Your big beautiful beefy bulwark of badass.

3.0.8 patch notes up on the PTR


http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Nothing particularly unknown or unexpected there.  The only change for prot warriors is that Taunt (and druid Growl) have a 30-yard range now instead of 20.  There’s better news for Fury warriors…the extra 5% miss penalty for Titan’s Grip is gone.  I, for one, welcome our new dual-2H-axe-wielding overlords.  All the Titans Grip barbarians I know will be drinking and wenching far into the night in celebration.

Hunters, well, they don’t do so well.  Beltar, a hardcore marks hunter, will be pleased with the reduced cooldown on Kill Shot and the small buff to Improved Tracking, even while lamenting the moderate nerf to Steady Shot.  But Illithanis, my BM spec?  Not a happy belfette.  Her DPS is so low and her gear so terrible at 71 that she may not even notice, we’ll see.  But between the Serpent’s Swiftness attack speed nerf, the Unleashed Rage damage nerf, and the Kindred Spirits damage nerf?  Pet damage is going to drop considerably.  And, the Readiness/Big Red Pet cooldown change may be the death of the 50/21/0 gimmick build.  We’ll see.

And for you mages and warlocks:  Any ability that agros a mob will now “tap” it to you, so nobody else will be able to get xp/loot from it.  Yep, you won’t get your sheep stolen anymore, and locks won’t have that two-second window of vulnerability before the first DoT ticks hit.

About these ads

4 responses

  1. I’m not sure mob tagging is a big issue for warlocks, but it’s definitely nice for mages and priests (who often open with Shadow Word Pain)!

    December 12, 2008 at 14:07

  2. Lewis

    Locks (mainly affliction locks using instacasts like Curse of Agony to pull) have the same problem as priests–there’s a gap between the casting of the spell, and thus agroing the mob, and the first DoT tick.

    This also means that Faerie Fire will tag a mob, which will make feral druids (including Wife Unit) very, very happy.

    December 12, 2008 at 14:18

  3. This actually isn’t a problem for Faerie Fire – it was changed for 3.0 to cause a small amount of damage and threat. Still, good changes that they’re making.

    Also, holy death knight buff Batman!

    December 12, 2008 at 16:08

  4. Lewis

    I didn’t know that, Grizz…shows you how much I’ve played Amakawa since 3.0 came out, huh?

    December 12, 2008 at 17:02

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Follow

Get every new post delivered to your Inbox.

Join 45 other followers