but may not be able to) is that she only tames and works with flying animals.  She started with a dragonhawk, then switched to a Thousand Needles venomous cloud serpent at level 28.  At level 44, I found her a beautiful red Feralas rogue vale screecher, named it Bloodwing, and she’s used it until now.  (And yes, I admit it, I tamed it because at the time, her armor was all red, and they matched.)  Bloodwing may get honorable retirement, though.  Yesterday I tamed an Emerald Skytalon from the Emerald Dragonshrine and named it…Emerald.  C’mon, her last name’s Jadehawk, how could I not tame a bright green bird of prey?

And for slogging through this wall of text, you get a bonus…my tribute to one of the greatest scenes in movie history, Ursula Andress’ famous entrance as Honey Rider in the first James Bond movie, Dr. No, done WoW style:

Posted in horde, hunter, introductions, roleplay | Tagged: , , , , , | 4 Comments »

3.0.9 going live today

Posted by Linedan on February 10, 2009

Hey look, SURPRISE BUTTSE…uh, I mean, hey, look, a patch.  3.0.9 patch notes are not up on Blizzard’s normal patch notes page as of Tuesday morning EST, but are available here at MMO Champion and the other usual spots around teh Intertubes.  So expect “extended expanded extended maintenance” today; my guess for server uptime is no earlier than about 4:45 pm EST, which oddly enough, is about the time I leave work.

Oddly enough, this is one of the few patches I’ve seen that doesn’t touch warriors at all, good or bad.  There are changes to most other classes, including the reversal of a couple of 3.0.8 BM hunter nerfs.  Serpent’s Swiftness is now back up to +20% pet haste at max rank, and Kindred Spirits is now back up to +20% pet damage.  I think Blizzard figured out that they dropped the hammer too hard on BM hunters.  These are countered by two ability nerfs–Lava Breath and Poison Spit only slow target casting speed by -25%, down from -50%.  (Several other cast-slow effects like Slow and Mind-Numbing Poison got halved as well; this looks to be a PvP adjustment for squishies.)

One more semi-related hunter tidbit:  Big Red Kitty, your one-stop shop for all things huntrish, commissioned an interesting WoW Armory-mining survey of hunter specs and just what 3.0.8 did to the BM/MM/SV proportions.  The results shocked the hell out of me.  Looks like survival hunters definitely win the Flavor of the Month award for January.

Posted in hunter, patches, warrior | Tagged: , , , , , , | Leave a Comment »

Dramatis Personae: Beltar

Posted by Linedan on December 18, 2008

Continuing my character introduction series, next we have my second WoW character on Feathermoon, my Alliance-side main, the cranky old hunter with a heart of bronze and a liver of steel…Beltar.

  • Full name:  Beltar Forgebreaker
  • Created:  August 2005
  • Level/race/class:  Level 77 dwarf hunter
  • Spec:  Marksmanship (currently 16/52/0)
  • Age:  127 (human equivalent ~55)

Beltar is a fairly stereotypical dwarf.  He’s cranky, he’s curmudgeonly, he’s loud, he’s profane, he’s often drunk, and he occasionally smells faintly like stale beer and pig.  Physically he’s not imposing–a bit on the scrawny side for a dwarf, maybe an inch shorter than average, with a craggy, wrinkled face, hazel eyes, bad teeth, and mostly-gray hair that hangs straight to below his shoulders.  His skin is weathered from a lifetime outdoors.  He likes hats, and has a garish red fedora (Mirren’s Drinking Hat) that he often wears with dark-colored shirts and pants when not geared up for killing.

When I wrote Beltar’s history, I knew basically nothing about Blizzard canon history in the Warcraft universe prior to WoW.  So I left it very vague.  For the past century or so, after leaving home (the circumstances of which are explained in a story here), Beltar wandered all over the Eastern Kingdoms selling his skill with an axe or a gun.  At various times, he was a merchant guard, bandit, hired killer, bodyguard, mercenary soldier, watchman, and much more.  Because of his work with various merchants, he managed to miss both the First and Second War; before the Third War, he was grievously injured while bodyguarding someone, and ended up stuck in Anvilmar recuperating.  By the time he was up and around again, it was years later, and he had to start regaining his skills again…from level 1.

Beltar’s one constant is his pet boar, Squealer.  He tamed Squealer in Dun Morogh at level 10 and he’s had him ever since.  He’s dabbled in other pets (he currently has an as-yet-unnamed Sholazar dreadsaber as a DPS pet) but keeps coming back to the big black crag boar, lousy DPS and all.

Beltar is simultaneously fun and frustrating to play.  He’s my favorite character to roleplay, above and beyond even Linedan.  Lin is quiet, he’s serious, he blends in to backgrounds.  Beltar, at times, is loud, abrasive, profane, insulting–generally socially inept, and what’s more, he doesn’t give a damn.  On those relatively rare occasions where I can just lay back and have fun being a drunk-ass crotchety gun-toting dwarven redneck, he’s an absolute hoot.  And, unlike the basically noble and decent Linedan, Beltar is an amoral little son of a gun.  He doesn’t really get the chance to show it off, but I’ve always envisioned him as being a perfect Mafia hitman.  He’s not into dark magic, he’s not really into torture for the sake of torture, he likes puppies and kittens and rainbows well enough.  But cross him or those he considers his–like his guild, the Wildfire Riders–and he’ll castrate you, nail you to a barn door, pull your guts out through your throat, and feed them to his dreadsaber while you watch…then head down to the Pig and Whistle in Old Town Stormwind and pound back some ale like nothing ever happened.

Even his accent is fun.  His accent isn’t quite the normal faux-Scottish Blizzard-standard Dwarven; I figured his speech patterns in Common have gotten munged up by a century of exposure to humans from Lordaeron to Stormwind and everywhere in between.  So his accent is similarly twisted; inside my head, it’s a bizarre mixture of Blizzard Dwarven, combined with some occasionally swallowed vowels and clipped endings (so “y’r” instead of “your,” “findin’” instead of “finding”), a bit of Minnesotan or Canadian prairie thrown in (he tends to pronounce things like “house” as almost “heouse,” if that makes any sense–it’s a linguistic thing peculiar to the part of Virginia I grew up in), and grammar patterns based off folks I grew up with in rural Virginia and those I knew in South Carolina.

The frustration part comes more from actually trying to play him.  He’s always been a marks hunter, and always will be; I have Illithanis, my blood elf, to scratch my beastmastery hunter itch.  Beltar is a gunbunny.  It’s what he does.  But marks hunters are generally inferior to BM hunters in a lot of circumstances, without any real “oh shit” buttons like Bestial Wrath if things go sideways, and they’re harder to level solo because their pets are much less effective.  And with most of my time being taken up by Lin, Beltar almost exclusively solos.  One look at his craptacular Armory tells you that; at 77, he’s still wearing lots of Karazhan pieces.  He’s done exactly one instance run since entering Northrend.  With only being able to play him a few nights a week, and with the majority of his acquaintances already long since 80 and gone onto heroics, he’s lagging, and his low gear level makes leveling him a bit of a slog.  Beltar may make me break my “I don’t pickup group” pledge just to get the massive backlog of low-level instance quests out of his quest log.

I’d love to be able to put more time into him.  But there aren’t enough hours in the day, really.  So I roleplay with him when I can, and grind out a few hundred thousand xp when I can, and keep hoping I can pick up some instance runs or help with group quests, usually without too much luck.  But as befits a dwarf who’s led a rough life on the road for over a century, I keep on keeping on.

Posted in alliance, hunter, introductions, roleplay | Tagged: , , , , , | 2 Comments »