Keeping it in perspective
I have made no mystery about how yawn worthy I think Achievements are. I have even recommended that guilds (and the players that want to be part of them) need to build achievements into their charters and core concepts because they be downright divisive. This is a design issue. Achievements should be an assessment of your skill as a player, but far too many of them depend on luck or persistence or both. Raid achievements are particularly pithy and either represent more of a gear check, or a ping count. Some of them outright require that you piss off your fellow raiders. The new measure of dedication to your WoW buddies must be if you’re still friends after you’ve gotten your Proto-drake.
The thing that I think is perhaps most laughable about this situation is the pursuit of achievements can fly in the face of what, by more practical considerations, are actual achievements. Did the raid get an upgrade in terms of gear? Did you finish the raid quickly with minimal deaths? Did you make efficient use of consumables? Did you run every raid you could? Including Archavon? Did you find a new raider to add to your raid team?
Is your raid stronger today because of what you have done?