Blue bars are important…one in particular
Here’s a little message from me, your friendly neighborhood Panzercow, to all you other tanks out there currently doing heroic PUGs:
Check your healer’s mana before you pull.
A lot of you are probably saying, “well, durrrrrr, Panzercow,” right now. Yeah, it does seem pretty obvious, doesn’t it? But sometimes people miss even the obvious. When I was sixteen, I looked right at a pickup truck, didn’t “see” it, and then pulled out into an intersection directly in front of it and wound up shifting the front end of my car a foot to the right. You’d be surprised how often the “obvious” isn’t to some people.
This got brought home to me last night. I was on my dwarf hunter doing a random, and the Wheel of Suck came up Halls of Stone. We had a dwarf death nugget as our tank–yes, apparently, they do actually exist! He asked us “long or short run?”, by which I assumed he wanted to know whether we cared about Krystallus and Attack of the Fifty-Foot Tall Emo Woman. We didn’t.
And off he went, in classic heroic PUG fashion…straight ahead, pull pull pull, no time to even loot. Things were pretty uneventful, but as we got to the area leading up to Brann, I noticed that the healer, a holy priest, didn’t have much blue in her blue bar. And then she said, in party chat (and obviously macroed), something like “Please do not pull, I need mana!”
He pulled. She got a sip or two out of her Honeymint Tea, and then had to go back to healing the DK. By the time the fight ended, she was at around 10 to 15% mana. She said in party chat again, “Please do not pull, I need mana!”
He pulled the first two constructs in Brann’s room.
At which point, by one of those wonderful hivemind happenstances that pop up occasionally, we all just stood there and watched him die. It did take a while, I’ll give him that.
Then we ate the wipe.
As we were heading back in, here’s what the conversation looked like:
DK tank: wtf
me: Healer told you twice they were out of mana and you pulled, that’s wtf
DK tank: i don’t read chat
Yes, you read that right, kids. “i don’t read chat.” Well, tell me something there, Captain Speedpull, do you look at blue bars, your healer’s in particular? You don’t need things like, I don’t know, literacy to be able to look at your party frames and see that the healer doesn’t have much in the tank to keep your ass alive, now do you? (Then again, considering right as we pulled Sjonnir, he typed “i <3 wEED LOL”, there may have been another reason…)
It always amazes me that PUGs, when it comes to stuff like this, are much like the corporate world that I spend 40+ hours a week in. There’s never time to do something right, but somehow there’s always twice as much time to do it over when it gets cocked up. The priest would’ve been mana’d back up in twenty seconds, and we could’ve moved on with our run. You could’ve done what PUG tanks generally seem to do in those twenty-second pauses, and randomly bounced around, or inspected everybody, or whatever. Instead, Mr. Ants in his Pants put his blinders on, said “DAAAAAH GOTTA KEEP PULLIN’ GEORGE,” and ended up wiping us and costing us five minutes to recover and several gold in repairs. Contrary to what some people may think nowadays, yes, it is possible to go too fast in a heroic. This was proof.
So tanks, please. Yes, the chances are very good that your healer will never need you to stop. Most healers in random heroic groups nowadays never seem to run below 75% mana, ever. Hell, it’s the healers more than anyone else that are doing the “GOGOGOGOGOGO” that annoys me so much. But do not assume your healer can do that. You may be paired with an undergeared or inexperienced healer. Always check before the next pull, and if your healer’s mana is low, for the love of all that’s holy, wait. A few seconds’ pause every now and then so everybody can get mana’d back up for the next frantic stretch is not going to kill you. If everybody’s good, then pull fast and pull big. But never, never assume.