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Archive for February, 2011

Coming Soon: The First Ten Seconds

So.  First off, let me apologize, yet again, for my slackness in updating this here fine upstanding blog.  There are a few reasons for this.

First–and I hate to admit it, but it’s true–I wrote most of my blog posts at work.  I know, I know, I shouldn’t be doing it, but come on, folks.  I know when you people read my blog, and here’s a hint–it’s between 9:00 and 5:00 in your appropriate time zone.  Otherwise my readership wouldn’t crash through the floor on Saturdays and Sundays.  Let he who is without slack cast the first Nerf dart and all that.  Well, a couple months ago, I was moved to a new cubicle that’s very much more out in the open than my old, isolated, rather private digs I had for almost three years.  Basically, I can’t keep the WordPress editor up all day and hammer posts into it by the thousands of words like I used to.  When I get home, I have a tendency to be pretty tired and more interested in playing games than writing about them.  So that has rather badly cramped my output.

Second, RL has been, as it has for the past few years, teabagging me like I’m a dead resto druid and it’s a rogue.  No need to go into the details (I’ve got a personal blog for stuff like that, and someday maybe I’ll update it again) but suffice to say that it’s taking a big chunk of my focus just to get through the days and weeks, without a lot left over to produce quality content.  And if I can’t at least attempt to produce quality content, I don’t produce content.  (Most of the time.)

And third, well, I just haven’t had that much to say about WoW.  Cataclysm is humming along.  4.0.6 has caused some of us to have to relearn some of our favorite classes (marks hunter wut wut).  Other people in the WoW blogosphere have been doing a fantastic job talking about things that I had formative ideas about.  It just feels like that for whatever reason, there hasn’t really been that much for me to say.  Like, say, “heroics are hard.”  Well, duh.  Of course they’re hard, they’re designed to be hard at this pre-raid level of gear a lot of us are rocking.  Give it six months and they won’t be (as) hard anymore.  The push to get Linedan to 85 and repped up with Dragonmaw and Therazane has, as I knew it would, caused me to back off a little bit and play less while I recharge to get my alts leveled, filling the slack with a bit of Star Trek Online, a bit of EVE Online, and a bit of various single-player games.

So, a quick update from Panzerville, and then I’ll get to why I’m actually posting this.  Linedan, the titular Panzercow, is back raiding again as one of the full-time tanks in a 10-man called “Doom and Blet,” expertly cat-herded by former Anvil Chief Cat Herder Dorritow and veteran Anvil raider and Seven Deadly Divas contributor Hammaryn.  So far, we’ve been poking at Blackwing Descent, and have dropped tne Omnomnomnomitron Defense System (I can haz tank lootz?) and Magmaw, the Giant Lava Penis, and have gotten Atremedes down to about 55%.  That, IMO, is not half bad after four weeks for a raid running only one night a week, 9:00-12:30 Eastern.

Beltar, my dwarf hunter, is my other character at 85 right now.  He hasn’t raided, in fact he hasn’t done any heroics yet (I hope to fix that soon).  This is largely because of my PUGaphobia, and the fact I’m still learning how to trap and CC.  Oh yeah, and re-learning his rotation because 4.0.6 took everything I’d learned about marks and stood it on its head.  (Aimed Shot useful again?  Seriously?  Getouttahere.)  All my other characters are at various places between level 82 and level, uh, 5.  I’ll get alts up someday, but I need to get over my burnout on the 80-85 Cata zones first.

Anyway.  The real reason I’m posting this is as self-motivation.  I’ve had an idea bouncing around my skullcage for a while, inspired by some heroics I’ve run on Lin, to do a small series on pulling and initial control of pulls.  It’s based on a very, very simple theory, to wit:  The first ten seconds of a fight is the most important part. If you can pull properly and control the fight for the first ten seconds, you are well on your way to victory and loot.  If you can’t, you’re well on your way to heartbreak, frustration, and getting kicked from PUGs.  And with the re-introduction of crowd control into instances with Cataclysm, pulling and grabbing initial control of pulls, especially trash packs, has gotten more complicated.  Who pulls, you or the CC?  Who decides kill order?  Who should you CC, who should you leave?  What do you use to pull?  Do you LOS?  Do you just charge in?  This is all stuff that, as a tank, you need to think about before pushing buttons.

So where’s the self-motivation?  I’ve told you about it now.  I have to write it.  Otherwise people on Twitter will hound me to no end about it.  Peer pressure is a wonderfully useful thing sometimes, isn’t it?

I can’t guarantee it’ll be done quickly, as I haven’t written any of it at all yet.  But watch this space, and hopefully in the next few days, I can get the first installment up.  In the meantime, peace out, kids.


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